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Brainstorm
Set: Siege I
Number: 008
Common
0★
Action
B
X
X

You may play an Action. Then you may play another Action.
Relevant Rulings
Taken from the Aequitas FAQ
When do I use this ability?
You use it before the game begins. After you put the Brainstorm into your hand, you’ll shuffle the rest of your deck. Then you’ll draw the normal 3 cards at the start of the game. This means you’ll start the game with 4 cards in hand (Brainstorm plus the 3 you draw). You’ll still draw a card at the start of your first turn.
Source: Wave 2 and 3 FAQ
Assuming I want to use Brainstorm to play two more Actions, how do I order them?
First, choose your first Action. Carry out all its instructions and set it aside. Then choose your second Action and carry out its instructions. Note that you don’t have to choose the Actions ahead of time. For example, if your first Action lets you draw a card, and that card is an Action, you could play that Action as your second one.
Source: Wave 1 FAQ
This was written in Rules Roundup 10/11/19: “I play Brainstorm. Using my 2 actions, I play Ancient Wisdom first, then System Reboot. I draw Unleash Potential off of System Reboot, do I get to play it for free now? Both Brainstorm and Ancient Wisdom resolve “top to bottom”. When you play Brainstorm, then you play Ancient Wisdom, you must play Unleash Potential at that moment. In your case, you’ve moved past Ancient Wisdom and are continuing with Brainstorm, playing System Reboot. It’s now too late to play Unleash Potential with your previous Ancient Wisdom.” Would this rule also apply to Tech Research? You must play a Superior upgrade after playing Tech Research or else that Tech Research is not forfeit. Example: I play Brainstorm first, then I play Tech Research, then I play Medic. Can I play Superior Jetpack?
Superior upgrades only check to see if you have played Tech Research at some point previously in your turn. Therefore, there is no issue with playing other cards between Tech Research and a Superior upgrade.
Source: Rules Roundup 2019-10-25
I play Brainstorm. Using my 2 actions, I play Ancient Wisdom first, then System Reboot. I draw Unleash Potential off of System Reboot, do I get to play it for free now?
Both Brainstorm and Ancient Wisdom resolve “top to bottom”. When you play Brainstorm, then you play Ancient Wisdom, you must play Unleash Potential at that moment. In your case, you’ve moved past Ancient Wisdom and are continuing with Brainstorm, playing System Reboot. It’s now too late to play Unleash Potential with your previous Ancient Wisdom.
Source: Rules Roundup 2019-10-11
In a turn where I play Brainstorm, allowing for 2 more actions. I play I Still Function!, bringing Buzzsaw (Spy) from the KO Area, then I play Recover Cassette, putting Buzzsaw underneath Soundwave. Will that cancel out I Still Function!?
Yes, it will. Once Buzzsaw goes underneath Soundwave, all existing and/or pending game effects stop applying to him.
Source: Rules Roundup 2019-10-11
If I then swap all of those upgrades with Red Heat, I can then choose the order again. From this I play a Multi-Mission Gear and play a Brainstorm, do I need to finish prior triggers before Brainstorm, or can I still choose the order?
If you swap upgrades with Red Heat, you can have a lot of triggers, including another Cog trigger. You choose to resolve each of these triggers one at a time. If you choose Multi-Mission Gear’s trigger to play Brainstorm, you now must finish Brainstorm’s effect before continuing with your remaining triggers caused by Red Heat’s swap.
Source: Rules Roundup 2019-10-11
What occurs if I attack with Volcanicus the turn I combined while also playing Steamroll that same turn (assume I used a Brainstorm or Multi-Mission Tool on Divebomb) and flip enough Orange pips to KO the defender with Volcanicus' ability. Do I still calculate my total ATK damage to determine what (or if) Steamroll's damage would be?
In this case, Volcanicus has KO’d the defender before actually doing attack damage to it, so the attack will end with no attack damage dealt. Thus, Steamroll’s effect would not apply
Source: Rules Roundup 2019-03-15
I have Decepticon Shockwave in bot mode (untapped), and start by playing Brainstorm, then play Disruption to have the opponent scrap a card in hand, then Security Checkpoint and to have the opponent scrap 2 more cards. So a total of 3 cards were scrapped by 2 action cards. Would the opponent take 1 damage for each action card played (that made them scrap cards) or take 3 damage since the opponent scrapped 3 cards total?
The opponent would take 3 damage total.
Source: Rules Roundup 2019-02-01
If Optimus Prime - Battlefield Legend attacks in Bot Mode and you flip a New Designs, can it be used to put an upgrade on to one of my characters? Also is this the same if I flip a Brainstorm?
Yes to both!
Source: Rules Roundup 2019-RR-1
I have 4 cards in my hand and my opponent has Decepticon Shockwave in Bot mode. If they play Brainstorm > System Reboot > System Reboot, do I take 4 damage after each System Reboot or 8 damage after Brainstorm is resolved?
Shockwave’s ability will trigger a total of 8 times. Each of those abilities resolves separately, so essentially you have 8 damage counters to spread around as you wish.
Source: Rules Roundup 2019-11-22
Using the previous scenario, my character is Nightbird in alt mode. What is the timing there? Does the Decepticon Shockwave player take 1 damage each time an action hits the play area or after the Brainstorm resolves? I.E. My Nightbird is at full HP (11) and his Shockwave is at 3. Who wins?
Here's what happens. Your opponent starts to play Brainstorm, this causes Nightbird’s ability to trigger, but that effect doesn’t resolve immediately. Continuing to resolve Brainstorm, your opponent then plays System Reboot. Another Nightbird trigger happens, which, again, doesn’t resolve immediately. The System Reboot resolves, causing Shockwave to trigger four times. Continuing to resolve Brain Storm, your opponent then plays the second System Reboot. This causes another Nightbird trigger. The second System Reboot causes another four Shockwave triggers. Now that Brainstorm has resolved, we start resolving triggers, beginning with the ones that triggered most recently and working backwards. The four Shockwave triggers caused by the second System Reboot happen one at a time. Next, the Nightbird trigger caused by the second System Reboot happens. Next, the Shockwave triggers caused by the first System Reboot happens. Next, the Nightbird trigger caused by the first System Reboot happens. And finally, the Nightbird trigger caused by the Brain Storm happens. At any point, if resolving one of these triggers causes a player to KO their last character, that player loses the game. If Shockwave was at 3 and Nightbird was at 8 at the beginning of this sequence, Nightbird is going to lose.
Source: Rules Roundup 2019-11-22
Say I attack with Optimus Prime - Battlefield Legend with a Rapid Conversion in my hand and flip a Brainstorm for the attack. If I play the Brainstorm and play the Rapid Conversion from hand to target Optimus, am I able to play the action that he retrieves from the graveyard as the second action for Brainstorm?
No. You must fully resolve Brainstorm before the ability from his flip triggers.
Source: Rules Roundup 2019-02-18
Secret Actions say they scrap at the end of my opponent's turn. If I Brainstorm, Secret Action, Peace Through Tyranny, how long does the Secret Action stay out? Will it stay out for my second turn, until it is my opponent's turn, and then scrap at the end of their turn? Or do Secret Actions just scrap at the end of the following turn, so it would scrap at the end of my second turn?
It will stay out for your second turn and scrap at the end of your opponent's turn.
Source: Rules Roundup 2019-07-12
Does "outside the game" refer to the sideboard? The other question is if I play Brainstorm with Wave 3 Skywarp on the field, how do I proceed if I have 2 Defensive Formations at hand? Do I play the 1st Defensive Formation, draw a card and then play the 2nd Defensive Formation to draw a 2nd card? Or do I play the 1st defensive formation, then the 2nd, and then draw the 2 cards?
It can refer to your sideboard, however your “outside the game” cards do not have to be in your sideboard to be considered detectable by the game. In resolving the Brainstorm, you will play both Defensive Formations. Skywarp’s ability will trigger for each of them, but you won’t draw cards for the ability until you’ve finished resolving the Brainstorm.
Source: Rules Roundup 2019-08-09
When defending I reveal the secret action Bolster. I then proceed to play Multi-Mission Gear to play Brainstorm, in turn playing Battlefield Report and Defensive Formation. As these 2 have the same trigger condition as Bolster, am I able to reveal them now that Bolster has finished resolving?
In this scenario, it is too late to reveal them.
Source: Rules Roundup 2019-08-09
Regarding character triggers, the following scenario is Demolisher/Darkmount/Common Megatron all in bot mode. I play Brainstorm > Hunker Down > Rapid Conversion. Hunker Down flips all 3 to alt mode, then I play armors from the scrap pile if able. Once Hunker Down is complete, I play Rapid Conversion targeting Megatron to flip him into bot mode. Brainstorm is now resolved. Moving on to character triggers, would Demolisher’s ability now draw 1 or 2 cards? Would I be allowed to use Megatron’s flip ability?
In this scenario, Demolisher’s ability would draw 1 card and you would be able to use Megatron’s flip ability.
Source: Rules Roundup 2019-03-22
Let's say you have a team of combiners. And your opponent’s characters are all tapped out. You have one character untapped and all of your characters are in bot mode. I know you can’t use Inferno Breath in this instance because you wouldn’t be able to attack to end the turn. However, if you play Brainstorm and then play Inferno Breath, tapping your last character and then using the Brainstorm’s second effect to play and enigma and combine, is that a legal play?
In this scenario, you actually could play Inferno Breath because you can tap your last character. When it comes time to attack, if you have no untapped characters, your turn would end. If your opponent also has no untapped character, you would untap all characters as usual and your opponent’s turn would begin. If you play the enigma and combine your characters into a Combiner, the Combiner begins untapped, so it would be the character that attacks.
Source: Rules Roundup 2019-04-01
Would playing multiple instances of Steamroll in the same turn allow for damage, if it were high enough to KO the second character as well as the initial character that was knocked out, to carry over to a second or third target? For example: Brainstorm into two Steamrolls or play Steamroll and then flip Bumblebee - Trusted Lieutenant into alt-mode and play a second or even a third Steamroll (if Brainstorm was played first).
Playing more than one instance of Steamroll on the same character has no additional effect. The extra damage will carry over only once.
Source: Rules Roundup 2019-04-01
If I play Brainstorm, am I allowed to play the same action twice if I have 2 copies in my hand?
Yes.
Source: Rules Roundup 2019-04-01
Based on the fact that Special Ops Mission exists in conjunction with Brainstorm, does that mean you cannot play a Secret Action using a battle card effect (like those on Multi-Mission Gear or Brainstorm) unless it specifically says so?
Things that effect actions also effect secret actions, which are a subset of actions.
Source: Rules Roundup 2019-04-26
Would like to check with you during situation of Brainstorm being used, the other 2 actions after Brainstorm are Ancient Wisdom and Leap of Faith. While flipping for Leap of Faith, I somehow manage to flip 2 Unleash Potentials. Does that mean that I get to bring back two 1-star cards outside the game I owned?
Yes, if you played the Ancient Wisdom first.
Source: Rules Roundup 2019-03-08
If I start my game with Wave 1 Dinobot Sludge and Wave 2 Grimlock and Dinobot Swoop. After I was able to bring the rest of my Wave 2 Dinobots into the KO area, Grimlock is KO’d and Dinobot Sludge was the only card left on my battlefield in bot mode. On my turn, I played the Dinobot Enigma and then flipped Dinobot Sludge to take all of his damage, was this correct? Also, what if I had played a Brainstorm then an I Still Function! and then a Dinobot Enigma after which I would flip Dinobot Sludge? Is that a better scenario?
In your first scenario, Volcanicus appears on the battlefield with 55 damage counters on him. In your second scenario, you can I Still Function! one of the five Dinobots and then use the Dinobot Engima to form Volcanicus. Volcanicus will have 54 damage counters on him (because of the 1 damage ISF! repairs). No matter what, he will be KO’d at the end of the turn, so repairing him with Dinobot Sludge probably won’t do a lot.
Source: Rules Roundup 2019-05-28
Does the I Still Function! + Dreadwing rule apply generally to Combiners or is it specific to Dreadwing’s method of Combination? Suppose I control Dinobot Sludge - Mighty Stomper and have the five Dinobot components in my KO Area. Can I Brainstorm+ I Still Function! + Dinobot Enigma and expect to keep Volcanicus at the end of the turn?
The same ruling applies. If you I Still Function! One of the Dinobots and then play Dinobot Enigma, at the end of your turn, Volcanicus will be KO’d.
Source: Rules Roundup 2019-02-28
When I play Brainstorm, Heat of Battle, then the Combiner Enigma, do all of my combiners get the BOLD 3 so therefore my Combined Combiner gets all of the BOLD stacked?
“Sadly, yes.” - Rules Master Matt Tabak.
Source: Rules Roundup 2019-06-07
How does Brainstorm work, exactly? Do I play the two actions from my hand immediately, then resolve them, or do I resolve the first action before playing and resolving the second action? What if a character's trigger happens between actions, such as Wave 1 Thundercracker? Are triggers resolved before or after the action that triggers them?
You play one action from your hand, then you play the second, then resolve the triggers caused by those actions.
Source: Rules Roundup 2019-07-29
I have a team of all Autobots, including Captain Wheeljack in bot mode. I play Brainstorm, and as the first action, play Confidence. Do I play my second action for Brainstorm now, or do I resolve Confidence first and play an action via Confidence? Either way, this will trigger Captain Wheeljack’s "When you play your third action" ability. Do I draw the card for that immediately, or do I wait until all the actions played via Confidence and Brainstorm have resolved?
Finish Confidence first (including possibly playing another action), then play your second action for Brainstorm. After that’s done, all abilities that triggered while Brainstorm was resolving happen in an order of your choosing.
Source: Rules Roundup 2019-07-29
If I play Brainstorm into 2 Overwhelming Advantages and meet all the requirements, can I do 15 damage to 2 different enemies? Or must they target the same character?
Each Overwhelming Advantage is separate, so they can do damage to different characters.
Source: Rules Roundup 2019-11-08
I play Brainstorm, then Ancient Wisdom and System Reboot. My new hand is Multi-Mission Gear, Brainstorm, and 2 Unleashed Potential. Can I play Mutli-Mission Gear, then Brainstorm, and then both Unleashed Potentials?
Let’s walk through this whole play. You play Brainstorm and your first action is Ancient Wisdom. Ancient Wisdom has you scrap the top two cards of your deck and put an Action and/or Upgrade from among the scrapped cards into your hand. At this point, you can play Unleash Potential, if it’s in your hand. Let’s say you do. You get a card with 1 star from outside the game and put it into your hand. This may not be a great idea, because you then play the second action from Brainstorm, which is System Reboot. You scrap your hand (including that fancy star card you just snagged) and draw 4 cards. But instead, let’s say you don’t play Unleash Potential. That brings you to the end of Ancient Wisdom and now you System Reboot just as above. In either case, your new hand is Multi-Mission Gear, Brainstorm, and 2 Unleash Potentials. You’ve already played an Action this turn, so we’re guessing you’ll now play Multi-Mission Gear. This allows you to play an Action such as Brainstorm. Brainstorm will allow you to play 2 Unleash Potentials. You played Ancient Wisdom earlier in your turn, so you can get two 1-star cards from outside the game.
Source: Rules Roundup 2019-11-08
Recent Decks Using This Card
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41🂠 25★ in deck and 0🂠 0★ in sideboard Added by g3holliday Modified on Jun 5, '22
Sort by wave

Bots
Flamewar 5★
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Raider Caliburst 6★
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Sideboard
None
Actions
Regular Actions
2 Medic!
1 Brainstorm
1 Calculated Strike
2 Pep Talk
2 Quartermaster
1 Repurpose
2 Open Agenda
3 Die Autobots!
Secret Actions
3 Tetrinite Micro-Lining
Upgrades
Weapons
2 Grenade Launcher
2 Piercing Blaster
2 Scoundrel's Blaster
1 Erratic Cannon
2 Handheld Blaster
1 Trithyllium Drill
Armor
1 Force Field
1 Ghost Shield
2 Improvised Shield
2 Polarity Gauntlet
Utilities
3 Data Pad
1 Heroism
2 Minor Medic Kit
1 Brass Knuckles
1 Spiked Bracelet
Deck Stats
17 action cards
  14 regular action cards
  3 secret action cards
  0 rolling action cards
24 upgrade cards
  10 weapon cards
  6 armor cards
  8 utility cards

Sets Used In Deck
Wave 1: 12 cards
Wave 2: 2 cards
Wave 3: 7 cards
Wave 4: 5 cards
Wave 5: 8 cards
BFA: World|Strike: 7 cards
TROP: Phase 1: 4 cards
Battle Icons in Deck
9 icons on 7 cards (17%)
22 icons on 20 cards (49%)
8 icons on 8 cards (20%)
2 icons on 2 cards (5%)
6 icons on 4 cards (10%)
2 icons on 2 cards (5%)
Battle Simulator
Set Tough/Bold:
14%
10%
4%
4%
4%
4%
4%
Likelihood of Flipping
+2 Bonus Flip: 35%
Scoundrel's Blaster: 13%
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Deck Traits: Autobot Truck Ranged Car Melee Specialist
40🂠 25★ in deck and 0🂠 0★ in sideboard Added by g3holliday Modified on May 12, '22
Sort by wave

Bots
Captain Ironhide 9★
Infantry • Bodyguard
Private Red Alert 7★
Medical • Medic
Specialist Ratchet 8★
Engineering • Rescue & Repair

Sideboard
None
Actions
Regular Actions
2 Brainstorm
2 Device Virus
1 Fuel Cache 1★
3 Medic!
3 Pep Talk
1 Repurpose
3 Diagnosis
1 Squish them like Bugs
Secret Actions
1 Bolster
1 Hidden Fortification
3 Sabotaged Armaments
1 Temporal Quagmire
Upgrades
Weapons
2 Anticipation Engine
2 Battering Ram
Armor
1 Covert Armor
3 Force Field
2 Point-Defense System
1 Reflex Circuits
2 Sturdy Armor
Utilities
1 Erratic Energy Grenade
3 Metal Detector
1 W-5 Gyro Blaster
Deck Stats
22 action cards
  16 regular action cards
  6 secret action cards
  0 rolling action cards
18 upgrade cards
  4 weapon cards
  9 armor cards
  5 utility cards

Sets Used In Deck
Wave 3: 38 cards
Wave 4: 4 cards
Wave 5: 1 cards
Battle Icons in Deck
3 icons on 3 cards (8%)
16 icons on 16 cards (40%)
9 icons on 9 cards (23%)
7 icons on 7 cards (18%)
9 icons on 9 cards (23%)
5 icons on 5 cards (13%)
Battle Simulator
Set Tough/Bold:
9%
7%
7%
7%
5%
4%
3%
Likelihood of Flipping
+2 Bonus Flip: 39%
Covert Armor: 7%
Metal Detector: 22%
Reflex Circuits: 7%
Sturdy Armor: 14%
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40🂠 25★ in deck and 0🂠 0★ in sideboard Added by g3holliday Modified on May 12, '22
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Bots
Raider Triggerhappy 8★
Air Force • Gunner
Raider Caliburst 6★
Air Force • Weapons
Raider Spinister 11★
Infantry • Aerial Assault

Sideboard
None
Actions
Regular Actions
1 Bad Attitude
1 Marksmanship
2 Swindled
2 Reclaim
1 Brainstorm
1 Frag Toss
1 Quartermaster
1 Two-Pronged Attack
2 Energy Transfer
2 Lock on Target
Secret Actions
1 Battlefield Report
1 Backfire
1 End Hostilities
1 Temporal Quagmire
Upgrades
Weapons
1 Flamethrower
2 Grenade Launcher
1 Piercing Blaster
3 Scoundrel's Blaster
1 RR Disruptor Blade
1 Multi-Missile Pod
1 Sturdy Javelin
Armor
2 Cooling Vents
3 Improvised Shield
1 Emergency Defense Field
1 Force Field
1 Point-Defense System
1 Increased Durability
1 Ghost Shield
Utilities
1 Crash Landing
1 Acute Reflexes
Deck Stats
18 action cards
  14 regular action cards
  4 secret action cards
  0 rolling action cards
22 upgrade cards
  10 weapon cards
  10 armor cards
  2 utility cards

Sets Used In Deck
Wave 1: 4 cards
Wave 2: 13 cards
Wave 2A: 2 cards
Wave 3: 10 cards
Wave 4: 9 cards
Wave 5: 5 cards
Battle Icons in Deck
17 icons on 14 cards (35%)
13 icons on 13 cards (33%)
6 icons on 6 cards (15%)
3 icons on 3 cards (8%)
3 icons on 3 cards (8%)
4 icons on 4 cards (10%)
Battle Simulator
Set Tough/Bold:
14%
7%
6%
5%
5%
5%
5%
Likelihood of Flipping
+2 Bonus Flip: 27%
Scoundrel's Blaster: 20%
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Bots
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Private Top Shot 4★
Artillery • Patrol Leader
Captain Impactor 7★
Special Ops • Wrecker
Private Sidetrack 4★
Battle Patrol • Demolitions
Private Sunrunner 5★
Battle Patrol • Air Defense

Sideboard
None
Actions
Regular Actions
1 Backup Plan
3 Hunker Down
3 Confidence
1 Marksmanship
2 Press the Advantage
2 Steamroll
1 Brainstorm
2 Diagnosis
1 Daring Escape
1 High Five
3 Mission Briefing
Upgrades
Weapons
1 Flamethrower
1 Noble's Blaster
1 RR Disruptor Blade
2 Erratic Cannon
Armor
3 Improvised Shield
1 Reflex Circuits
3 Composite Armor
1 Increased Durability
1 Ghost Shield
Utilities
1 W-5 Gyro Blaster
3 Immersed In Shadow
2 Minor Medic Kit
Deck Stats
20 action cards
  20 regular action cards
  0 secret action cards
  0 rolling action cards
20 upgrade cards
  5 weapon cards
  9 armor cards
  6 utility cards

Sets Used In Deck
Wave 1: 5 cards
Wave 2: 12 cards
Wave 3: 8 cards
Wave 4: 15 cards
Wave 5: 5 cards
Battle Icons in Deck
21 icons on 18 cards (45%)
8 icons on 8 cards (20%)
6 icons on 6 cards (15%)
9 icons on 9 cards (23%)
12 icons on 10 cards (25%)
3 icons on 3 cards (8%)
Battle Simulator
Set Tough/Bold:
7%
5%
4%
4%
3%
3%
3%
Likelihood of Flipping
+2 Bonus Flip: 27%
Noble's Blaster: 6%
Press the Advantage: 12%
Reflex Circuits: 6%
Daring Escape: 7%
High Five: 7%
Mission Briefing: 19%
50 Star Supernova (Weapons)
Deck Traits: Decepticon Weaponizer Specialist Leader Tank Ranged Helicopter
128🂠 52★ in deck and 0🂠 0★ in sideboard Added by JoltTRH Modified on May 10, '22
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Bots
Scorpulator 4★
Desert Rose
Megatron 13★
Living Weapon
Raider Spinister 11★
Infantry • Aerial Assault
Megatron 8★
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Stratagems
More Guns 1★
Used with Weaponizer
Villainous Spotlight 1★
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Such Heroic Nonsense 1★
Used with Megatron, Living Weapon
King of Pain 4★
Used with Scorpulator, Desert Rose
This Shall Be Your Ship 2★
Used with Leaders
Sideboard
None
Out of Game
Q-PTP Aculear Scope 0★
Weapon
Q-RTR Arachnoid Array 0★
Utility
Actions
Regular Actions
3 Emergency Maintenance
3 New Designs
3 Peace through Tyranny
3 Repair Bay
3 Salvage for Parts
3 Leap of Faith 1★
3 Marksmanship
3 Swindled
3 Brainstorm
3 Callous Leadership
3 Quartermaster
3 New Orders
3 Overwhelming Advantage
3 Spoils of War
3 Valiant Effort
3 Must Die Sometime
3 Mad Science
3 Knack
3 Optimize
2 Armor Piercing Munitions
Secret Actions
3 Reactive Thrusters
Rolling Actions
3 Bracing Up
3 Revving Up
Upgrades
Weapons
3 Energon Axe
3 Fusion Cannon of Megatron
3 Crude Club
3 Energon Mace
3 Junk Cannon
3 Master Sword
3 Vamparc Ribbon
3 Particle Beam Cannon 1★
3 Enhanced Fusion Cannon
3 Trithyllium Drill
Armor
3 Cooling Vents
3 Increased Durability
3 Medic's Protective Field
3 Terrifying Resilience
3 Ambition
3 Untiring Parma Shield
Utilities
3 Energy Pack
3 Shoulder Holster
3 Cityspeaker's Blessing
3 Thermal Sealant
Deck Stats
68 action cards
  59 regular action cards
  3 secret action cards
  6 rolling action cards
60 upgrade cards
  30 weapon cards
  18 armor cards
  12 utility cards

Sets Used In Deck
Wave 1: 22 cards
Wave 2: 12 cards
Wave 3: 12 cards
Wave 4: 22 cards
Wave 5: 11 cards
ATP-1: 1 cards
ATP-3: 3 cards
ATP-5: 6 cards
ATP-6: 3 cards
Ark 1: 8 cards
BFA: World|Strike: 3 cards
BFB: Waste|Land [BETA]: 17 cards
TROP: Phase 1: 8 cards
Primus Pack 2: 12 cards
Battle Icons in Deck
48 icons on 45 cards (35%)
50 icons on 50 cards (39%)
18 icons on 18 cards (14%)
33 icons on 30 cards (23%)
24 icons on 24 cards (19%)
3 icons on 3 cards (2%)
Battle Simulator
Set Tough/Bold:
11%
7%
7%
5%
4%
4%
3%
Likelihood of Flipping
+2 Bonus Flip: 26%
Overwhelming Advantage: 6%
Vamparc Ribbon: 6%
Must Die Sometime: 5%
Mad Science: 6%
Knack: 6%
Thermal Sealant: 6%
Bracing Up: 6%
Reactive Thrusters: 6%
Revving Up: 6%
Enhanced Fusion Cannon: 6%
T1 Lost In Shockwave
Deck Traits: Decepticon Motorcycle Specialist Leader Spaceship Herald
40🂠 25★ in deck and 5🂠 10★ in sideboard Added by Palmer Modified on Apr 5, '22
Sort by wave

Bots
Flamewar 5★
Veteran Decepticon
Major Shockwave 14★
Applied Sciences • Scientist
Scourge 5★
Implacable Tracker

Stratagems
Lost In Research 1★
Used with Specialist
Sideboard
Doubledealer 10★
Loyal To None
3 Stable Cover
2 Holomatter Projector
Actions
Regular Actions
3 Leap Into Battle
3 The Bigger They Are
1 Reclaim
1 Brainstorm
3 Unconventional Flying Object
3 War of Attrition
1 Catch Off-Guard
3 Reverse Engineer
Secret Actions
3 Sabotaged Armaments
3 Downfall Protocol
Upgrades
Weapons
2 Scoundrel's Blaster
3 LV Gamma-Disruptor Launcher
3 Energon Mace
3 Handheld Blaster
Armor
2 Sturdy Armor
Utilities
3 W-5 Gyro Blaster
Deck Stats
24 action cards
  18 regular action cards
  6 secret action cards
  0 rolling action cards
16 upgrade cards
  11 weapon cards
  2 armor cards
  3 utility cards

Sets Used In Deck
Wave 1: 7 cards
Wave 2: 2 cards
Wave 2A: 1 cards
Wave 3: 13 cards
Wave 4: 9 cards
Wave 5: 8 cards
ATP-2: 1 cards
ATP-4: 1 cards
ATP-5: 7 cards
ATP-6: 1 cards
Battle Icons in Deck
0 icons on 0 cards (0%)
37 icons on 34 cards (85%)
3 icons on 3 cards (8%)
10 icons on 10 cards (25%)
3 icons on 3 cards (8%)
3 icons on 3 cards (8%)
Battle Simulator
Set Tough/Bold:
28%
19%
8%
8%
8%
3%
3%
Likelihood of Flipping
+2 Bonus Flip: 14%
Scoundrel's Blaster: 11%
Sturdy Armor: 12%
War of Attrition: 17%
Reverse Engineer: 16%
Fullcon Percy
Deck Traits: Decepticon Autobot Ranged Helicopter Wrecker Specialist
40🂠 26★ in deck and 10🂠 0★ in sideboard Added by Palmer Modified on Mar 6, '22
Sort by wave

Bots
Brisko 2★
Parsec 1★
Starscream 8★
Fiendish Ingrate
Autobot Highbrow 7★
Agent of Justice
Perceptor 8★
Precise Sniper

Sideboard
1 Espionage
3 Force Field
3 End Hostilities
1 Holomatter Projector
1 Spy Satellite Uplink
1 Reflector Cell
Actions
Regular Actions
3 The Bigger They Are
2 Espionage
1 Brainstorm
3 Steady Shot
3 Showing Off
3 Scouting Mission
1 Catch Off-Guard
Secret Actions
3 Sabotaged Armaments
3 Despite Any Difficulty
Upgrades
Weapons
3 Energon Axe
2 Noble's Blaster
2 Scoundrel's Blaster
3 Fusion Borer
3 Handheld Blaster
Armor
2 Guardian Shell
Utilities
3 Point Position
Deck Stats
22 action cards
  16 regular action cards
  6 secret action cards
  0 rolling action cards
18 upgrade cards
  13 weapon cards
  2 armor cards
  3 utility cards

Sets Used In Deck
Wave 1: 6 cards
Wave 2: 7 cards
Wave 3: 7 cards
Wave 4: 9 cards
Wave 5: 17 cards
ATP-2: 1 cards
ATP-3: 3 cards
ATP-4: 2 cards
ATP-5: 3 cards
Battle Icons in Deck
0 icons on 0 cards (0%)
35 icons on 32 cards (80%)
2 icons on 2 cards (5%)
6 icons on 6 cards (15%)
15 icons on 15 cards (38%)
3 icons on 3 cards (8%)
Battle Simulator
Set Tough/Bold:
22%
10%
7%
7%
7%
5%
5%
Likelihood of Flipping
+2 Bonus Flip: 10%
Espionage: 11%
Noble's Blaster: 10%
Scoundrel's Blaster: 12%
Major Shockwave - Classic (COPY)
Deck Traits: Decepticon Motorcycle Specialist Leader Spaceship Car Ranged
42🂠 25★ in deck and 0🂠 0★ in sideboard Added by ATP - Jason Modified on Mar 2, '22
Sort by wave

Bots
Flamewar 5★
Veteran Decepticon
Major Shockwave 14★
Applied Sciences • Scientist
Nightracer 5★
Gunner

Stratagems
Rough And Tumble 1★
Used with Flamewar, Veteran Decepticon
Sideboard
None
Actions
Regular Actions
3 Leap Into Battle
3 The Bigger They Are
1 Espionage
1 Reclaim
1 Brainstorm
2 Unconventional Flying Object
1 Catch Off-Guard
1 Valiant Effort
1 Reverse Engineer
1 Will Of The Protocols
Secret Actions
2 Hidden Fortification
2 Sabotaged Armaments
1 Hold the Line
2 Despite Any Difficulty
1 Downfall Protocol
Upgrades
Weapons
1 Energon Axe
2 Scoundrel's Blaster
3 LV Gamma-Disruptor Launcher
1 Energon Mace
3 Handheld Blaster
Armor
1 Bashing Shield
1 Sturdy Armor
1 Holomatter Projector
Utilities
2 Field Communicator
1 Energy Pack
1 Spy Satellite Uplink
2 Reflector Cell
Deck Stats
23 action cards
  15 regular action cards
  8 secret action cards
  0 rolling action cards
19 upgrade cards
  10 weapon cards
  3 armor cards
  6 utility cards

Sets Used In Deck
Wave 1: 8 cards
Wave 2: 6 cards
Wave 2A: 1 cards
Wave 3: 9 cards
Wave 4: 4 cards
Wave 5: 8 cards
ATP-2: 1 cards
ATP-3: 3 cards
ATP-4: 2 cards
ATP-5: 4 cards
Battle Icons in Deck
2 icons on 2 cards (5%)
35 icons on 32 cards (76%)
6 icons on 6 cards (14%)
9 icons on 9 cards (21%)
4 icons on 4 cards (10%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
29%
8%
8%
8%
3%
3%
3%
Likelihood of Flipping
+2 Bonus Flip: 28%
Bashing Shield: 6%
Espionage: 6%
Scoundrel's Blaster: 13%
Sturdy Armor: 5%
Hold the Line: 6%
Holomatter Projector: 6%
Spy Satellite Uplink: 6%
Reverse Engineer: 6%
Fullcon 3 Heads
Deck Traits: Decepticon Beast Melee Autobot Helicopter Ranged Wrecker Specialist
40🂠 26★ in deck and 0🂠 0★ in sideboard Added by Palmer Modified on Mar 1, '22
Sort by wave

Bots
Brisko 2★
Fangry 6★
Sky Tracker
Parsec 1★
Infinitus 2★
Autobot Highbrow 7★
Agent of Justice
Perceptor 8★
Precise Sniper

Sideboard
None
Actions
Regular Actions
3 The Bigger They Are
2 Brainstorm
3 Steady Shot
3 Showing Off
1 Catch Off-Guard
Secret Actions
3 Sabotaged Armaments
2 Step Forward
3 Despite Any Difficulty
Upgrades
Weapons
3 Energon Axe
3 Noble's Blaster
2 Scoundrel's Blaster
3 Fusion Borer
3 Handheld Blaster
Armor
3 Guardian Shell
Utilities
1 Enhanced Power Cell
2 Reflector Cell
Deck Stats
20 action cards
  12 regular action cards
  8 secret action cards
  0 rolling action cards
20 upgrade cards
  14 weapon cards
  3 armor cards
  3 utility cards

Sets Used In Deck
Wave 1: 6 cards
Wave 2: 5 cards
Wave 3: 5 cards
Wave 4: 8 cards
Wave 5: 11 cards
ATP-2: 1 cards
ATP-3: 3 cards
ATP-4: 3 cards
ATP-5: 4 cards
Battle Icons in Deck
0 icons on 0 cards (0%)
36 icons on 33 cards (83%)
0 icons on 0 cards (0%)
5 icons on 5 cards (13%)
10 icons on 10 cards (25%)
3 icons on 3 cards (8%)
Battle Simulator
Set Tough/Bold:
21%
16%
12%
10%
8%
8%
4%
Likelihood of Flipping
+2 Bonus Flip: 0%
Noble's Blaster: 15%
Scoundrel's Blaster: 10%
Major Shockwave - Classic
Deck Traits: Decepticon Motorcycle Specialist Leader Spaceship Car Ranged
42🂠 25★ in deck and 0🂠 0★ in sideboard Added by Christian Young Modified on Feb 27, '22
Sort by wave

Bots
Flamewar 5★
Veteran Decepticon
Major Shockwave 14★
Applied Sciences • Scientist
Nightracer 5★
Gunner

Stratagems
Rough And Tumble 1★
Used with Flamewar, Veteran Decepticon
Sideboard
None
Actions
Regular Actions
3 Leap Into Battle
3 The Bigger They Are
1 Espionage
1 Reclaim
1 Brainstorm
2 Unconventional Flying Object
1 Catch Off-Guard
1 Valiant Effort
1 Reverse Engineer
1 Will Of The Protocols
Secret Actions
2 Hidden Fortification
2 Sabotaged Armaments
1 Hold the Line
2 Despite Any Difficulty
1 Downfall Protocol
Upgrades
Weapons
1 Energon Axe
2 Scoundrel's Blaster
3 LV Gamma-Disruptor Launcher
1 Energon Mace
3 Handheld Blaster
Armor
1 Bashing Shield
1 Sturdy Armor
1 Holomatter Projector
Utilities
2 Field Communicator
1 Energy Pack
1 Spy Satellite Uplink
2 Reflector Cell
Deck Stats
23 action cards
  15 regular action cards
  8 secret action cards
  0 rolling action cards
19 upgrade cards
  10 weapon cards
  3 armor cards
  6 utility cards

Sets Used In Deck
Wave 1: 8 cards
Wave 2: 6 cards
Wave 2A: 1 cards
Wave 3: 9 cards
Wave 4: 4 cards
Wave 5: 8 cards
ATP-2: 1 cards
ATP-3: 3 cards
ATP-4: 2 cards
ATP-5: 4 cards
Battle Icons in Deck
2 icons on 2 cards (5%)
35 icons on 32 cards (76%)
6 icons on 6 cards (14%)
9 icons on 9 cards (21%)
4 icons on 4 cards (10%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
29%
8%
8%
8%
3%
3%
3%
Likelihood of Flipping
+2 Bonus Flip: 27%
Bashing Shield: 6%
Espionage: 7%
Scoundrel's Blaster: 12%
Sturdy Armor: 6%
Hold the Line: 6%
Holomatter Projector: 6%
Spy Satellite Uplink: 7%
Reverse Engineer: 6%