Relic
Infiltration Protocol (1 copy)
8
2 1
Block: All players avoid this Attack, then gain 1 Energon for each player who avoids the Attack this way.
Technology you control have +2 Power, +1 Range, +1 Move, and Flight.
Vault: 3 VP at end of game.
When you play this card as a Block, all players avoid the effects of the attack no matter where they are in the Matrix, and you gain 1 Energon for each player who would have been affected by the attack (including yourself). If the attack on a player has already been Blocked, or that player was not affected by the attack, you do not gain an Energon for them.