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Living Weapon
Set: Wave One
Number: 27
Available Stratagems:
Villainous Spotlight
Materiel War
This Shall Be Your Ship
Alt Mode
5   14   2   Decepticon Leader Tank Ranged
When you flip to this mode 🠪 Return a Weapon from your scrap pile to hand.
Bot Mode
7   14   2   Decepticon Leader Ranged
This can be upgraded with a Weapon in his Armor and/or Utility slots.
Relevant Rulings
Taken from the Aequitas FAQ
Does Megatron’s ability mean he can hold three Weapons?
Yes. He can have a Weapon in his Weapon slot as well as Weapons in his Armor and/or Utility slots.
Source: Wave 1 FAQ
If I play a Weapon on Megatron, do I have to choose which slot it’s going in?
No. As long as Megatron can hold all the Upgrades attached to him, you don’t have to specify which slot anything is in. For example, if Megatron has two Weapons and a Utility, and you play an Armor onto him, you can choose at that time which Weapon it will replace.
Source: Wave 1 FAQ
When Megatron flips to alt mode, can he keep all his Weapons?
Yes. The bot mode ability applies only to how the Weapons are put on Megatron.
Source: Wave 1 FAQ
What happens if I have Megatron - Living Weapon equipped with 2 weapons and an armor and I play Swap Parts?
In this scenario, if the other character you are choosing with Swap Parts does not have an ability or effect that allows them to hold multiple weapons, you will be able to bring the armor and a weapon of your choice to them. The remaining weapon will stay on Megatron.
Source: Rules Roundup 2019-RR-1
If I play Hunker Down while Megatron - Living Weapon has a weapon in his armor slot, do I have to replace the weapon with an armor from my scrap pile, or can I choose not to?
If you are able to, you must replace the weapon with an armor.
Source: Rules Roundup 2019-04-22
Player plays Fully Loadout on Megatron - Living Weapon. Does Megatron have the ability to place three weapons in Bot Mode due to his ability?
No. Full Loadout specifically says “A weapon, an armor, and a utility”. Megatron – Living Weapon only changes what can be put into his slots.
Source: Rules Roundup 2019-08-09
Can you also go into more depth about the rulings for Megatron - Living Weapon and Insecticon Skrapnel? I found it very confusing that MLW can swap a Weapon in his Armor Slot via Swap Parts and that Skrapnel treats Metroplex's 1 Damage to all Opponents as Attack Damage.
The Skrapnel ruling has been corrected. The 1 damage to all opponents is not attack damage. The Megatron question is a little ambiguous. If you play Swap parts on a Megatron with a weapon in his armor slot, you can move it to another character and put it into their weapon slot. If Megatron had two weapons, you would have to choose which one the other character kept. If you are swapping a weapon from the other character to Megatron in bot mode, you can put it into any of his slots. If you are swapping a weapon and armor from another character to Megatron, Living Weapon in bot-mode, the legal assignments are (Weapon in the weapon slot, armor in the armor slot; Weapon in the utility slot, armor in the armor slot; weapon in the armor slot, armor also in the armor slot, then one of them gets scrapped).
Source: Rules Roundup 2019-02-11
Can Megatron - Living Weapon have 3 of the same weapon at once?
In bot mode, yes.
Source: Rules Roundup 2019-02-28
How does Crystal of Power work with Megatron, Living Weapon?
Crystal of Power is both a Weapon and an Armor, and per its reminder text, fills 2 slots on your character. The actual reminder text however is confusing when it comes to Megatron. It says "This occupies 1 Weapon slot and 1 Armor slot", which when compared to Megatron's ability to "be upgraded with a Weapon in his Armor and/or Utility slots" makes it sound as though Crystal of Power is overriding Megatron's ability. This is a good example that reminder text is not rules text. It is there to help someone inexperienced with the game rather than define how a card works. It is fine for Megatron, Living Weapon, to use his Utility slot to fulfill the Weapon condition of Crystal of Power. You couldn't however put the Crystal of Power in his one Armor slot, but if you had a Utility applied like Defensive Configuration, giving you an extra Armor slot, you could put the Crystal of Power in two Armor slots.
Source: Aequitas Rules Roundup 2021-01-03
Recent Decks Using This Card
5x5 Untaps
Deck Traits: Decepticon Sports Car Patrol Car Specialist Melee Ranged Autobot
44🂠 25★ in deck and 22🂠 62★ in sideboard Added by Broke Box Modified on Jul 20, '21
Sort by wave

Raider Detour 4★
Infantry • Demolitions
Raider Road Hugger 5★
Infantry • Tactics
Raider Hyperdrive 4★
Sports Car Patrol • Demolitions
Nightracer 5★
Windcharger 7★
Autobot Warrior

Bumblebee 10★
Legendary Warrior
Megatron 13★
Living Weapon
Optimus Prime 13★
Battlefield Legend
General Megatron 13★
Infantry Leader
Octone 13★
Capricious Agitator
1 Leap Into Battle
1 Piercing Blaster
1 Bumpers
1 Inferno Breath
2 Tackle
1 Battlefield Scan
1 Heat of Battle
1 RR Disruptor Blade
1 Designated Target
1 Medic's Protective Field
1 Minor Medic Kit
1 Concealing Contrails
1 Counterespionage
1 Crystal of Power
1 Headbutt
1 Hit and Run
1 Laser Scalpel
1 Last Stand
1 Lose the Initiative
1 Scouting Mission
1 Spy Satellite Uplink
Regular Actions
3 Start Your Engines
1 Inferno Breath
3 Heat of Battle
3 Steady Shot
2 New Orders
2 Wedge Formation
2 Camien Crash
2 Scouting Mission
1 Spymaster's Ruse
2 Supporting Fire
Secret Actions
2 Take Cover
1 Reflect Damage
3 Energon Axe
2 Piercing Blaster
3 Fusion Borer
1 Bumpers
2 Defensive Driving
2 Smoke Cloak
2 Holomatter Projector
3 Turbo Boosters
2 Nitro Booster
Deck Stats
24 action cards
  21 regular action cards
  3 secret action cards
  0 rolling action cards
20 upgrade cards
  8 weapon cards
  7 armor cards
  5 utility cards

Sets Used In Deck
Wave 1: 16 cards
Wave 2: 8 cards
Wave 3: 16 cards
Wave 4: 9 cards
Wave 5: 27 cards
Battle Icons in Deck
5 icons on 5 cards (11%)
17 icons on 17 cards (39%)
7 icons on 7 cards (16%)
6 icons on 6 cards (14%)
22 icons on 19 cards (43%)
2 icons on 2 cards (5%)
Battle Simulator
Set Tough/Bold:
Likelihood of Flipping
+2 Bonus Flip: 29%
Wedge Formation: 11%
Holomatter Projector: 12%
Reflect Damage: 6%
Spymaster's Ruse: 6%