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Brainstorm
Set: Siege I
Number: 008
Rarity: Common
Action
B
X
X


You may play an Action. Then you may play another Action.
Relevant Rulings
Taken from the Aequitas FAQ
When do I use this ability?
You use it before the game begins. After you put the Brainstorm into your hand, you’ll shuffle the rest of your deck. Then you’ll draw the normal 3 cards at the start of the game. This means you’ll start the game with 4 cards in hand (Brainstorm plus the 3 you draw). You’ll still draw a card at the start of your first turn.
Source: Wave 2 and 3 FAQ
Assuming I want to use Brainstorm to play two more Actions, how do I order them?
First, choose your first Action. Carry out all its instructions and set it aside. Then choose your second Action and carry out its instructions. Note that you don’t have to choose the Actions ahead of time. For example, if your first Action lets you draw a card, and that card is an Action, you could play that Action as your second one.
Source: Wave 1 FAQ
This was written in Rules Roundup 10/11/19: “I play Brainstorm. Using my 2 actions, I play Ancient Wisdom first, then System Reboot. I draw Unleash Potential off of System Reboot, do I get to play it for free now? Both Brainstorm and Ancient Wisdom resolve “top to bottom”. When you play Brainstorm, then you play Ancient Wisdom, you must play Unleash Potential at that moment. In your case, you’ve moved past Ancient Wisdom and are continuing with Brainstorm, playing System Reboot. It’s now too late to play Unleash Potential with your previous Ancient Wisdom.” Would this rule also apply to Tech Research? You must play a Superior upgrade after playing Tech Research or else that Tech Research is not forfeit. Example: I play Brainstorm first, then I play Tech Research, then I play Medic. Can I play Superior Jetpack?
Superior upgrades only check to see if you have played Tech Research at some point previously in your turn. Therefore, there is no issue with playing other cards between Tech Research and a Superior upgrade.
Source: Rules Roundup 2019-10-25
I play Brainstorm. Using my 2 actions, I play Ancient Wisdom first, then System Reboot. I draw Unleash Potential off of System Reboot, do I get to play it for free now?
Both Brainstorm and Ancient Wisdom resolve “top to bottom”. When you play Brainstorm, then you play Ancient Wisdom, you must play Unleash Potential at that moment. In your case, you’ve moved past Ancient Wisdom and are continuing with Brainstorm, playing System Reboot. It’s now too late to play Unleash Potential with your previous Ancient Wisdom.
Source: Rules Roundup 2019-10-11
In a turn where I play Brainstorm, allowing for 2 more actions. I play I Still Function!, bringing Buzzsaw (Spy) from the KO Area, then I play Recover Cassette, putting Buzzsaw underneath Soundwave. Will that cancel out I Still Function!?
Yes, it will. Once Buzzsaw goes underneath Soundwave, all existing and/or pending game effects stop applying to him.
Source: Rules Roundup 2019-10-11
If I then swap all of those upgrades with Red Heat, I can then choose the order again. From this I play a Multi-Mission Gear and play a Brainstorm, do I need to finish prior triggers before Brainstorm, or can I still choose the order?
If you swap upgrades with Red Heat, you can have a lot of triggers, including another Cog trigger. You choose to resolve each of these triggers one at a time. If you choose Multi-Mission Gear’s trigger to play Brainstorm, you now must finish Brainstorm’s effect before continuing with your remaining triggers caused by Red Heat’s swap.
Source: Rules Roundup 2019-10-11
What occurs if I attack with Volcanicus the turn I combined while also playing Steamroll that same turn (assume I used a Brainstorm or Multi-Mission Tool on Divebomb) and flip enough Orange pips to KO the defender with Volcanicus' ability. Do I still calculate my total ATK damage to determine what (or if) Steamroll's damage would be?
In this case, Volcanicus has KO’d the defender before actually doing attack damage to it, so the attack will end with no attack damage dealt. Thus, Steamroll’s effect would not apply
Source: Rules Roundup 2019-03-15
I have Decepticon Shockwave in bot mode (untapped), and start by playing Brainstorm, then play Disruption to have the opponent scrap a card in hand, then Security Checkpoint and to have the opponent scrap 2 more cards. So a total of 3 cards were scrapped by 2 action cards. Would the opponent take 1 damage for each action card played (that made them scrap cards) or take 3 damage since the opponent scrapped 3 cards total?
The opponent would take 3 damage total.
Source: Rules Roundup 2019-02-01
If Optimus Prime - Battlefield Legend attacks in Bot Mode and you flip a New Designs, can it be used to put an upgrade on to one of my characters? Also is this the same if I flip a Brainstorm?
Yes to both!
Source: Rules Roundup 2019-RR-1
I have 4 cards in my hand and my opponent has Decepticon Shockwave in Bot mode. If they play Brainstorm > System Reboot > System Reboot, do I take 4 damage after each System Reboot or 8 damage after Brainstorm is resolved?
Shockwave’s ability will trigger a total of 8 times. Each of those abilities resolves separately, so essentially you have 8 damage counters to spread around as you wish.
Source: Rules Roundup 2019-11-22
Using the previous scenario, my character is Nightbird in alt mode. What is the timing there? Does the Decepticon Shockwave player take 1 damage each time an action hits the play area or after the Brainstorm resolves? I.E. My Nightbird is at full HP (11) and his Shockwave is at 3. Who wins?
Here's what happens. Your opponent starts to play Brainstorm, this causes Nightbird’s ability to trigger, but that effect doesn’t resolve immediately. Continuing to resolve Brainstorm, your opponent then plays System Reboot. Another Nightbird trigger happens, which, again, doesn’t resolve immediately. The System Reboot resolves, causing Shockwave to trigger four times. Continuing to resolve Brain Storm, your opponent then plays the second System Reboot. This causes another Nightbird trigger. The second System Reboot causes another four Shockwave triggers. Now that Brainstorm has resolved, we start resolving triggers, beginning with the ones that triggered most recently and working backwards. The four Shockwave triggers caused by the second System Reboot happen one at a time. Next, the Nightbird trigger caused by the second System Reboot happens. Next, the Shockwave triggers caused by the first System Reboot happens. Next, the Nightbird trigger caused by the first System Reboot happens. And finally, the Nightbird trigger caused by the Brain Storm happens. At any point, if resolving one of these triggers causes a player to KO their last character, that player loses the game. If Shockwave was at 3 and Nightbird was at 8 at the beginning of this sequence, Nightbird is going to lose.
Source: Rules Roundup 2019-11-22
Say I attack with Optimus Prime - Battlefield Legend with a Rapid Conversion in my hand and flip a Brainstorm for the attack. If I play the Brainstorm and play the Rapid Conversion from hand to target Optimus, am I able to play the action that he retrieves from the graveyard as the second action for Brainstorm?
No. You must fully resolve Brainstorm before the ability from his flip triggers.
Source: Rules Roundup 2019-02-18
Secret Actions say they scrap at the end of my opponent's turn. If I Brainstorm, Secret Action, Peace Through Tyranny, how long does the Secret Action stay out? Will it stay out for my second turn, until it is my opponent's turn, and then scrap at the end of their turn? Or do Secret Actions just scrap at the end of the following turn, so it would scrap at the end of my second turn?
It will stay out for your second turn and scrap at the end of your opponent's turn.
Source: Rules Roundup 2019-07-12
Does "outside the game" refer to the sideboard? The other question is if I play Brainstorm with Wave 3 Skywarp on the field, how do I proceed if I have 2 Defensive Formations at hand? Do I play the 1st Defensive Formation, draw a card and then play the 2nd Defensive Formation to draw a 2nd card? Or do I play the 1st defensive formation, then the 2nd, and then draw the 2 cards?
It can refer to your sideboard, however your “outside the game” cards do not have to be in your sideboard to be considered detectable by the game. In resolving the Brainstorm, you will play both Defensive Formations. Skywarp’s ability will trigger for each of them, but you won’t draw cards for the ability until you’ve finished resolving the Brainstorm.
Source: Rules Roundup 2019-08-09
When defending I reveal the secret action Bolster. I then proceed to play Multi-Mission Gear to play Brainstorm, in turn playing Battlefield Report and Defensive Formation. As these 2 have the same trigger condition as Bolster, am I able to reveal them now that Bolster has finished resolving?
In this scenario, it is too late to reveal them.
Source: Rules Roundup 2019-08-09
Regarding character triggers, the following scenario is Demolisher/Darkmount/Common Megatron all in bot mode. I play Brainstorm > Hunker Down > Rapid Conversion. Hunker Down flips all 3 to alt mode, then I play armors from the scrap pile if able. Once Hunker Down is complete, I play Rapid Conversion targeting Megatron to flip him into bot mode. Brainstorm is now resolved. Moving on to character triggers, would Demolisher’s ability now draw 1 or 2 cards? Would I be allowed to use Megatron’s flip ability?
In this scenario, Demolisher’s ability would draw 1 card and you would be able to use Megatron’s flip ability.
Source: Rules Roundup 2019-03-22
Let's say you have a team of combiners. And your opponent’s characters are all tapped out. You have one character untapped and all of your characters are in bot mode. I know you can’t use Inferno Breath in this instance because you wouldn’t be able to attack to end the turn. However, if you play Brainstorm and then play Inferno Breath, tapping your last character and then using the Brainstorm’s second effect to play and enigma and combine, is that a legal play?
In this scenario, you actually could play Inferno Breath because you can tap your last character. When it comes time to attack, if you have no untapped characters, your turn would end. If your opponent also has no untapped character, you would untap all characters as usual and your opponent’s turn would begin. If you play the enigma and combine your characters into a Combiner, the Combiner begins untapped, so it would be the character that attacks.
Source: Rules Roundup 2019-04-01
Would playing multiple instances of Steamroll in the same turn allow for damage, if it were high enough to KO the second character as well as the initial character that was knocked out, to carry over to a second or third target? For example: Brainstorm into two Steamrolls or play Steamroll and then flip Bumblebee - Trusted Lieutenant into alt-mode and play a second or even a third Steamroll (if Brainstorm was played first).
Playing more than one instance of Steamroll on the same character has no additional effect. The extra damage will carry over only once.
Source: Rules Roundup 2019-04-01
If I play Brainstorm, am I allowed to play the same action twice if I have 2 copies in my hand?
Yes.
Source: Rules Roundup 2019-04-01
Based on the fact that Special Ops Mission exists in conjunction with Brainstorm, does that mean you cannot play a Secret Action using a battle card effect (like those on Multi-Mission Gear or Brainstorm) unless it specifically says so?
Things that effect actions also effect secret actions, which are a subset of actions.
Source: Rules Roundup 2019-04-26
Would like to check with you during situation of Brainstorm being used, the other 2 actions after Brainstorm are Ancient Wisdom and Leap of Faith. While flipping for Leap of Faith, I somehow manage to flip 2 Unleash Potentials. Does that mean that I get to bring back two 1-star cards outside the game I owned?
Yes, if you played the Ancient Wisdom first.
Source: Rules Roundup 2019-03-08
If I start my game with Wave 1 Dinobot Sludge and Wave 2 Grimlock and Dinobot Swoop. After I was able to bring the rest of my Wave 2 Dinobots into the KO area, Grimlock is KO’d and Dinobot Sludge was the only card left on my battlefield in bot mode. On my turn, I played the Dinobot Enigma and then flipped Dinobot Sludge to take all of his damage, was this correct? Also, what if I had played a Brainstorm then an I Still Function! and then a Dinobot Enigma after which I would flip Dinobot Sludge? Is that a better scenario?
In your first scenario, Volcanicus appears on the battlefield with 55 damage counters on him. In your second scenario, you can I Still Function! one of the five Dinobots and then use the Dinobot Engima to form Volcanicus. Volcanicus will have 54 damage counters on him (because of the 1 damage ISF! repairs). No matter what, he will be KO’d at the end of the turn, so repairing him with Dinobot Sludge probably won’t do a lot.
Source: Rules Roundup 2019-05-28
Does the I Still Function! + Dreadwing rule apply generally to Combiners or is it specific to Dreadwing’s method of Combination? Suppose I control Dinobot Sludge - Mighty Stomper and have the five Dinobot components in my KO Area. Can I Brainstorm+ I Still Function! + Dinobot Enigma and expect to keep Volcanicus at the end of the turn?
The same ruling applies. If you I Still Function! One of the Dinobots and then play Dinobot Enigma, at the end of your turn, Volcanicus will be KO’d.
Source: Rules Roundup 2019-02-28
When I play Brainstorm, Heat of Battle, then the Combiner Enigma, do all of my combiners get the BOLD 3 so therefore my Combined Combiner gets all of the BOLD stacked?
“Sadly, yes.” - Rules Master Matt Tabak.
Source: Rules Roundup 2019-06-07
How does Brainstorm work, exactly? Do I play the two actions from my hand immediately, then resolve them, or do I resolve the first action before playing and resolving the second action? What if a character's trigger happens between actions, such as Wave 1 Thundercracker? Are triggers resolved before or after the action that triggers them?
You play one action from your hand, then you play the second, then resolve the triggers caused by those actions.
Source: Rules Roundup 2019-07-29
I have a team of all Autobots, including Captain Wheeljack in bot mode. I play Brainstorm, and as the first action, play Confidence. Do I play my second action for Brainstorm now, or do I resolve Confidence first and play an action via Confidence? Either way, this will trigger Captain Wheeljack’s "When you play your third action" ability. Do I draw the card for that immediately, or do I wait until all the actions played via Confidence and Brainstorm have resolved?
Finish Confidence first (including possibly playing another action), then play your second action for Brainstorm. After that’s done, all abilities that triggered while Brainstorm was resolving happen in an order of your choosing.
Source: Rules Roundup 2019-07-29
If I play Brainstorm into 2 Overwhelming Advantages and meet all the requirements, can I do 15 damage to 2 different enemies? Or must they target the same character?
Each Overwhelming Advantage is separate, so they can do damage to different characters.
Source: Rules Roundup 2019-11-08
I play Brainstorm, then Ancient Wisdom and System Reboot. My new hand is Multi-Mission Gear, Brainstorm, and 2 Unleashed Potential. Can I play Mutli-Mission Gear, then Brainstorm, and then both Unleashed Potentials?
Let’s walk through this whole play. You play Brainstorm and your first action is Ancient Wisdom. Ancient Wisdom has you scrap the top two cards of your deck and put an Action and/or Upgrade from among the scrapped cards into your hand. At this point, you can play Unleash Potential, if it’s in your hand. Let’s say you do. You get a card with 1 star from outside the game and put it into your hand. This may not be a great idea, because you then play the second action from Brainstorm, which is System Reboot. You scrap your hand (including that fancy star card you just snagged) and draw 4 cards. But instead, let’s say you don’t play Unleash Potential. That brings you to the end of Ancient Wisdom and now you System Reboot just as above. In either case, your new hand is Multi-Mission Gear, Brainstorm, and 2 Unleash Potentials. You’ve already played an Action this turn, so we’re guessing you’ll now play Multi-Mission Gear. This allows you to play an Action such as Brainstorm. Brainstorm will allow you to play 2 Unleash Potentials. You played Ancient Wisdom earlier in your turn, so you can get two 1-star cards from outside the game.
Source: Rules Roundup 2019-11-08
Recent Decks Using This Card
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44🂠 25★ in deck and 0🂠 0★ in sideboard Added by Christian Young Modified on Dec 1, '21
Sort by wave

Bots
Grax 3★
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Sideboard
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Actions
Regular Actions
1 Disarm
1 The Bigger They Are
1 Brainstorm
3 Opportune Offensive
1 Overwhelming Advantage
2 Showing Off
2 Belligerence
1 Catch Off-Guard
2 Skillful Display
1 Knack
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Secret Actions
2 Sabotaged Armaments
2 End Hostilities
2 Despite Any Difficulty
Upgrades
Weapons
2 Energon Axe
1 Grenade Launcher
1 Backup Beam
1 Scoundrel's Blaster
1 Soldier's Blaster
2 Sturdy Javelin
3 Handheld Blaster
Armor
1 Scrapper Gauntlets
1 Bashing Shield
1 Reflex Circuits
1 Sturdy Armor
Utilities
1 Point Position
1 Spy Satellite Uplink
1 Absorption Core
3 Opportunism
Deck Stats
23 action cards
  17 regular action cards
  6 secret action cards
21 upgrade cards
  11 weapon cards
  4 armor cards
  6 utility cards

Sets Used In Deck
Wave 1: 6 cards
Wave 2: 3 cards
Wave 3: 3 cards
Wave 4: 12 cards
Wave 5: 10 cards
ATP-2: 1 cards
ATP-3: 2 cards
ATP-4: 6 cards
ATP-5: 4 cards
2020 Promos: 1 cards
Battle Icons in Deck
6 icons on 6 cards (14%)
28 icons on 25 cards (57%)
7 icons on 7 cards (16%)
13 icons on 12 cards (27%)
11 icons on 11 cards (25%)
2 icons on 2 cards (5%)
Battle Simulator
Set Tough/Bold:
8%
7%
5%
5%
4%
4%
3%
Likelihood of Flipping
+2 Bonus Flip: 30%
Backup Beam: 6%
Bashing Shield: 6%
Scoundrel's Blaster: 6%
Reflex Circuits: 5%
Sturdy Armor: 6%
Overwhelming Advantage: 6%
Soldier's Blaster: 6%
Spy Satellite Uplink: 7%
Absorption Core: 6%
Knack: 6%
Reverse Engineer: 12%
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40🂠 25★ in deck and 10🂠 13★ in sideboard Added by LegendaryVoid Modified on Nov 22, '21
Sort by wave

Bots
Autobot Cosmos 11★
Recon & Communication
Private Red Heat 5★
Infantry • Emergency Response
Private Fixit 4★
Rescue Patrol • Medic
Autobot Countdown 4★
Aerospace Commander

Stratagems
Orbital Strike 1★
Used with Autobot Cosmos, Recon & Communication
Sideboard
Nemesis Prime 12★
Dark Clone
3 Energon Axe
3 Leap Into Battle
1 Universal Network Access 1★
1 Spy Satellite Uplink
1 Lie In Wait
1 Impetuous Stand
Actions
Regular Actions
3 Equipment Enthusiast
2 Inspiring Leadership
3 Supercharge
1 Swap Missions
3 System Reboot
3 Treasure Hunt
2 Confidence
3 Brainstorm
2 Contemplation
Secret Actions
3 Hidden Fortification
1 Sabotaged Armaments
Other Actions
2 Lie In Wait
Upgrades
Weapons
3 Multi-Tool
2 Backup Beam
Armor
2 Scrapper Gauntlets
1 Sparring Gear
Utilities
1 Crushing Size
3 Field Communicator
Deck Stats
28 action cards
  22 regular action cards
  4 secret action cards
12 upgrade cards
  5 weapon cards
  3 armor cards
  4 utility cards

Sets Used In Deck
Wave 1: 29 cards
Wave 2: 9 cards
Wave 3: 4 cards
Wave 4: 5 cards
Wave 5: 2 cards
2021 Promos: 3 cards
TROP: Phase 1: 3 cards
BFA: World|Strike: 1 cards
Battle Icons in Deck
11 icons on 11 cards (28%)
19 icons on 17 cards (43%)
12 icons on 12 cards (30%)
3 icons on 3 cards (8%)
0 icons on 0 cards (0%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
17%
10%
8%
5%
5%
5%
5%
Likelihood of Flipping
+2 Bonus Flip: 52%
Backup Beam: 15%
Sparring Gear: 8%
Halloween Sharks
Deck Traits: Quintesson Leader Judge Specialist Sharkticon Beast Melee
41🂠 25★ in deck and 10🂠 0★ in sideboard Added by billmoo Modified on Oct 31, '21
Sort by wave

Bots
Deliberata 10★
Judger and The Judged
Sharkticon Biter 4★
Brazen Berserker
Sharkticon Chomp 4★
Craving Carnivore
Sharkticon Peck 4★
Protoform Pup

Sideboard
2 Fog of War
2 Belligerence
3 End Hostilities
1 Spy Satellite Uplink
1 Give Me Your Face
1 Rage
Actions
Regular Actions
3 Focus Fire
1 Brainstorm
3 Heat of Battle
3 Fight For Position
2 Wedge Formation
2 Counterespionage
3 Mission Briefing
2 Guilty or Innocent
Secret Actions
3 Hiding Spot
Upgrades
Weapons
1 Enforcement Batons
1 Ancient Security Tentacle
2 Litigious Tentacle
3 Maceration Laser
3 Masher Mace
Armor
1 Bashing Shield
1 Aspect of Doubt 1★
2 Aspect of Laughter 1★
Utilities
1 Pocket Processor
1 Spy Satellite Uplink
3 Sharkticon Matrix
Deck Stats
22 action cards
  19 regular action cards
  3 secret action cards
19 upgrade cards
  10 weapon cards
  4 armor cards
  5 utility cards

Sets Used In Deck
Wave 2: 7 cards
Wave 3: 7 cards
Wave 4: 6 cards
Wave 5: 12 cards
BFA: World|Strike: 22 cards
TROP: Phase 1: 1 cards
Battle Icons in Deck
23 icons on 23 cards (56%)
8 icons on 8 cards (20%)
6 icons on 6 cards (15%)
29 icons on 29 cards (71%)
18 icons on 16 cards (39%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
6%
6%
5%
5%
4%
4%
4%
Likelihood of Flipping
+2 Bonus Flip: 27%
Bashing Shield: 7%
Enforcement Batons: 6%
Focus Fire: 19%
Pocket Processor: 6%
Wedge Formation: 13%
Counterespionage: 12%
Mission Briefing: 18%
Spy Satellite Uplink: 6%
Ancient Security Tentacle: 7%
Aspect of Doubt: 6%
Aspect of Laughter: 12%
Litigious Tentacle: 13%
Maceration Laser: 19%
Masher Mace: 18%
Sharkticon Matrix: 18%
All-Purpose
Deck Traits: None
40🂠 0★ in deck and 0🂠 0★ in sideboard Added by danlomb Modified on Oct 20, '21
Sort by wave

Bots
None

Sideboard
None
Actions
Regular Actions
1 Battle Ready
1 Equipment Enthusiast
1 Leap Into Battle
1 New Designs
2 Rapid Conversion
1 Repair Bay
1 Supercharge
1 Swap Missions
1 Rest and Relaxation
1 Smelt
1 Surprise Attack
1 Vaporize
1 Brainstorm
1 Calculated Strike
2 Pep Talk
1 Fight For Position
1 Wedge Formation
Secret Actions
1 Hidden Fortification
1 Stable Cover
Upgrades
Weapons
1 Grenade Launcher
1 Backup Beam
1 Enforcement Batons
1 Handheld Blaster
2 Primary Laser
1 Combat Dagger
1 Kinetic Intensifier Whip
Armor
1 Armored Plating
1 Improvised Shield
1 Sparring Gear
1 Adaptive Plating
1 Guarded Posture
1 Increased Durability
Utilities
1 Security Console
1 Basic Combat Protocol
1 Acute Reflexes
1 Minor Medic Kit
1 Pocket Processor
Deck Stats
21 action cards
  19 regular action cards
  2 secret action cards
19 upgrade cards
  8 weapon cards
  6 armor cards
  5 utility cards

Sets Used In Deck
Wave 1: 11 cards
Wave 2: 12 cards
Wave 3: 6 cards
Wave 4: 11 cards
Battle Icons in Deck
14 icons on 13 cards (33%)
15 icons on 14 cards (35%)
7 icons on 7 cards (18%)
7 icons on 7 cards (18%)
8 icons on 7 cards (18%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
9%
7%
5%
4%
3%
3%
3%
Likelihood of Flipping
+2 Bonus Flip: 33%
Backup Beam: 7%
Enforcement Batons: 7%
Rest and Relaxation: 7%
Smelt: 7%
Sparring Gear: 8%
Pocket Processor: 7%
Wedge Formation: 7%
TROP Deck Challenge 1
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41🂠 25★ in deck and 6🂠 0★ in sideboard Added by Hawkhammer Modified on Oct 14, '21
Sort by wave

Bots
Decepticon Shockwave 11★
Cybertron Commander
Inferno 12★
Fearless Firefighter

Stratagems
Advanced Technology 1★
Used with Decepticon Shockwave, Cybertron Commander
Heat Resistant Body 1★
Used with Inferno, Fearless Firefighter
Sideboard
2 Sparring Gear
2 Energy Pack
2 Stable Cover
Actions
Regular Actions
3 System Reboot
2 Escape Route
2 Brainstorm
2 Scouting Mission
2 Assault Formation
2 Open Agenda
3 Impetuous Stand
Secret Actions
3 Step Forward
2 Tetrinite Micro-Lining
Other Actions
3 Lie In Wait
Upgrades
Weapons
2 Energon Axe
2 Thermal Weaponry
2 Fusion Borer
3 Handheld Blaster
2 Photon Charge
Armor
2 Bashing Shield
3 Trithyllium Plating
Utilities
1 Pocket Processor
Deck Stats
24 action cards
  16 regular action cards
  5 secret action cards
17 upgrade cards
  11 weapon cards
  5 armor cards
  1 utility cards

Sets Used In Deck
Wave 1: 9 cards
Wave 2: 6 cards
Wave 3: 4 cards
Wave 4: 6 cards
Wave 5: 7 cards
Ark 1: 7 cards
BFA: World|Strike: 6 cards
2021 Promos: 3 cards
TROP: Phase 1: 3 cards
Battle Icons in Deck
4 icons on 4 cards (10%)
27 icons on 21 cards (51%)
8 icons on 8 cards (20%)
10 icons on 10 cards (24%)
8 icons on 8 cards (20%)
3 icons on 3 cards (7%)
Battle Simulator
Set Tough/Bold:
8%
8%
6%
5%
4%
3%
3%
Likelihood of Flipping
+2 Bonus Flip: 35%
Bashing Shield: 13%
Escape Route: 13%
Pocket Processor: 7%
Assault Formation: 13%
Impetuous Stand: 20%
Secret Secrets
Deck Traits: Decepticon Motorcycle Specialist Leader Stunticon Truck Plane Melee Car Ranged
40🂠 25★ in deck and 10🂠 5★ in sideboard Added by [Name Not Given] Modified on Jun 29, '21
Sort by wave

Bots
Flamewar 5★
Veteran Decepticon
Sergeant Skywarp 8★
Black Ops • Seeker
Crankcase 7★
Data Collector
Nightracer 5★
Gunner

Sideboard
Motormaster 5★
Stunticon Leader
1 Infiltrate
1 Hijack
1 Sabotaged Armaments
2 Stable Cover
1 Lose the Initiative
1 Reflect Damage
1 Spy Satellite Uplink
1 Spymaster's Ruse
1 Temporal Quagmire
Actions
Regular Actions
3 Security Checkpoint
1 Espionage
2 Brainstorm
3 Steady Shot
3 Belligerence
Secret Actions
3 Hidden Fortification
2 Sabotaged Armaments
1 Stable Cover
3 End Hostilities
1 Hold the Line
Upgrades
Weapons
2 Energon Axe
3 Handheld Blaster
2 Scoundrel's Blaster
2 Laser Cutlass
2 Sturdy Javelin
Armor
3 Smoke Cloak
1 Holomatter Projector
Utilities
3 Point Position
Deck Stats
22 action cards
  12 regular action cards
  10 secret action cards
18 upgrade cards
  11 weapon cards
  4 armor cards
  3 utility cards

Sets Used In Deck
Wave 1: 9 cards
Wave 2: 4 cards
Wave 3: 12 cards
Wave 4: 15 cards
Wave 5: 15 cards
Battle Icons in Deck
3 icons on 3 cards (8%)
37 icons on 31 cards (78%)
4 icons on 4 cards (10%)
5 icons on 5 cards (13%)
10 icons on 10 cards (25%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
16%
12%
11%
7%
6%
4%
4%
Likelihood of Flipping
+2 Bonus Flip: 19%
Espionage: 6%
Scoundrel's Blaster: 12%
Hold the Line: 6%
Holomatter Projector: 7%
[4th] Jefire OA
Deck Traits: Autobot Plane Ranged Decepticon Leader Mercenary Car Melee Herald Spaceship Specialist
42🂠 25★ in deck and 10🂠 11★ in sideboard Added by Teletraan I Modified on Jun 27, '21
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Bots
Jetfire 10★
Air Guardian
Mercenary Bumblebee 7★
Hero In The Making
Scourge 5★
Implacable Tracker

Stratagems
I Don't Believe in Destiny 1★
Used with Jetfire, Air Guardian
Sideboard
Megatron 10★
Hungry For Power
2 Opportune Offensive
1 Hold the Line
1 Reflect Damage
1 Spy Satellite Uplink
2 Absorption Core
1 Nothing To Lose 1★
2 Show Of Mastery
Actions
Regular Actions
1 Disarm
2 Ramming Speed
2 Escape Route
3 Brainstorm
1 Opportune Offensive
1 Opportune Repairs
3 Overwhelming Advantage
1 Counterespionage
2 Hit and Run
3 Master of Metallikato
2 Scouting Mission
2 Nothing To Lose 1★
Upgrades
Weapons
1 Energon Axe
3 Grenade Launcher
3 Backup Beam
1 Scoundrel's Blaster
1 Soldier's Blaster
1 Paralyzo Box
1 Howling Howitzer
Armor
3 Bashing Shield
1 Force Field
Utilities
1 Crushing Size
3 Opportunism
Deck Stats
23 action cards
  23 regular action cards
  0 secret action cards
19 upgrade cards
  11 weapon cards
  4 armor cards
  4 utility cards

Sets Used In Deck
Wave 1: 9 cards
Wave 2: 9 cards
Wave 3: 4 cards
Wave 4: 8 cards
Wave 5: 12 cards
ATP-3: 1 cards
ATP-4: 13 cards
ATP-1: 1 cards
Battle Icons in Deck
18 icons on 18 cards (43%)
17 icons on 17 cards (40%)
12 icons on 12 cards (29%)
15 icons on 15 cards (36%)
14 icons on 14 cards (33%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
6%
3%
3%
3%
3%
2%
2%
Likelihood of Flipping
+2 Bonus Flip: 50%
Backup Beam: 22%
Bashing Shield: 22%
Escape Route: 15%
Scoundrel's Blaster: 7%
Overwhelming Advantage: 21%
Soldier's Blaster: 7%
Counterespionage: 7%
Paralyzo Box: 7%

Notes from Teletraan I:
"4th Place in ATP 4 Release Event - Full Constructed, played by .
"
Some Jets and a Traitor
Deck Traits: Autobot Plane Ranged Decepticon Air Strike Patrol Truck Melee
46🂠 25★ in deck and 10🂠 9★ in sideboard Added by [Name Not Given] Modified on Sep 9, '21
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Bots
Jetfire 10★
Air Guardian
Raider Storm Cloud 4★
Infantry • Rainmaker
Raider Nightflight 4★
Air Strike Patrol • Spy
Raider Tailwind 5★
Air Strike Patrol • Strategist

Stratagems
I Don't Believe in Destiny 1★
Used with Jetfire, Air Guardian
Sideboard
Crankcase 7★
Data Collector
Data Protection 1★
Used with Crankcase, Data Collector
1 Bashing Shield
1 Battlefield Scan
2 Belligerence
1 Counterespionage
1 Paralyzo Box
1 Reflect Damage
1 Spy Satellite Uplink
1 Lock-On Lasers
1 Nothing To Lose 1★
Actions
Regular Actions
1 Disarm
3 Escape Route
3 Brainstorm
3 Overwhelming Advantage
1 Counterespionage
2 Hit and Run
3 Master of Metallikato
2 Scouting Mission
2 Catch Off-Guard
1 Nothing To Lose 1★
Upgrades
Weapons
2 Energon Axe
3 Grenade Launcher
3 Backup Beam
1 Scoundrel's Blaster
2 Sturdy Javelin
1 Energon Mace
1 Paralyzo Box
2 Howling Howitzer
Armor
3 Force Field
Utilities
1 Crushing Size
3 Immersed In Shadow
1 Pocket Processor
1 Absorption Core
1 Reflector Cell
Deck Stats
21 action cards
  21 regular action cards
  0 secret action cards
25 upgrade cards
  15 weapon cards
  3 armor cards
  7 utility cards

Sets Used In Deck
Wave 1: 8 cards
Wave 2: 8 cards
Wave 3: 8 cards
Wave 4: 11 cards
Wave 5: 18 cards
ATP-2: 3 cards
ATP-3: 2 cards
ATP-4: 4 cards
ATP-1: 1 cards
Battle Icons in Deck
15 icons on 15 cards (33%)
20 icons on 20 cards (43%)
13 icons on 13 cards (28%)
14 icons on 14 cards (30%)
13 icons on 13 cards (28%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
5%
4%
4%
4%
3%
3%
3%
Likelihood of Flipping
+2 Bonus Flip: 49%
Backup Beam: 20%
Escape Route: 19%
Scoundrel's Blaster: 7%
Overwhelming Advantage: 20%
Pocket Processor: 7%
Counterespionage: 6%
Paralyzo Box: 7%
Absorption Core: 7%
ATP Wreckers
Deck Traits: Autobot Leader Car Melee Tank Ranged Truck Wrecker
40🂠 27★ in deck and 0🂠 8★ in sideboard Added by Inertiic Modified on Aug 9, '21
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Bots
Autobot Jazz 6★
Special Ops
Parsec 1★
Sergeant Kup 7★
Wrecker Leader
Impactor 9★
Unrelenting Veteran

Stratagems
Heroic Spotlight 1★
Used with Autobots
Here's The Thing 1★
Used with Autobot Jazz, Special Ops
Sideboard
Captain Impactor 7★
Special Ops • Wrecker
No Matter The Odds 1★
Used with Captain Impactor, Special Ops • Wrecker
Actions
Regular Actions
3 Roll Out!
1 Brainstorm
2 Wedge Formation
2 Belligerence
3 Scouting Mission
2 Versatility
2 Never a Dull Moment
3 Valiant Effort
2 Nothing To Lose 1★
Secret Actions
3 Despite Any Difficulty
Upgrades
Weapons
3 Handheld Blaster
3 Harpoon Gun
Armor
3 Extra Padding
3 Smoke Cloak
1 Holomatter Projector
Utilities
3 Matrix of Leadership
1 Pocket Processor
Deck Stats
23 action cards
  20 regular action cards
  3 secret action cards
17 upgrade cards
  6 weapon cards
  7 armor cards
  4 utility cards

Sets Used In Deck
Wave 1: 7 cards
Wave 3: 7 cards
Wave 4: 4 cards
Wave 5: 14 cards
ATP-3: 12 cards
ATP-4: 3 cards
ATP-1: 1 cards
Battle Icons in Deck
17 icons on 17 cards (43%)
27 icons on 24 cards (60%)
5 icons on 5 cards (13%)
7 icons on 7 cards (18%)
11 icons on 11 cards (28%)
2 icons on 2 cards (5%)
Battle Simulator
Set Tough/Bold:
8%
7%
5%
5%
4%
3%
3%
Likelihood of Flipping
+2 Bonus Flip: 23%
Extra Padding: 18%
Pocket Processor: 6%
Wedge Formation: 13%
Holomatter Projector: 6%
Secrets
Deck Traits: Decepticon Motorcycle Specialist Leader Stunticon Truck Battle Master Ranged Plane Car
41🂠 25★ in deck and 9🂠 5★ in sideboard Added by [Name Not Given] Modified on May 26, '21
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Bots
Flamewar 5★
Veteran Decepticon
Raider Aimless 7★
Air Force • Weapons
Sergeant Skywarp 8★
Black Ops • Seeker
Nightracer 5★
Gunner

Sideboard
Motormaster 5★
Stunticon Leader
1 Hijack
1 Sabotaged Armaments
2 Stable Cover
1 Counterespionage
1 Lose the Initiative
1 Spy Satellite Uplink
2 Spymaster's Ruse
Actions
Regular Actions
3 Brainstorm
3 Steady Shot
3 Opportune Offensive
3 Belligerence
Secret Actions
3 Hidden Fortification
2 Sabotaged Armaments
1 Stable Cover
3 End Hostilities
1 Hold the Line
Upgrades
Weapons
2 Energon Axe
3 Handheld Blaster
2 Scoundrel's Blaster
3 Laser Cutlass
Armor
3 Smoke Cloak
1 Holomatter Projector
2 Scout Armor
Utilities
3 Point Position
Deck Stats
22 action cards
  12 regular action cards
  10 secret action cards
19 upgrade cards
  10 weapon cards
  6 armor cards
  3 utility cards

Sets Used In Deck
Wave 1: 6 cards
Wave 2: 3 cards
Wave 3: 14 cards
Wave 4: 16 cards
Wave 5: 16 cards
Battle Icons in Deck
3 icons on 3 cards (7%)
38 icons on 35 cards (85%)
1 icons on 1 cards (2%)
4 icons on 4 cards (10%)
15 icons on 15 cards (37%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
27%
15%
11%
6%
6%
5%
5%
Likelihood of Flipping
+2 Bonus Flip: 5%
Scoundrel's Blaster: 11%
Hold the Line: 5%
Holomatter Projector: 5%
AlphaLegend
Deck Traits: Autobot Leader Truck Melee Spaceship Ranged
40🂠 27★ in deck and 19🂠 2★ in sideboard Added by MikeMash62 Modified on May 15, '21
Sort by wave

Bots
Optimus Prime 13★
Battlefield Legend
Alpha Trion 11★
Cybertronian Sage

Stratagems
Heroic Spotlight 1★
Used with Autobots
Sideboard
1 Matrix of Leadership
3 Peace through Tyranny
3 Roll Out!
3 Security Checkpoint
3 Press the Advantage
2 Emp Wave 1★
2 Energy Pack
2 Ion Blaster of Optimus Prime
Actions
Regular Actions
3 Leap Into Battle
3 Supercharge
3 Vaporize
3 Brainstorm
3 Head-On Collision
3 Belligerence
3 Hand-to-Hand Combat
3 Last Stand
Secret Actions
2 Heroic Resolve 1★
Upgrades
Weapons
3 Grenade Launcher
3 Handheld Blaster
Armor
3 Holomatter Projector
3 Improvised Shield
Utilities
2 Matrix of Leadership
Deck Stats
26 action cards
  24 regular action cards
  2 secret action cards
14 upgrade cards
  6 weapon cards
  6 armor cards
  2 utility cards

Sets Used In Deck
Wave 1: 25 cards
Wave 2: 6 cards
Wave 3: 8 cards
Wave 4: 5 cards
Wave 5: 16 cards
Energon Edition: 2 cards
Battle Icons in Deck
17 icons on 14 cards (35%)
24 icons on 19 cards (48%)
3 icons on 3 cards (8%)
3 icons on 3 cards (8%)
3 icons on 3 cards (8%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
14%
9%
9%
8%
7%
5%
5%
Likelihood of Flipping
+2 Bonus Flip: 14%
Holomatter Projector: 17%