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Private Red Heat
Infantry • Emergency Response
Set: Siege I
Number: T19
Rarity: Common
Available Stratagems: Heroic Spotlight
Alt Mode
2   8  
Traits: Autobot Rescue Patrol Truck Specialist
This has Stealth while untapped.
Bot Mode
2   8   1
Traits: Autobot Rescue Patrol Specialist
↷ Scrap a [W] card from your hand 🠪 Choose 2 of your characters and swap all their Upgrades.
Relevant Rulings
Taken from the Aequitas FAQ
What happens if one of the characters has an upgrade of a certain type, such as a Weapon, and the other character doesn’t have an upgrade of that type?
In that case, the upgrade will move to the other character. It doesn’t have to be an “even swap.”
Source: Wave 2 and 3 FAQ
What happens if one of the upgrades on one of the two characters has a “Put on … only” restriction that the other character doesn’t meet?
In that case, that upgrade stays where it is. If the other character has a upgrade of the same type, it also stays where it is. Other types of upgrades may still be swapped.
Source: Wave 2 and 3 FAQ
I have a question regarding Sergeant Cog. When he dies, I place him on Private Red Heat, and Trigger his ability. Let’s say I draw 2 cards. I can then upgrade each of my characters, and let’s say I play Field Communicator on one of my specialists from the Cog trigger, do I resolve Field Communicator’s trigger before finishing the last Cog upgrade trigger, or do I finish the Cog trigger, and then resolve the Field Communicator trigger?
Finish the Cog trigger completely, then resolve any resulting triggers like Field Communicator in an order of your choosing.
Source: Rules Roundup 2019-10-11
Cog is equipped to a bot who has a Micro-Capacitor. I use Red Heat to move Cog to another character: Does the Micro-Capacitor trigger first, therefore scrapping and untapping the bot, or does the swap happen first?
Micro-Capacitor must be attached to the character when you use its Tap ability in order to trigger. Unless Micro-Capacitor is attached to Red Heat in your example, Micro-Capacitor’s ability won’t trigger at all.
Source: Rules Roundup 2019-06-28
You previously ruled that Captain Ironhide can't use his Bot Mode ability to swap his weapon for an Energon Axe if he is undamaged. Does this also extend to other Upgrade movement effects? Does this mean I can't use Quartermaster or Private Red Heat to move an Energon Axe in play from a damaged character to an undamaged one?
That is correct. Energon Axe can only be put on damaged characters.
Source: Rules Roundup 2019-05-28
Recent Decks Using This Card
Max Health
Deck Traits: Autobot Motorcycle Specialist Dinobot Melee Decepticon Car Aerialbot Plane Ranged Leader Predacon Rescue Patrol Truck
0🂠 25★ in deck and 0🂠 23★ in sideboard Added by Broke Box Modified on Apr 20, '21

Arcee 5★
Skilled Fighter
Flamewar 5★
Veteran Decepticon
Razorclaw 5★
Predacon Leader
Torox 5★
Private Red Heat 5★
Infantry • Emergency Response

Dinobot Slug 9★
Hot-Headed Warrior
Wheeljack 9★
Weapons Inventor
Air Raid 5★
Fearless Flyer
Deck stats available once cards are in the deck
Battle stats available once there are at least 10 cards are in the deck
Junkion Specialists Deck
Deck Traits: Autobot Aerialbot Plane Ranged Rescue Patrol Truck Specialist Boat Decepticon Motorcycle
40🂠 24★ in deck and 0🂠 0★ in sideboard Added by Inertiic Modified on Nov 2, '20

Skydive 5★
Air Warfare Specialist
Private Red Heat 5★
Infantry • Emergency Response
Private Fixit 4★
Rescue Patrol • Medic
Private Seawatch 5★
Rescue Patrol • Search & Rescue
Flamewar 5★
Veteran Decepticon

Regular Actions
2 Brainstorm
2 Leap Into Battle
1 Vaporize
2 Pep Talk
2 Head-On Collision
3 War of Attrition
2 Mission Briefing
Secret Actions
2 Hidden Fortification
3 Hold the Line
3 Drill Arms
3 Handheld Blaster
3 Force Field
3 Reinforced Plating
3 Smoke Cloak
3 Crushing Size
3 Field Communicator
Deck Stats
19 action cards
  14 regular action cards
  5 secret action cards
21 upgrade cards
  6 weapon cards
  9 armor cards
  6 utility cards

Sets Used In Deck
Wave 1: 16 cards
Wave 2: 8 cards
Wave 3: 6 cards
Wave 4: 9 cards
Wave 5: 5 cards
2019 Promos: 1 cards
Battle Icons in Deck
0 icons on 0 cards (0%)
27 icons on 24 cards (60%)
16 icons on 16 cards (40%)
8 icons on 8 cards (20%)
3 icons on 3 cards (8%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
Likelihood of Flipping
+2 Bonus Flip: 65%
War of Attrition: 25%
Hold the Line: 25%
Mission Briefing: 17%