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Force Field
Set: Siege I
Number: 026
Rarity: Common
Armor Upgrade
W
X
X


If the upgraded character would take 5 or more attack damage 🠪 Instead scrap this card and the upgraded character takes 4 attack damage.
Relevant Rulings
Taken from the Aequitas FAQ
When do I use this ability?
You use it before the game begins. You’ll put Force Field onto Private Trailbreaker, then shuffle the rest of your deck and draw 3 cards for your opening hand.
Source: Wave 2 and 3 FAQ
Does Force Field work against damage done by a character with Pierce?
Yes. Even if the attacker has Pierce 5 or more, Force Field will make sure the Upgraded character takes only 4 damage.
Source: Wave 1 FAQ
Let’s say the Upgraded character also has Heroism. If another character would take 5 or more attack damage, what happens?
The damage that would be done to the defender is instead done to the character with Heroism and Force Field. That damage is still attack damage, so 4 damage is done to the Upgraded character instead.
Source: Wave 1 FAQ
The opponent had an Optimus Prime - Battlefield Legend with an Anticipation Engine and attacked my Ramhorn. I had a Force Field in hand and was ready to play my white armor, when he flipped a Security Checkpoint with Anticipation Engine. Do I still get to play the Force Field in this situation or does the Checkpoint get rid of the Force Field before I play it?
Because attack triggers will resolve before defense triggers, in this scenario Security Checkpoint will get rid of your Force Field before you can play it.
Source: Rules Roundup 2019-09-20
Megatron - Decepticon Leader in bot mode has a total of Pierce 6 due to his ability and the upgrade equipped (Crushing Threads) and attacks with a total of 5 regular attack damage. Prowl has (Force Field) equipped and defends for a total of 2 because no blue pips were revealed. Force Field does not trigger because the attack damage did not exceed the 5 and higher damage limit. Is this right? Does he take 3 regular damage or 6 pierce damage?
Because Megatron has Pierce 6, he would do 5 attack damage (remember that attack damage can’t be higher than the character’s attack, even with pierce). This causes the Force Field to trigger, so instead, he’ll do 4 damage and the Force Field will be scrapped.
Source: Rules Roundup 2019-03-15
Force Field states "if the upgraded character would take 5 or more attack damage - instead scrap this card and the upgraded character takes 4 attack damage." What happens when the target received 4 or fewer attack damage? Do they take that damage and keep Force Field equipped until 5 attack damage is received or does it still get scrapped even if you have only taken 3 attack damage?
Force Field will not be scrapped if you take 4 or fewer attack damage on one attack, and it does not remember previous attacks, even in the same turn.
Source: Rules Roundup 2019-RR-1
What checks first when you have a Force Field on Jazz in Alt Mode? Would Jazz's ability reduce his damage to 2, or would Force Field reduce to it 4 and then Jazz's ability would reduce to 2 if he flips white pips?
Jazz’s ability would keep him from ever taking more than 2 damage, so Force Field would not trigger.
Source: Rules Roundup 2019-02-18
Okay, so you've stated in the past that your opponent's characters count as "cards" when referring to Motormaster rulings. I was wondering, with regards to Spare Parts (which scraps itself instead of another Upgrade attached to your character) and Force Field, would a character attack count as a card causing Force Field to discard? In other words, if your opponent attacked an upgraded character with both a Spare Parts and a Force Field with enough damage to trigger the Force Field's effect, would you scrap the Force Field or the Spare Parts?
You would scrap Force Field because its ability is what causes it to be scrapped, not your opponent’s attack.
Source: Rules Roundup 2019-02-22
Force Field states "If the upgraded character would take 5 or more attack damage - Instead scrap this card and the upgraded character takes 4 attack damage." If we follow the exact text of this and we have 2 Force Fields on the same character. If the upgraded character would take 5 or more attack damage both Force Fields would trigger, then they would take 8 attack damage (4 from each Force Field) This doesn't seem like the intended effect of Force Field but following the exact wording, isn't this what should happen?
No. Force Field is a replacement effect, and only one of those applies at a given time. Once that happens, it reduces the initial attack damage to 4, which invalidates the second Force Field.
Source: Rules Roundup 2019-04-12
If Dreadwing has two Force Fields equipped, wouldn't they both be scrapped at the same time? If a character would take 5 or more attack damage, both Force Fields would be triggered. Then you resolve them one at a time, in the order of your choice. The first one would scrap and reduce damage taken to 4. The second would scrap but the damage was already reduced to 4. This follows the Dinobot Sludge + Data Pad ruling where both effects are triggered at attack, and even if Data Pad puts your hand equal to your opponent, you still resolve Sludge's ability to draw 2 cards. Correct?
No. Force Field is not a triggered ability. See explanation regarding replacement effects above.
Source: Rules Roundup 2019-04-12
Does Grimlock's bot mode’s extra damage count as attack damage? If it does, and assuming Grimlock has 5 or more extra damage, how much damage does it do in the following situations: A. Damage is assigned to a bit with Force Field equipped. B. Damage is assigned to Insecticon Skrapnel in bot mode. C. Any bot that is protected by Motormaster alt mode skill.
The extra damage is not attack damage, so if you are redirecting to a bot-mode Skrapnel or a character with a force field on it, they will take the full additional damage. On the other hand, a damage-capping effect on the character you’re attacking will be relevant. So, if you have a Skrapnel in bot-mode with 5 damage on him and Grimlock attacks him for say 10 damage, that damage will be reduced to 3 by Skrapnel’s ability, 2 of it will KO him, and the last point will be assigned to another character of the defending player’s choice.
Source: Rules Roundup 2019-02-11
Skywarp in bot mode defends and I flip a white card and choose to redirect the damage to another character with Force Field. If the redirected damage is more than 5, does the other character's Force Field come in to play and reduce it to 4? Or is the redirected damage not considered attack damage and the other character takes the full 5+ damage?
Still attack damage, the Force Field will apply.
Source: Rules Roundup 2019-02-11
If your character takes 10 damage while it has a Force Field and a Backup Bag, will the Backup Bag save the Force Field from being scrapped while also reducing the damage down to 4?
It is Force Field’s own ability that is causing it to be scrapped, so Backup Back will apply. The character will take 4 attack damage and lose the Backup Bag.
Source: Rules Roundup 2019-05-28
On the topic of being able to choose the order of effects, how would/could Omega Supreme's bot mode ability work with another character having a Force Field?
If two effects would apply to the same attack damage, the player receiving the damage chooses one to apply. Then, if the other still applies, apply that effect. If no other effects apply to the attack damage, the attack damage is finished. For example, if you have a character with a Force Field and Omega Supreme, and that character would take 6 attack damage, you could choose either of the following: 1. Apply Force Field first, scrapping it and reducing the attack damage to 4, then use Omega Supreme’s ability to change the attack damage to: 2 to the other character and 2 to Omega Supreme. 2. Apply Omega Supreme’s ability first, changing the attack damage to 4 to the other character and 2 to Omega Supreme. Force Field no longer applies and will stay on the other character.
Source: Rules Roundup 2019-02-28
Recent Decks Using This Card
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Deck Traits: Autobot Leader Tank Ranged Wrecker Boat Specialist Car
40🂠 26★ in deck and 10🂠 6★ in sideboard Added by Christian Young Modified on Oct 14, '21

Bots
Captain Impactor 7★
Special Ops • Wrecker
Impactor 9★
Unrelenting Veteran
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Stratagems
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Used with Captain Impactor, Special Ops • Wrecker
Sideboard
Seaspray 6★
Consummate Sailor
2 Disarm
2 Energon Axe
2 The Bigger They Are
1 Bashing Shield
1 Belligerence
1 Never a Dull Moment
1 Absorption Core
Actions
Regular Actions
1 Hunker Down
2 Leap Into Battle
1 Ramming Speed
2 Roll Out!
2 Belligerence
1 Never a Dull Moment
3 Valiant Effort
2 Relentless Pursuit
Secret Actions
3 End Hostilities
2 Despite Any Difficulty
Upgrades
Weapons
3 Grenade Launcher
1 Noble’s Blaster
2 Sturdy Javelin
3 Harpoon Gun
Armor
1 Bashing Shield
2 Force Field
2 Composite Armor
3 Improvised Shield
Utilities
3 Matrix of Leadership
1 Spy Satellite Uplink
Deck Stats
19 action cards
  14 regular action cards
  5 secret action cards
21 upgrade cards
  9 weapon cards
  8 armor cards
  4 utility cards

Sets Used In Deck
Wave 1: 18 cards
Wave 2: 3 cards
Wave 3: 2 cards
Wave 4: 5 cards
Wave 5: 10 cards
ATP-3: 13 cards
ATP-4: 4 cards
Battle Icons in Deck
24 icons on 21 cards (53%)
16 icons on 16 cards (40%)
7 icons on 7 cards (18%)
3 icons on 3 cards (8%)
5 icons on 5 cards (13%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
10%
10%
6%
5%
5%
4%
4%
Likelihood of Flipping
+2 Bonus Flip: 31%
Bashing Shield: 7%
Noble’s Blaster: 7%
Spy Satellite Uplink: 7%
GhostTitan - Full Con
Deck Traits: Decepticon Beast Melee Ranged Autobot
41🂠 25★ in deck and 10🂠 3★ in sideboard Added by Christian Young Modified on Oct 7, '21

Bots
Fangry 6★
Sky Tracker
Grax 3★
Horri-Bull 6★
Ground Trooper
Starscream 8★
Fiendish Ingrate
Infinitus 2★

Sideboard
Doomshot 3★
1 Bashing Shield
1 Scoundrel's Blaster
2 Erratic Energy Grenade
2 Belligerence
1 Counterespionage
1 Hold the Line
1 Holomatter Projector
1 Lock-On Lasers
Actions
Regular Actions
2 Reckless Charge
2 Heat of Battle
3 Camien Crash
3 Master of Metallikato
1 Mission Briefing
3 Precision Fire
2 Take By Surprise
3 Show Of Mastery
Secret Actions
1 Hold the Line
2 Withdrawal Protocol
Upgrades
Weapons
3 Grenade Launcher
1 Enforcement Batons
2 Erratic Lightning
1 Scoundrel's Blaster
3 Fusion Borer
Armor
1 Bashing Shield
2 Force Field
3 Improvised Shield
Utilities
1 Escape Capsule
1 Spy Satellite Uplink
1 Absorption Core
Deck Stats
22 action cards
  19 regular action cards
  3 secret action cards
19 upgrade cards
  10 weapon cards
  6 armor cards
  3 utility cards

Sets Used In Deck
Wave 1: 3 cards
Wave 2: 9 cards
Wave 3: 6 cards
Wave 5: 28 cards
ATP-2: 3 cards
ATP-4: 8 cards
Battle Icons in Deck
29 icons on 26 cards (63%)
4 icons on 4 cards (10%)
6 icons on 6 cards (15%)
7 icons on 7 cards (17%)
16 icons on 16 cards (39%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
12%
9%
8%
5%
4%
4%
4%
Likelihood of Flipping
+2 Bonus Flip: 28%
Bashing Shield: 6%
Enforcement Batons: 6%
Scoundrel's Blaster: 7%
Hold the Line: 6%
Mission Briefing: 6%
Spy Satellite Uplink: 7%
Absorption Core: 6%
Perceptor Pax - Full Con
Deck Traits: Autobot Car Specialist Truck Ranged Wrecker
43🂠 25★ in deck and 10🂠 8★ in sideboard Added by Christian Young Modified on Sep 29, '21

Bots
Parsec 1★
Huffer 5★
Construction Engineer
Orion Pax 11★
Destined For Greatness
Perceptor 8★
Precise Sniper

Sideboard
Chromedome 8★
Computer Programmer
1 Reflex Circuits
1 W-5 Gyro Blaster
2 Belligerence
1 Hold the Line
1 Holomatter Projector
1 Catch Off-Guard
1 Lock-On Lasers
2 Relentless Pursuit
Actions
Regular Actions
1 One Shall Stand, One Shall Fall
2 The Bigger They Are
2 Showing Off
1 Belligerence
1 Camien Crash
1 Catch Off-Guard
1 Never a Dull Moment
2 Show Of Mastery
3 Skillful Display
Secret Actions
2 Sabotaged Armaments
2 Step Forward
2 End Hostilities
2 Despite Any Difficulty
Upgrades
Weapons
2 Energon Axe
3 Handheld Blaster
1 Ion Blaster of Optimus Prime
2 Noble’s Blaster
2 Sturdy Javelin
Armor
2 Force Field
1 Sturdy Armor
2 Trithyllium Shield
Utilities
1 Crushing Size
2 Matrix of Leadership
1 W-5 Gyro Blaster
1 Spy Satellite Uplink
1 Absorption Core
Deck Stats
22 action cards
  14 regular action cards
  8 secret action cards
21 upgrade cards
  10 weapon cards
  5 armor cards
  6 utility cards

Sets Used In Deck
Wave 1: 12 cards
Wave 2: 2 cards
Wave 3: 6 cards
Wave 4: 8 cards
Wave 5: 13 cards
ATP-2: 4 cards
ATP-3: 3 cards
ATP-4: 9 cards
2020 Promos: 1 cards
Battle Icons in Deck
8 icons on 8 cards (19%)
28 icons on 25 cards (58%)
5 icons on 5 cards (12%)
5 icons on 5 cards (12%)
4 icons on 4 cards (9%)
4 icons on 4 cards (9%)
Battle Simulator
Set Tough/Bold:
11%
10%
7%
6%
5%
5%
4%
Likelihood of Flipping
+2 Bonus Flip: 22%
Noble’s Blaster: 12%
Sturdy Armor: 6%
Spy Satellite Uplink: 6%
Absorption Core: 6%
T1 Soundblaster 2.0
Deck Traits: Decepticon Spaceship Specialist Beast Melee Herald
40🂠 27★ in deck and 10🂠 6★ in sideboard Added by Ogar Modified on Sep 15, '21

Bots
Sergeant Soundblaster 12★
Weapons • Arms Dealer
Fangry 6★
Sky Tracker
Kreb 1★
Scourge 5★
Implacable Tracker

Stratagems
Villainous Spotlight 1★
Used with Decepticons
Sideboard
Horri-Bull 6★
Ground Trooper
1 Force Field
1 Belligerence
1 Holomatter Projector
1 Lose the Initiative
1 Magnetic Dysfunction Ray
2 Supporting Fire
2 Take By Surprise
1 Absorption Core
Actions
Regular Actions
1 Treasure Hunt
1 Escape Route
2 Swindled
1 Work Overtime
3 Fight For Position
2 Belligerence
3 Camien Crash
1 Counterespionage
1 Disassemble
2 Magnetic Dysfunction Ray
Secret Actions
1 Hold the Line
1 Lose the Initiative
Upgrades
Weapons
3 Grenade Launcher
1 Scoundrel's Blaster
3 Fusion Borer
3 Industrial-grade Phase Charge
Armor
2 Bashing Shield
3 Improvised Shield
2 Force Field
1 Bullseye Aegis 1★
Utilities
1 Energy Pack
1 Spy Satellite Uplink
1 Spotlights 1★
Deck Stats
19 action cards
  17 regular action cards
  2 secret action cards
21 upgrade cards
  10 weapon cards
  8 armor cards
  3 utility cards

Sets Used In Deck
Wave 1: 4 cards
Wave 2: 9 cards
Wave 2A: 1 cards
Wave 3: 4 cards
Wave 4: 4 cards
Wave 5: 28 cards
ATP-2: 4 cards
ATP-4: 2 cards
Battle Icons in Deck
26 icons on 22 cards (55%)
2 icons on 2 cards (5%)
5 icons on 5 cards (13%)
9 icons on 9 cards (23%)
18 icons on 18 cards (45%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
11%
10%
6%
6%
5%
5%
5%
Likelihood of Flipping
+2 Bonus Flip: 22%
Bashing Shield: 12%
Escape Route: 6%
Scoundrel's Blaster: 6%
Counterespionage: 6%
Disassemble: 6%
Hold the Line: 6%
Lose the Initiative: 7%
Spy Satellite Uplink: 6%
[2nd] Agents of S.W.O.R.P.
Deck Traits: Autobot Leader Car Melee Off-Road Patrol Truck Boat Specialist Wrecker Helicopter Ranged
41🂠 25★ in deck and 10🂠 10★ in sideboard Added by Teletraan I Modified on Sep 5, '21

Bots
Private Highjump 4★
Off-Road Patrol • Infiltration
Private Powertrain 5★
Off-Road Patrol • Patrol Leader
Seaspray 6★
Consummate Sailor
Whirl 10★
Lunatic Aerialist

Sideboard
Bumblebee 10★
Trusted Lieutenant
1 Crushing Size
2 Calculated Strike
2 EM24 IR Laser Launcher
1 Soldier's Blaster
1 Disassemble
1 Hold the Line
1 Sharpened Talons
1 Never a Dull Moment
Actions
Regular Actions
2 Confidence
3 Fight For Position
3 Wedge Formation
3 Camien Crash
2 Hit and Run
3 Precision Fire
2 Armored Assault
2 Never a Dull Moment
Secret Actions
2 Hold the Line
Upgrades
Weapons
3 Flamethrower
1 Enforcement Batons
3 Erratic Lightning
2 Howling Howitzer
Armor
2 Bashing Shield
2 Force Field
3 Improvised Shield
Utilities
1 Field Communicator
1 Minor Medic Kit
1 Aerial Superiority [ATP Version]
Deck Stats
22 action cards
  20 regular action cards
  2 secret action cards
19 upgrade cards
  9 weapon cards
  7 armor cards
  3 utility cards

Sets Used In Deck
Wave 1: 4 cards
Wave 2: 10 cards
Wave 3: 6 cards
Wave 4: 10 cards
Wave 5: 16 cards
ATP-3: 9 cards
ATP-4: 1 cards
Battle Icons in Deck
32 icons on 29 cards (71%)
0 icons on 0 cards (0%)
7 icons on 7 cards (17%)
8 icons on 8 cards (20%)
18 icons on 17 cards (41%)
1 icons on 1 cards (2%)
Battle Simulator
Set Tough/Bold:
13%
8%
6%
5%
5%
4%
4%
Likelihood of Flipping
+2 Bonus Flip: 32%
Bashing Shield: 13%
Enforcement Batons: 7%
Wedge Formation: 19%
Hold the Line: 13%

Notes from Teletraan I:
"2nd Place in August ExtraLife One Day event, played by Kathoga.
"
Prime Heel
Deck Traits: Autobot Off-Road Patrol Truck Melee Rescue Patrol Specialist Leader
40🂠 25★ in deck and 10🂠 4★ in sideboard Added by [Name Not Given] Modified on Sep 3, '21

Bots
Private Fixit 4★
Rescue Patrol • Medic
Private Highjump 4★
Off-Road Patrol • Infiltration
Apex 3★
Optimus Prime 12★
Legendary Warrior

Stratagems
Duty & Honor 2★
Used with Optimus Prime, Legendary Warrior
Sideboard
Private Tote 4★
Special Ops • Infiltration
3 Matrix of Leadership
2 Repair Bay
3 Stable Cover
2 Holomatter Projector
Actions
Regular Actions
2 Diagnosis
2 New Orders
1 Reprocess
3 War of Attrition
3 Wedge Formation
1 Disassemble
2 High Five
3 Master of Metallikato
1 Mission Briefing
1 Scouting Mission
2 Versatility
Upgrades
Weapons
3 Grenade Launcher
3 Fusion Borer
Armor
3 Force Field
1 Holomatter Projector
3 Improvised Shield
Utilities
1 Pocket Processor
3 Toolbox
2 Nitro Booster
Deck Stats
21 action cards
  21 regular action cards
  0 secret action cards
19 upgrade cards
  6 weapon cards
  7 armor cards
  6 utility cards

Sets Used In Deck
Wave 1: 8 cards
Wave 3: 6 cards
Wave 4: 18 cards
Wave 5: 24 cards
Battle Icons in Deck
15 icons on 12 cards (30%)
7 icons on 7 cards (18%)
6 icons on 6 cards (15%)
16 icons on 16 cards (40%)
17 icons on 15 cards (38%)
2 icons on 2 cards (5%)
Battle Simulator
Set Tough/Bold:
5%
4%
3%
3%
3%
3%
3%
Likelihood of Flipping
+2 Bonus Flip: 29%
Pocket Processor: 6%
Reprocess: 7%
Toolbox: 19%
War of Attrition: 20%
Wedge Formation: 20%
Disassemble: 6%
High Five: 13%
Holomatter Projector: 6%
Mission Briefing: 6%
[4th] Piercescream
Deck Traits: Decepticon Leader Predacon Melee Autobot Truck Helicopter Specialist Boat Ranged
41🂠 25★ in deck and 10🂠 5★ in sideboard Added by Teletraan I Modified on Aug 30, '21

Bots
Brawn 5★
Demolitions
Highbrow 6★
Malware Brigadier
Seaspray 6★
Consummate Sailor
Starscream 8★
Fiendish Ingrate

Sideboard
Razorclaw 5★
Predacon Leader
1 Crushing Size
2 Reckless Charge
2 Erratic Energy Grenade
1 Counterespionage
1 Hold the Line
1 Spy Satellite Uplink
1 Supporting Fire
1 Absorption Core
Actions
Regular Actions
1 Ramming Speed
1 Espionage
1 Battlefield Scan
1 Heat of Battle
1 Energy Transfer
3 Fight For Position
1 New Orders
3 Wedge Formation
2 Camien Crash
1 Counterespionage
2 Hit and Run
2 Precision Fire
2 Show Of Mastery
Upgrades
Weapons
3 Grenade Launcher
1 Enforcement Batons
1 Noble’s Blaster
1 Scoundrel's Blaster
3 Fusion Borer
2 Howling Howitzer
Armor
2 Bashing Shield
3 Force Field
Utilities
3 Nitro Booster
1 Absorption Core
Deck Stats
21 action cards
  21 regular action cards
  0 secret action cards
20 upgrade cards
  11 weapon cards
  5 armor cards
  4 utility cards

Sets Used In Deck
Wave 1: 5 cards
Wave 2: 9 cards
Wave 3: 7 cards
Wave 4: 8 cards
Wave 5: 18 cards
ATP-3: 4 cards
ATP-4: 5 cards
Battle Icons in Deck
20 icons on 20 cards (49%)
2 icons on 2 cards (5%)
7 icons on 7 cards (17%)
12 icons on 12 cards (29%)
26 icons on 23 cards (56%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
7%
6%
5%
5%
5%
5%
3%
Likelihood of Flipping
+2 Bonus Flip: 32%
Bashing Shield: 13%
Enforcement Batons: 6%
Espionage: 6%
Noble’s Blaster: 6%
Scoundrel's Blaster: 6%
Battlefield Scan: 7%
Wedge Formation: 19%
Counterespionage: 7%
Absorption Core: 6%

Notes from Teletraan I:
"4th Place in ATP August Open Titan One, played by Kathoga. "
[5th] Soundwave Superior...(BFA & Ark E4)
Deck Traits: Autobot Battle Master Ranged Mini-Cassette Decepticon Leader Specialist Combaticon Spaceship
40🂠 27★ in deck and 10🂠 7★ in sideboard Added by Teletraan I Modified on Aug 27, '21

Bots
Steeljaw 5★
Tracker
Soundwave 10★
Communications
Ravage 5★
Saboteur
Shockblast 4★
Galactic Man

Stratagems
This Gun For Hire 3★
Used with Shockblast, Galactic Man
Sideboard
Private Firedrive 7★
Ground Command • Artillery
3 Improvised Shield
1 Enforcement Batons
1 Battlefield Scan
1 Personal Targeting Drone
1 Counterespionage
1 Holomatter Projector
1 Lose the Initiative
1 Mission Briefing
Actions
Regular Actions
3 Supercharge
2 Heat of Battle
3 Rock Toss
1 Designated Target
1 Opportune Offensive
2 Camien Crash
1 Disassemble
2 Magnetic Dysfunction Ray
2 Mission Briefing
3 Precision Fire
1 Scrounging For Energon
Upgrades
Weapons
2 Flamethrower
1 Backup Beam
2 Power Punch
3 Combat Dagger
1 Smokethrower
2 Cosmic Rust Cannon
Armor
1 Bashing Shield
1 Force Field
1 Increased Durability
Utilities
2 Immersed In Shadow
3 Nitro Booster
Deck Stats
21 action cards
  21 regular action cards
  0 secret action cards
19 upgrade cards
  11 weapon cards
  3 armor cards
  5 utility cards

Sets Used In Deck
Wave 1: 8 cards
Wave 2: 5 cards
Wave 3: 13 cards
Wave 4: 5 cards
Wave 5: 17 cards
Ark 1: 2 cards
BFA: World|Strike: 3 cards
Wave 3A: 3 cards
Battle Icons in Deck
22 icons on 22 cards (55%)
2 icons on 2 cards (5%)
5 icons on 5 cards (13%)
6 icons on 6 cards (15%)
29 icons on 25 cards (63%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
14%
12%
9%
7%
5%
4%
3%
Likelihood of Flipping
+2 Bonus Flip: 24%
Backup Beam: 6%
Bashing Shield: 7%
Disassemble: 6%
Mission Briefing: 12%
Scrounging For Energon: 7%

Notes from Teletraan I:
"5th Place in World|Strike Tournament Season One: Encounter 4, played by Ozzy. "
Filler text
Deck Traits: Autobot Motorcycle Specialist Car Ranged Melee Omnibot
40🂠 25★ in deck and 9🂠 8★ in sideboard Added by ScorpX7 Modified on Aug 21, '21

Bots
Arcee 5★
Skilled Fighter
Prowl 6★
Military Strategist
Red Alert 6★
Security Chief
Private Sideswipe 8★
Infantry • Soldier

Sideboard
Private Downshift 8★
Special Ops • Security Agent
3 Start Your Engines
3 Supercharge
3 Step Forward
Actions
Regular Actions
3 Incoming Transmission
2 Ramming Speed
2 Treasure Hunt
3 Confidence
2 Escape Route
3 Reckless Charge
2 Rock Toss
2 Fight For Position
2 New Orders
2 Wedge Formation
Upgrades
Weapons
3 Grenade Launcher
1 Enforcement Batons
2 Power Punch
2 RR Disruptor Blade
Armor
1 Bashing Shield
3 Improvised Shield
2 Force Field
Utilities
3 Turbo Boosters
Deck Stats
23 action cards
  23 regular action cards
  0 secret action cards
17 upgrade cards
  8 weapon cards
  6 armor cards
  3 utility cards

Sets Used In Deck
Wave 1: 21 cards
Wave 2: 15 cards
Wave 3: 7 cards
Wave 4: 9 cards
Wave 1S: 1 cards
Wave 3C: 1 cards
Battle Icons in Deck
35 icons on 32 cards (80%)
0 icons on 0 cards (0%)
4 icons on 4 cards (10%)
6 icons on 6 cards (15%)
10 icons on 10 cards (25%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
27%
12%
11%
8%
7%
6%
2%
Likelihood of Flipping
+2 Bonus Flip: 20%
Bashing Shield: 6%
Enforcement Batons: 6%
Escape Route: 12%
Wedge Formation: 12%
Blaster Pipes
Deck Traits: Decepticon Insecticon Melee Spaceship Specialist Autobot Truck
40🂠 25★ in deck and 0🂠 0★ in sideboard Added by Ozzy Modified on Aug 14, '21

Bots
Chop Shop 6★
Sneaky Insecticon
Sergeant Soundblaster 12★
Weapons • Arms Dealer
Autobot Pipes 6★
Idiosyncratic Collector

Sideboard
None
Actions
Regular Actions
3 Inspiring Leadership
3 Leap Into Battle
1 Leap of Faith 1★
2 Device Virus
2 Reprocess
3 Blade Flurry
2 Camien Crash
2 Die Autobots!
Upgrades
Weapons
1 Drill Arms
3 Fusion Borer
3 Industrial-grade Phase Charge
2 Cosmic Rust Cannon
Armor
3 Blast Shield
1 Force Field
1 Holomatter Projector
Utilities
2 Field Communicator
1 Pocket Processor
2 Enhanced Power Cell
Other Upgrades
3 Crystal of Power
Deck Stats
18 action cards
  18 regular action cards
  0 secret action cards
22 upgrade cards
  9 weapon cards
  5 armor cards
  5 utility cards

Sets Used In Deck
Wave 1: 11 cards
Wave 2: 3 cards
Wave 3: 3 cards
Wave 4: 4 cards
Wave 5: 17 cards
Ark 1: 2 cards
TROP: Phase 1: 2 cards
BFA: World|Strike: 1 cards
Battle Icons in Deck
0 icons on 0 cards (0%)
12 icons on 12 cards (30%)
4 icons on 4 cards (10%)
4 icons on 4 cards (10%)
17 icons on 17 cards (43%)
3 icons on 3 cards (8%)
Battle Simulator
Set Tough/Bold:
26%
17%
9%
8%
7%
6%
5%
Likelihood of Flipping
+2 Bonus Flip: 20%
Pocket Processor: 6%
Reprocess: 12%
Holomatter Projector: 6%