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All-Out Attack
Set: 2018 Convention Pack
Number: 001
Rarity: Rare

Each of your untapped characters can attack this turn.
Relevant Rulings
Taken from the Aequitas FAQ
Which promo cards are permitted in Constructed tournaments?
P1: Bumblebee - Electrum Warrior P2: Omega Supreme - Autobot Defense Base P3: Private Smashdown P4: Flamewar - Veteran Decepticon (Gold Foil Variant) P5: Bumblebee - Trusted Lieutenant (Gold Foil Variant) P6: Private Red Alert - Medic (Gold Foil Variant) P7: Nightbird - Enigmatic Agent P8: Raider Runamuck - Infantry Soldier (Gold Foil Variant) P9: Raider Runabout - Infantry Soldier (Gold Foil Variant) P10: Raider Road Hugger - Infantry Tactics (Gold Foil Variant) P11: All-Out Attack (Energon Edition Foil Variant) P12: Tandem Targeting System (Energon Edition Foil Variant)
Source: Tournament FAQ
I have 2 untapped cars and a Wave 2 Bumblebee tapped in bot mode. I play Ready for Action untapping him. I then flip him, triggering his mode ability and I play All-Out Attack allowing all my character to attack this turn as they are now all untapped prior me playing All-Out Attack (AOA). I put Anticipation Engine on one of my characters. I then attack with Bee first (tapping him), my 2nd character (tapping him), and finally the last character with Anticipation Engine (AE) which then taps him. AE triggers and I get Start Your Engines (SYE). I untap that last character with AE. Seeing how AOA was played during a time where all my characters were untapped, does that last character get to attack again since it was untapped with SYE post AOA being played?
If the opponent has no untapped characters, you will attack again with the last character. If the opponent has at least one untapped character, you cannot attack again with the last character. All Out Attack allows one attack with each of your untapped characters at the time you play it.
Source: Rules Roundup 2019-09-20
If Cornered! were played on an Autobot Mirage, allowing a player to play an action during their opponent's turn, and they played an All-Out Attack; could they attack with all of their characters during their opponent's turn?
No. A player cannot attack during an opponent’s turn.
Source: Rules Roundup 2019-02-01
I would like to ask a question regarding the effects of the All-Out Attack. It says that all Transformers can attack, but does it only attack tapped characters or both tapped and untapped characters? There are cases where in situational events like brave or stealth, etc. happen. The purpose of this is to settle local disputes in a local event, so I would like to have it explained to not be falsely exploited.
We usually only settle regional disputes and larger, but we’ll make an exception here. The only thing All-Out Attack does is allow each of your characters to attack during the turn rather than the usual one character. It doesn’t change any other rule about what characters can or cannot attack or which opposing characters can or cannot be attacked. Your tapped characters still cannot attack, and Brave and Stealth still apply.
Source: Rules Roundup 2019-06-28
Regarding All-Out Attack. Scenario: Bumblebee-TL tapped in bot mode, Prowl-MS and Cliffjumper-RW untapped in car mode. I play All-Out Attack. Cliffjumper attacks and uses Anticipation Engine to trigger a Start Your Engines. Bee flips to car mode, Prowl is irrelevant, Cliffjumper untaps. Using Bee's extra action via flip to alt mode, I play Ready for Action to untap Bee. Cliffjumper finishes his attack. All 3 cars are now untapped. Am I free to attack again with Cliffjumper? Am I free to attack with Bee? Am I free to end my attacks when I choose because of AoA?
All-Out Attack says “Each of your untapped Transformers (Editor’s Note: Characters) can attack this turn.” At the time you play All-Out Attack, check which of your characters are untapped. Those characters are allowed to attack this turn, in sequence. They are not, however, required to attack. They can’t attack a second time unless your opponent is tapped out. As usual, you still must attack with at least one character during your turn if you are able.
Source: Rules Roundup 2019-09-06
My opponent has attacked me, and I reveal the Secret Action Bolster. I use Bolster to attach a Multi-Mission Gear to a Specialist. I then use the Action granted by Multi-Mission Gear to play All-Out Attack. World implodes, right?
Your characters can never attack on your opponent’s turn, even if a card seems to say otherwise. Same rules apply even in the event of a galactic implosion and resulting gravitational chaos.
Source: Rules Roundup 2019-07-29
This card has errata in 1.1. This errata was issued by the Aequitas rulings committee.
Source: BFA World|Strike:Wave 1 FAQ
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Regular Actions
3 Peace through Tyranny
2 Ramming Speed
2 All-Out Attack
3 Rock Toss
1 Designated Target
3 Fight For Position
2 New Orders
3 Wedge Formation
Secret Actions
3 Swerve
3 Grenade Launcher
3 Power Punch
3 Combat Dagger
1 Bashing Shield
3 Improvised Shield
3 Force Field
1 Matrix of Leadership
1 Pocket Processor
Deck Stats
22 action cards
  19 regular action cards
  3 secret action cards
18 upgrade cards
  9 weapon cards
  7 armor cards
  2 utility cards

Sets Used In Deck
Wave 1: 10 cards
Wave 1C: 2 cards
Wave 2: 7 cards
Wave 3: 11 cards
Wave 4: 15 cards
Battle Icons in Deck
36 icons on 30 cards (75%)
1 icons on 1 cards (3%)
6 icons on 6 cards (15%)
5 icons on 5 cards (13%)
19 icons on 18 cards (45%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
Likelihood of Flipping
+2 Bonus Flip: 28%
Bashing Shield: 7%
Pocket Processor: 7%
Wedge Formation: 19%
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Acid Storm 6★
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1 Aerial Recon
1 Battle Ready
2 Grenade Launcher
1 Improvised Shield
1 Incoming Transmission
1 Rapid Ascent
1 Rapid Conversion
1 Scrapper Gauntlets
1 Erratic Lightning
1 Mining Pick
1 Mounted Missiles 1★
1 Reckless Charge
1 Scrounge
1 Basic Combat Protocol
1 Bolster
1 Dampening Field
1 Defensive Formation
1 Reactive Armor
Regular Actions
1 Incoming Transmission
2 New Designs
3 Peace through Tyranny
2 Ramming Speed
1 Repair Bay
3 Supercharge
1 System Reboot
2 Treasure Hunt
1 All-Out Attack
1 Escape Route
1 Espionage
1 Reckless Charge
1 Two-Pronged Attack
2 Flamethrower
1 Null-Ray of Starscream
1 Enforcement Batons
1 Erratic Lightning
3 Power Punch
3 Force Field
2 Improvised Shield
1 Scrapper Gauntlets
2 Bashing Shield
2 Cooling Vents
1 Crushing Size
2 Energy Pack
Deck Stats
20 action cards
  20 regular action cards
  0 secret action cards
21 upgrade cards
  8 weapon cards
  10 armor cards
  3 utility cards

Sets Used In Deck
Wave 1: 37 cards
Wave 1C: 1 cards
Wave 2: 20 cards
Wave 3: 10 cards
Battle Icons in Deck
39 icons on 34 cards (83%)
0 icons on 0 cards (0%)
7 icons on 7 cards (17%)
5 icons on 5 cards (12%)
0 icons on 0 cards (0%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
Likelihood of Flipping
+2 Bonus Flip: 31%
Bashing Shield: 12%
Enforcement Batons: 6%
Escape Route: 6%
Espionage: 6%