You can manage & track your card collection and decks once you create an account and login.

Optimus Maximus
Ultimate Defender
Set: Rise of the Combiners
Number: C03
Uncommon
46★
This combiner uses:
Autobot Hot Rod, Impulsive Fighter
Autobot Mirage, Counterintelligence
Ironhide, Steadfast Brawler
Optimus Prime, Gleaming Commander
Prowl, Strategic Mastermind
Sunstreaker, Bold Warrior
Available Stratagems:
Heroic Spotlight
Heroic Perseverance
This Shall Be Your Ship
Combiner Mode
9   65   1   Autobot Leader Sentinel Ranged
When this battles 🠪 Draw a card then Plan 1.
Relevant Rulings
Taken from the Aequitas FAQ
Does the triggered ability happen before battle cards are flipped?
Yes. You’ll get to plan and set up your flip. The ability happens just after Optimus Maximus is chosen as the attacker or as the defender.
Source: Wave 2 and 3 FAQ
When Combiners combine can the keep an equipment that they normally couldn't equip? Example could Optimus Maximus keep a Power Sword from Ironhide even though he's a ranged character?
Yes.
Source: Rules Roundup 2019-02-01
The enigma cards mention a Combiner keeps an upgrade in each slot, but here's a weird scenario involving that: Say Prowl, Strategic Mastermind is upgraded with a Power Sword. Since he's a melee character, he can obviously take this upgrade. But could you keep that Power Sword on Optimus Maximus when he combines, even though he's a ranged character?
Yes.
Source: Rules Roundup 2019-02-01
In a previous round up you mentioned that if Ion Blaster of Optimus Prime was played on Optimus, then he was combined into Optimus Maximus, the Combiner could keep that weapon, however not if he was already formed. I’m assuming that also works with Laser Cutlass? Play onto an Aerialbot for example. Once combined, does it carry over?
Yes.
Source: Rules Roundup 2019-09-06
Since Ironhide and Optimus Prime are both components of Optimus Maximus in Wave 2, how do their unique weapons from Wave 1 interact with the Combiner? Will Optimus Maximus take damage from Static Laser of Ironhide? Can I play Ion Blaster of Optimus Prime on a combined Optimus Maximus?
Optimus Maximus would take the damage from Static Laser of Ironhide, as he is not named Ironhide. You can keep Ion Blaster of Optimus Prime if you already had one upgraded to Optimus Prime - Gleaming Commander, but you could not put one onto Optimus Maximus.
Source: Rules Roundup 2019-03-22
Since temporary effects applied to individual members of a Combiner team carry over to the Combined form for the turn, what happens if I have two active Sentinels, transform Wave 2 Ironhide in my KO area to give them Pierce 2, then play the Sentinel Enigma to combine them? Does Optimus Maximus then have Pierce 2 or Pierce 4?
In this scenario, Optimus Maximus would have Pierce 4.
Source: Rules Roundup 2019-05-28
Recent Decks Using This Card
Sentinels
Deck Traits: Autobot Sentinel Car Ranged Truck Melee Leader
41🂠 25★ in deck and 0🂠 0★ in sideboard Added by Silverghst22 Modified on Aug 4, '22
Sort by wave

Bots
Autobot Hot Rod 7★
Impulsive Fighter
Ironhide 7★
Steadfast Brawler
Optimus Prime 11★
Gleaming Commander

Sideboard
None
Out of Game
Optimus Maximus 46★
Ultimate Defender
Autobot Hot Rod 7★
Impulsive Fighter
Prowl 7★
Strategic Mastermind
Sunstreaker 7★
Bold Warrior
Actions
Regular Actions
1 Disruption
1 Disruptive Entrance
3 Leap Into Battle
2 Ramming Speed
3 The Bigger They Are
2 Treasure Hunt
2 Confidence
2 Espionage
1 Reckless Charge
2 Sentinel Enigma
Upgrades
Weapons
1 Energon Axe
3 Grenade Launcher
1 Ion Blaster of Optimus Prime
1 Static Laser of Ironhide
2 Noble's Blaster
Armor
2 Force Field
3 Improvised Shield
2 Bashing Shield
Utilities
1 Crushing Size
3 Matrix of Leadership
3 Combat Commands
Deck Stats
19 action cards
  19 regular action cards
  0 secret action cards
  0 rolling action cards
22 upgrade cards
  8 weapon cards
  7 armor cards
  7 utility cards

Sets Used In Deck
Wave 1: 27 cards
Wave 2: 21 cards
Battle Icons in Deck
23 icons on 20 cards (49%)
14 icons on 14 cards (34%)
8 icons on 8 cards (20%)
8 icons on 8 cards (20%)
0 icons on 0 cards (0%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
13%
8%
7%
6%
5%
4%
3%
Likelihood of Flipping
+2 Bonus Flip: 36%
Bashing Shield: 13%
Espionage: 13%
Noble's Blaster: 14%
Sentinel Enigma: 14%
Sentinels (New OCTGN)
Deck Traits: Autobot Sentinel Truck Melee Leader Car
41🂠 25★ in deck and 0🂠 0★ in sideboard Added by [Name Not Given] Modified on Jun 13, '22
Sort by wave

Bots
Ironhide 7★
Steadfast Brawler
Optimus Prime 11★
Gleaming Commander
Prowl 7★
Strategic Mastermind

Sideboard
None
Out of Game
Optimus Maximus 46★
Ultimate Defender
Autobot Hot Rod 7★
Impulsive Fighter
Autobot Mirage 7★
Counterintelligence
Sunstreaker 7★
Bold Warrior
Actions
Regular Actions
1 Ramming Speed
3 Supercharge
3 Treasure Hunt
3 Confidence
1 Sentinel Enigma
1 Vaporize
2 Wedge Formation
Rolling Actions
3 Take the Shot
3 Lie in Wait
Upgrades
Weapons
3 Grenade Launcher
3 Ion Blaster of Optimus Prime
1 Enforcement Batons
2 Mining Pick
2 Power Punch
Armor
2 Bashing Shield
2 Improvised Shield
3 Force Field
Utilities
3 Combat Commands
Deck Stats
20 action cards
  14 regular action cards
  0 secret action cards
  6 rolling action cards
21 upgrade cards
  11 weapon cards
  7 armor cards
  3 utility cards

Sets Used In Deck
Wave 1: 13 cards
Wave 2: 24 cards
Wave 3: 3 cards
Wave 4: 2 cards
Wave 8: 3 cards
1C Open Cards: 3 cards
Battle Icons in Deck
32 icons on 27 cards (66%)
10 icons on 7 cards (17%)
6 icons on 6 cards (15%)
6 icons on 6 cards (15%)
2 icons on 2 cards (5%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
16%
10%
8%
7%
6%
4%
2%
Likelihood of Flipping
+2 Bonus Flip: 28%
Bashing Shield: 12%
Enforcement Batons: 6%
Sentinel Enigma: 6%
Wedge Formation: 12%