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Sunstorm
Fusion Flyer
Set: Wave 1
Number: T38
Rarity: Rare
11★
Alt Mode
3   14   2
Traits: Decepticon Plane Ranged
When you flip to this mode and you have fewer than 3 cards in hand 🠪 Draw cards equal to the difference.
Bot Mode
14   1
Traits: Decepticon Ranged
This character's is equal to the number of cards you have in hand.
Relevant Rulings
Taken from the Aequitas FAQ
What happens if I have 3 or more cards in my hand when I flip Sunstorm to alt mode?
Nothing. You won’t draw any cards, and nothing happens to the cards in your hand.
Source: Wave 1 FAQ
How does Sunstorm’s ability work with Actions or Upgrades that raise his attack?
Sunstorm’s ability sets his base attack value, what you’d see printed on the card if it didn’t change. From there, Actions and Upgrades can raise that value. For example, if you have 3 cards in hand, his base attack would be 3. If he then got a Weapon that gave him +2 attack, his attack would be 5. This wouldn’t change the number of cards in your hand.
Source: Wave 1 FAQ
While in bot mode, Sunstorm's attack is equal to number of cards in hand. If he is equipped with a Mining Pick and you start with, let's say 6 cards in hand when the attack is initiated. You Plan 2, dropping 2 from your hand to the top of your deck, bringing you down to 4 cards in-hand with a plus-4 total from the Mining Pick, for a total of 8 attack before battle flips? Or would it check for the 6, giving you your base attack, then you can Plan from there, starting you with a base of 10 in the same aforementioned situation. I guess my question is, when does his ability check for cards in hand? The second he is tapped then go on from there? Or at the end of battle flips then check hand size and calculate from there?
Sunstorm’s attack is always checking your hand size, so the damage he does in an attack comes at the very end of the attack.
Source: Rules Roundup 2019-03-15
If there ever comes a time when I'm using Sunstorm and I manage to draw all cards and have no scrap pile, how will I do the battle flips?
Do as much as you can. If you run out of cards in your deck and scrap pile during a battle, stop flipping and resolve that attack.
Source: Rules Roundup 2019-02-18
My opponent's Air Raid (Bot Mode) attacks my Sunstorm (with Crash Landing), doing enough Damage to KO Sunstorm. Air Raid's player is able to Scrap the Crash Landing before I can use it to KO an Aerialbot, correct?
In this scenario, Air Raid’s ability can’t do anything because Sunstorm has been KO’d and as a result, his upgrades have been scrapped. Crash Landing’s effect will work.
Source: Rules Roundup 2019-04-01
Recent Decks Using This Card
Anti Shockwave
Deck Traits: Autobot Motorcycle Specialist Decepticon Plane Ranged
42🂠 25★ in deck and 42🂠 17★ in sideboard Added by Broke Box Modified on May 1, '21

Bots
Flamewar 5★
Veteran Decepticon
Sunstorm 11★
Fusion Flyer
Raider Triggerhappy 8★
Air Force • Gunner

Sideboard
Arcee 5★
Skilled Fighter
Sergeant Skywarp 8★
Black Ops • Seeker
2 Armed Hovercraft
1 Bombing Run
1 Crushing Size
2 Data Bank
1 Force Field
2 Leap Into Battle
1 Piercing Blaster
3 Rapid Ascent
1 System Reboot
2 The Bigger They Are
1 Bolt of Lightning 1★
1 Cooling Vents
1 Crash Landing
1 Energized Field 1★
1 Espionage
2 Heavy-Handed
1 Inferno Breath
2 Scoundrel's Blaster
1 Surprise Attack
1 Underhanded Tactics
1 Universal Network Access 1★
1 Reclaim
1 Battlefield Scan
1 Dismantle
1 Emp Wave 1★
1 Erratic Energy Grenade
1 Hiding Spot
2 Infiltrate
1 Laser Cutlass
1 Personal Targeting Drone
1 Point-Defense System
2 Take Cover
Actions
Regular Actions
1 Rapid Conversion
3 Security Checkpoint
2 System Reboot
1 Escape Route
1 Leap of Faith 1★
3 Marksmanship
1 Smelt
3 Calculated Strike
2 Device Virus
1 Repurpose
3 Steady Shot
Upgrades
Weapons
1 Armed Hovercraft
2 Energon Axe
3 Handheld Blaster
2 Thermal Weaponry
1 HV Electron Breacher
Armor
1 Force Field
2 Reinforced Plating
1 Point-Defense System
3 Smoke Cloak
Utilities
1 Data Bank
1 Field Communicator
3 Metal Detector
Deck Stats
21 action cards
  21 regular action cards
  0 secret action cards
21 upgrade cards
  9 weapon cards
  7 armor cards
  5 utility cards

Sets Used In Deck
Wave 1: 37 cards
Wave 2: 20 cards
Wave 2A: 1 cards
Wave 3: 31 cards
Battle Icons in Deck
2 icons on 2 cards (5%)
27 icons on 21 cards (50%)
8 icons on 8 cards (19%)
5 icons on 5 cards (12%)
17 icons on 17 cards (40%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
11%
7%
6%
5%
4%
4%
3%
Likelihood of Flipping
+2 Bonus Flip: 35%
Escape Route: 6%
Smelt: 6%
Metal Detector: 19%