Kronosphere
Card Type:
Technology
Set:
Dawn of the Dinobots (2 copies)
Cost:
5
Stats:
2 2
Ability Text:
The next time you flip an Adversary faceup, you may flip it facedown without resolving effects, then reclaim any Move, Energon, or game text you used to Search that space.
Energon Ability
2 Confront: Cancel this Confrontation (activate before Assists are resolved).
Clarifications
Any cards that reference “Adversary” are referring to the opposing faction, and may refer to a player, character, or card, depending on the context. When playing as an Autobot, for example, Decepticon players are your Adversaries, and Decepticon Bosses and Robots are Adversary cards you may battle. Likewise, you are considered an Adversary to an opposing faction when dealing with them. If a Decepticon player, Boss, or Encounter uses the term “Adversary,” it’s referring to you, the Autobot player, or your character in the Matrix.
This card simulates time travel by allowing you to avoid the effects of an action and reclaim some of the resources spent in the process. If you flip an adversary faceup after this card is in play, you can ignore the Ambush (if any) and flip it back facedown. The Move you spent to search that space is reclaimed and you can spend it elsewhere. If you used game text or paid Energon to search, you can use that game text again, and/or reclaim the spent Energon.

During a Confrontation, once you have flipped and resolved an Encounter card but before Assists are resolved, you can pay 2 Energon to end the Confrontation and continue your turn. Normally, you cannot activate Confront abilities until after Assists are resolved, but this card breaks that rule. Any Assists that were played are returned to their owners hands, unseen, and any Power you had declared can be spent elsewhere. You may then continue your turn or even initiate another Confrontation if you wish. Note: If the Encounter destroyed one of your cards, you cannot undo that, nor can you reclaim any spent Energon.