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Dreadwind
Air Defense
Set: Rise of the Combiners
Number: 24
Common
8★
Part of:
Dreadwing, Sky Destroyer
Other parts:
Blackwing, Aerial Attacker
Available Stratagems:
Villainous Spotlight
Materiel War
Alt Mode
2   12   3   Decepticon Dreadwing Plane Ranged
Pierce 2
Bot Mode
2   12   2   Decepticon Dreadwing Ranged
At the end of your turn, if you have Blackwing Air Defense in bot mode on the battlefield in your KO area 🠪 You may scrap 3 cards from your hand. If you do, combine Dreadwind and Blackwing into Dreadwing Sky Destroyer.
Relevant Rulings
Taken from the Aequitas FAQ
If both of these characters are in my KO area, will their abilities let me combine them into Dreadwing, Sky Destroyer?
No. Even though each one has an ability that will find the other in the KO area, the abilities work only from the battlefield.
Source: Wave 2 and 3 FAQ
Dreadwind and Blackwing are both in the K.O. Area. If you combine them, Dreadwing would still be K.O.'d. What happens if you play I Still Function! on one of them, then combine them?
Dreadwind and Blackwing cannot be combined if they are both in the K.O. Area because their abilities won’t work. If you use I Still Function! to return one of them to the Battlefield, at end of turn, two abilities happen: I Still Function K.O.’s the character and the combining ability of whichever character you brought back happens. If you combine first, then I Still Function! still applies and will K.O. a combined Dreadwing. If I Still Function! K.O.’s the character you brought back first, the combining ability won’t do anything, and you’ll have Dreadwind and Blackwing in K.O. separately. Essentially, you can have Dreadwing in K.O. or Dreadwind and Blackwing in K.O.
Source: Rules Roundup 2019-02-18
So what happens when your opponent is tapped out and you attack with Blackwing/Dreadwind and combine at the end of your turn? Your attack step is over, right? Can you not attack with Dreadwing the turn he comes into play in that case? Does your opponent take a turn and not attack because their characters are all tapped, or do you have to attack with Dreadwing the turn he comes into play since your opponent is tapped out?
Because your turn is over and you’re past the attack and untap steps, you cannot attack again.
Source: Rules Roundup 2019-02-18
Re: Rules Roundup: 2/18 - as related to Dreadwing and 'So what happens when your opponent is tapped out and you attack with Blackwing/Dreadwind and combine at the end of your turn?' The answer to this question is as I understood it, however, what is the sequence of play in this situation?
You would attack, check if all characters are tapped. If they are tapped, untap them, then end the turn. At that point, you may Combine.
Source: Rules Roundup 2019-04-05
Recent Decks Using This Card
[7th] Dreadwing T1 (COPY)
Deck Traits: Decepticon Dreadwing Plane Ranged Seeker Melee
46🂠 27★ in deck and 10🂠 7★ in sideboard Added by Timmy Modified on Jul 19, '22
Sort by wave

Bots
Blackwing 8★
Aerial Attacker
Dreadwind 8★
Air Defense
Thrust 7★
Boisterous Brawler

Stratagems
Villainous Spotlight 1★
Used with Decepticons
Bitter Half 1★
Used with Dreadwind, Air Defense
Sideboard
Mercenary Bumblebee 7★
Hero In The Making
3 Opportune Offensive
2 Stable Cover
3 Opportunism
2 Reflector Cell
Actions
Regular Actions
2 Brainstorm
2 Inspiring Leadership
3 Leap Into Battle
3 Work Overtime
2 Full Loadout 1★
1 Camien Crash
2 Scouting Mission
1 Catch Off-Guard
Secret Actions
2 Hidden Fortification
1 Stable Cover
2 Hold the Line
2 Downfall Protocol
Upgrades
Weapons
3 Energon Axe
1 Scoundrel's Blaster
3 Crude Club
3 Handheld Blaster
1 Master Sword
Armor
1 Force Field
1 Bashing Shield
3 Extra Padding
2 Guardian Shell
Utilities
1 Pocket Processor
1 Spy Satellite Uplink
1 Absorption Core
2 Aerial Superiority [ATP Version]
Deck Stats
23 action cards
  16 regular action cards
  7 secret action cards
  0 rolling action cards
23 upgrade cards
  11 weapon cards
  7 armor cards
  5 utility cards

Sets Used In Deck
Wave 1: 11 cards
Wave 2: 4 cards
Wave 2A: 3 cards
Wave 3: 5 cards
Wave 4: 12 cards
Wave 5: 11 cards
ATP-2: 2 cards
ATP-4: 9 cards
ATP-5: 5 cards
Battle Icons in Deck
5 icons on 3 cards (7%)
33 icons on 30 cards (65%)
6 icons on 6 cards (13%)
10 icons on 10 cards (22%)
7 icons on 7 cards (15%)
2 icons on 2 cards (4%)
Battle Simulator
Set Tough/Bold:
16%
8%
7%
6%
4%
4%
3%
Likelihood of Flipping
+2 Bonus Flip: 26%
Bashing Shield: 6%
Scoundrel's Blaster: 5%
Extra Padding: 17%
Pocket Processor: 5%
Hold the Line: 11%
Spy Satellite Uplink: 6%
Absorption Core: 5%

Placed 7th in Alpha Trion July Titan One Open, played by Timmy.
Me having no idea what I'm doing for Great War
Deck Traits: Decepticon Leader Plane Ranged Dreadwing Melee
100🂠 50★ in deck and 0🂠 10★ in sideboard Added by g3holliday Modified on Jul 1, '22
Sort by wave

Bots
Starscream 11★
Air Commander
Thundercracker 8★
Mach Warrior
Blackwing 8★
Aerial Attacker
Dreadwind 8★
Air Defense
Starscream 5★
Decepticon Lieutenant
Raider Needlenose 8★
Air Force • Soldier

Sideboard
Windsweeper 10★
Air Defense
Out of Game
Dreadwing 16★
Sky Destroyer
Actions
Regular Actions
3 Bombing Run
3 Roll Out!
3 Inferno Breath
3 Master Plan
3 Pep Talk
3 Rapid Conversion
3 Tech Research
1 Vaporize
3 Heat of Battle
3 Head-On Collision
3 Lock on Target
3 Scan the Vaults
3 Hand of Adaptus
Secret Actions
1 Lucky Dodge 1★
3 Twisted Logic
3 Tetrinite Micro-Lining
Rolling Actions
3 Imminent Breakthrough
Upgrades
Weapons
3 Armed Hovercraft
3 Energon Axe
3 Handheld Blaster
3 Null-Ray of Starscream
3 Primary Laser
3 Scoundrel's Blaster
3 Multi-Missile Pod
3 Energon Mace
Armor
3 Armored Plating
3 Blast Shield
3 Reinforced Plating
3 Evasive Maneuvers
3 Sparring Gear
3 Superior Plating
3 Adaptive Plating
Utilities
4 Superior Jetpack
3 Acute Reflexes
1 Shard of the Divine Light 1★
Deck Stats
47 action cards
  37 regular action cards
  7 secret action cards
  3 rolling action cards
53 upgrade cards
  24 weapon cards
  21 armor cards
  8 utility cards

Sets Used In Deck
Wave 1: 29 cards
Wave 2: 38 cards
Wave 2S: 1 cards
Wave 3: 4 cards
Wave 4: 12 cards
Wave 5: 8 cards
Wave 6: 3 cards
Wave 8: 4 cards
Wave 9: 6 cards
1C Open Cards: 3 cards
Battle Icons in Deck
9 icons on 9 cards (9%)
67 icons on 64 cards (64%)
23 icons on 23 cards (23%)
21 icons on 21 cards (21%)
0 icons on 0 cards (0%)
1 icons on 1 cards (1%)
Battle Simulator
Set Tough/Bold:
25%
9%
6%
5%
4%
4%
4%
Likelihood of Flipping
+2 Bonus Flip: 41%
Master Plan: 8%
Scoundrel's Blaster: 8%
Sparring Gear: 8%
Tech Research: 8%
Scan the Vaults: 8%
Imminent Breakthrough: 9%
Hand of Adaptus: 8%
breadwing
Deck Traits: Decepticon Dreadwing Plane Ranged Air Strike Patrol
40🂠 25★ in deck and 10🂠 8★ in sideboard Added by SpaceF91 Modified on Jun 11, '22
Sort by wave

Bots
Blackwing 8★
Aerial Attacker
Dreadwind 8★
Air Defense
Raider Nightflight 4★
Air Strike Patrol • Spy
Raider Tailwind 5★
Air Strike Patrol • Strategist

Sideboard
Sergeant Skywarp 8★
Black Ops • Seeker
1 Metal Detector
3 Special Ops Mission
3 Sabotaged Armaments
3 Patrol the Perimeter
Out of Game
Dreadwing 16★
Sky Destroyer
Actions
Regular Actions
3 Bombing Run
Secret Actions
3 Concealing Contrails
3 Tetrinite Micro-Lining
3 Reactive Thrusters
3 Electro-Static Shielding
3 Evasive Action
Rolling Actions
3 Lie in Wait
Upgrades
Weapons
3 Multi-Missile Pod
3 Crude Club
3 Handheld Blaster
Armor
3 Extra Padding
3 Reflex Circuits
Utilities
3 Aerial Recon
1 Pocket Processor
Deck Stats
21 action cards
  3 regular action cards
  15 secret action cards
  3 rolling action cards
19 upgrade cards
  9 weapon cards
  6 armor cards
  4 utility cards

Sets Used In Deck
Wave 1: 3 cards
Wave 1E: 3 cards
Wave 2: 3 cards
Wave 3: 11 cards
Wave 4: 12 cards
Wave 5: 6 cards
Wave 6: 3 cards
Wave 7: 6 cards
Wave 8: 6 cards
1C Open Cards: 3 cards
Battle Icons in Deck
6 icons on 6 cards (15%)
33 icons on 27 cards (68%)
3 icons on 3 cards (8%)
10 icons on 10 cards (25%)
6 icons on 3 cards (8%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
14%
10%
9%
8%
7%
7%
5%
Likelihood of Flipping
+2 Bonus Flip: 15%
Extra Padding: 17%
Reflex Circuits: 17%
Pocket Processor: 6%
Reactive Thrusters: 18%