Character - Decepticon
Clash of the Combiners (1 copy)
1 2
Start of Turn: Lose 1 Energon. If you cannot, flip this to Team mode.
If you flip an Adversary faceup, +1 Power ad you avoid the Ambush (if any).
1 Peek at 2 adjacent cards. If either are an Adversary, you may flip it faceup.
X +X Power (max 3).
Any cards that reference “Adversary” are referring to the opposing faction, and may refer to a player, character, or card, depending on the context. When playing as an Autobot, for example, Decepticon players are your Adversaries, and Decepticon Bosses and Robots are Adversary cards you may battle. Likewise, you are considered an Adversary to an opposing faction when dealing with them. If a Decepticon player, Boss, or Encounter uses the term “Adversary,” it’s referring to you, the Autobot player, or your character in the Matrix.
Character - Decepticon
Clash of the Combiners (1 copy)
1
The next time you Convert this turn, lose 1 Energon (if any).
You may access Team effects on your Starter cards.