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Blast Suit
Set: Siege II
Number: 007
Rarity: Uncommon
Armor Upgrade
X
X
X


1★
If the upgraded character would take attack damage 🠪 Instead it takes half that much damage rounded down, and you scrap this card.
Relevant Rulings
Taken from the Aequitas FAQ
How does Private Vanguard’s ability interact with effects that modify how much attack damage a character takes, such as Blast Suit.
That ability doesn’t directly modify how much attack damage is being done to the character (note it doesn’t use “instead”), so it waits for effects like Blast Suit to apply, then sees if the character is taking more than 5 attack damage. If it is, the character takes 5 attack damage.
Source: Wave 4 FAQ
Let’s say I have a character with 10 health, 8 damage counters, and a Blast Suit. I also have Heroic Resolve face down. My opponent attacks, and my character would take 3 attack damage. What happens?
If there are multiple abilities trying to modify how much attack damage the upgraded character would take, the controller of that character decides what order to apply them in. In this example, you could choose either of the following: Reveal Heroic Resolve first. Instead of taking 3 attack damage, your character is now taking 1 attack damage (enough to drop it to 1 health). Now Blast Suit applies, and the 1 attack damage becomes 0 attack damage, which is half of 1 rounded down. Your character ends up taking no attack damage and Blast Suit is scrapped. Apply Blast Suit first. Instead of taking 3 attack damage, your character now is taking 1 attack damage, which is half of 3 rounded down. This isn’t enough attack damage to KO your character, so Heroic Resolve stays face down.
Source: Wave 4 FAQ
How does Even the Score interact with effects that modify how much attack damage a character takes, such as Blast Suit.
Even the Score doesn’t directly modify how much attack damage is being done to the character (note it doesn’t use “instead”), so it waits for effects like Blast Suit to apply, then sees if the character is taking more than enough attack damage to be KO’d.
Source: Wave 4 FAQ
How does Heroic Resolve with other effects that try to modify how much attack damage is done to a character?
If there are multiple abilities trying to modify how much attack damage the upgraded character would take, the controller of that character decides what order to apply them in. See the entry for Blast Suit for an example.
Source: Wave 4 FAQ
How does Lucky Vest interact with other effects that modify the amount of attack damage a character can take?
Lucky Vest doesn’t directly modify how much attack damage is being done to the character (note it doesn’t use “instead”), so it waits for effects like Blast Suit to apply, then sees if the character is taking more than 4 attack damage. If it is, the character takes 4 attack damage.
Source: Wave 4 FAQ
How does Autobot Whirl's ability to interact with other effects that modify the amount of attack damage a character can take?
That ability doesn't directly modify how much attack damage is being done to Autobot Whirl (note it doesn't use "instead"), so it waits for other effects (like Blast Suit) to apply, then sees if Autobot Whirl is taking more than 5 attack damage from a Ranged character's attack. If it is, Autobot Whirl takes 5 attack damage.
Source: Wave 5 FAQ
Recent Decks Using This Card
bust rats
Deck Traits: Autobot Leader Car Melee Off-Road Patrol Wrecker Truck Specialist
40🂠 29★ in deck and 2🂠 5★ in sideboard Added by [Name Not Given] Modified on Nov 19, '21
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Bots
Bumblebee 6★
Brave Warrior
Roadbuster 11★
Ground Assault Commander
Ratchet 6★
Grizzled Mechanic

Stratagems
Heroic Spotlight 1★
Used with Autobots
Weapons Cache 1★
Used with Roadbuster, Ground Assault Commander
Sideboard
Private Powertrain 5★
Off-Road Patrol • Patrol Leader
2 Never a Dull Moment
Actions
Regular Actions
1 Brainstorm
2 Leap Into Battle
1 New Designs
2 Emp Wave 1★
3 Quartermaster
2 Diagnosis
2 Steady Shot
1 Belligerence
2 Knack
3 Reverse Engineer
1 Will Of The Protocols
Upgrades
Weapons
1 Drill Arms
1 Multi-Tool
3 Attack Drone
1 Mounted Missiles 1★
1 Noble’s Blaster
1 Harpoon Gun
Armor
1 Emergency Defense Field
1 Blast Suit 1★
2 Medic's Protective Field
3 Emergency Repair Patch
3 Guardian Shell
Utilities
2 Toolbox
Deck Stats
20 action cards
  20 regular action cards
  0 secret action cards
20 upgrade cards
  8 weapon cards
  10 armor cards
  2 utility cards

Sets Used In Deck
Wave 1: 6 cards
Wave 2: 5 cards
Wave 3: 10 cards
Wave 4: 6 cards
Wave 5: 7 cards
ATP-3: 3 cards
ATP-5: 10 cards
Wave 1S: 1 cards
Battle Icons in Deck
5 icons on 4 cards (10%)
19 icons on 17 cards (43%)
13 icons on 13 cards (33%)
13 icons on 11 cards (28%)
4 icons on 4 cards (10%)
2 icons on 2 cards (5%)
Battle Simulator
Set Tough/Bold:
9%
5%
3%
3%
3%
3%
3%
Likelihood of Flipping
+2 Bonus Flip: 56%
Attack Drone: 23%
Noble’s Blaster: 8%
Toolbox: 16%
Knack: 16%
Reverse Engineer: 24%
Leftovers
Deck Traits: None
85🂠 5★ in deck and 0🂠 0★ in sideboard Added by [Name Not Given] Modified on Nov 29, '20
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Bots
None

Sideboard
None
Actions
Regular Actions
3 Backup Plan
2 Ready For Action
1 Device Virus
2 Dismantle
1 Repurpose
1 Rock Toss
1 4-Wheel Drive
3 Battlefield Incursion
1 Daring Escape
1 Decipher
3 Fight For Position
3 Plunder 1★
1 Showing Off
3 Special Delivery
2 Wedge Formation
1 Hand-to-Hand Combat
1 Lock on Target
1 Supporting Fire
1 Turn the Tide
Secret Actions
2 Bolster
2 Hiding Spot
1 Scavenge the Battlefield
1 Heroic Resolve 1★
1 Stable Cover
2 Concealing Contrails
1 Lose the Initiative
1 Speed Trap
Upgrades
Weapons
1 Flamethrower
1 Combat Dagger
1 Laser Cutlass
1 Crowbar
1 Grav-Inhibitor
1 Sharpened Talons
1 Sonic Stun-Gun
Armor
2 Improvised Shield
2 Emergency Defense Field
1 Point-Defense System
1 Sturdy Armor
1 Blast Suit 1★
2 Lucky Vest
1 Medic's Protective Field
1 Improvised Shield
Utilities
4 Data Pad
2 Debilitating Crystal
1 Basic Combat Protocol
1 Firecon Flame
1 Micro Capacitor
2 Personal Targeting Drone
2 Conversion Engine
1 Minor Medic Kit
1 Point Position
1 Escape Capsule
4 Laser Scalpel
1 Nitro Booster
1 Spy Satellite Uplink
2 Triangulator
Deck Stats
43 action cards
  32 regular action cards
  11 secret action cards
42 upgrade cards
  7 weapon cards
  11 armor cards
  24 utility cards

Sets Used In Deck
Wave 1: 14 cards
Wave 3: 21 cards
Wave 4: 29 cards
Wave 5: 21 cards
Battle Icons in Deck
21 icons on 18 cards (21%)
9 icons on 8 cards (9%)
15 icons on 15 cards (18%)
17 icons on 17 cards (20%)
52 icons on 37 cards (44%)
10 icons on 10 cards (12%)
Battle Simulator
Set Tough/Bold:
3%
3%
3%
3%
3%
2%
2%
Likelihood of Flipping
+2 Bonus Flip: 33%
Personal Targeting Drone: 7%
Sturdy Armor: 3%
Battlefield Incursion: 9%
Daring Escape: 3%
Decipher: 3%
Wedge Formation: 6%
Lose the Initiative: 3%
Sharpened Talons: 3%
Sonic Stun-Gun: 3%
Speed Trap: 3%
Spy Satellite Uplink: 3%
Triangulator: 6%