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Force Field
Set: Wave 1
Number: 031
Rarity: Common
Armor Upgrade
W
X
X


If the upgraded character would take 5 or more attack damage 🠪 Instead scrap this card andthe upgraded character takes 4 damage.
Relevant Rulings
Taken from the Aequitas FAQ
When do I use this ability?
You use it before the game begins. You’ll put Force Field onto Private Trailbreaker, then shuffle the rest of your deck and draw 3 cards for your opening hand.
Source: Wave 2 and 3 FAQ
Does Force Field work against damage done by a character with Pierce?
Yes. Even if the attacker has Pierce 5 or more, Force Field will make sure the Upgraded character takes only 4 damage.
Source: Wave 1 FAQ
Let’s say the Upgraded character also has Heroism. If another character would take 5 or more attack damage, what happens?
The damage that would be done to the defender is instead done to the character with Heroism and Force Field. That damage is still attack damage, so 4 damage is done to the Upgraded character instead.
Source: Wave 1 FAQ
The opponent had an Optimus Prime - Battlefield Legend with an Anticipation Engine and attacked my Ramhorn. I had a Force Field in hand and was ready to play my white armor, when he flipped a Security Checkpoint with Anticipation Engine. Do I still get to play the Force Field in this situation or does the Checkpoint get rid of the Force Field before I play it?
Because attack triggers will resolve before defense triggers, in this scenario Security Checkpoint will get rid of your Force Field before you can play it.
Source: Rules Roundup 2019-09-20
Megatron - Decepticon Leader in bot mode has a total of Pierce 6 due to his ability and the upgrade equipped (Crushing Threads) and attacks with a total of 5 regular attack damage. Prowl has (Force Field) equipped and defends for a total of 2 because no blue pips were revealed. Force Field does not trigger because the attack damage did not exceed the 5 and higher damage limit. Is this right? Does he take 3 regular damage or 6 pierce damage?
Because Megatron has Pierce 6, he would do 5 attack damage (remember that attack damage can’t be higher than the character’s attack, even with pierce). This causes the Force Field to trigger, so instead, he’ll do 4 damage and the Force Field will be scrapped.
Source: Rules Roundup 2019-03-15
Force Field states "if the upgraded character would take 5 or more attack damage - instead scrap this card and the upgraded character takes 4 attack damage." What happens when the target received 4 or fewer attack damage? Do they take that damage and keep Force Field equipped until 5 attack damage is received or does it still get scrapped even if you have only taken 3 attack damage?
Force Field will not be scrapped if you take 4 or fewer attack damage on one attack, and it does not remember previous attacks, even in the same turn.
Source: Rules Roundup 2019-RR-1
What checks first when you have a Force Field on Jazz in Alt Mode? Would Jazz's ability reduce his damage to 2, or would Force Field reduce to it 4 and then Jazz's ability would reduce to 2 if he flips white pips?
Jazz’s ability would keep him from ever taking more than 2 damage, so Force Field would not trigger.
Source: Rules Roundup 2019-02-18
Okay, so you've stated in the past that your opponent's characters count as "cards" when referring to Motormaster rulings. I was wondering, with regards to Spare Parts (which scraps itself instead of another Upgrade attached to your character) and Force Field, would a character attack count as a card causing Force Field to discard? In other words, if your opponent attacked an upgraded character with both a Spare Parts and a Force Field with enough damage to trigger the Force Field's effect, would you scrap the Force Field or the Spare Parts?
You would scrap Force Field because its ability is what causes it to be scrapped, not your opponent’s attack.
Source: Rules Roundup 2019-02-22
Force Field states "If the upgraded character would take 5 or more attack damage - Instead scrap this card and the upgraded character takes 4 attack damage." If we follow the exact text of this and we have 2 Force Fields on the same character. If the upgraded character would take 5 or more attack damage both Force Fields would trigger, then they would take 8 attack damage (4 from each Force Field) This doesn't seem like the intended effect of Force Field but following the exact wording, isn't this what should happen?
No. Force Field is a replacement effect, and only one of those applies at a given time. Once that happens, it reduces the initial attack damage to 4, which invalidates the second Force Field.
Source: Rules Roundup 2019-04-12
If Dreadwing has two Force Fields equipped, wouldn't they both be scrapped at the same time? If a character would take 5 or more attack damage, both Force Fields would be triggered. Then you resolve them one at a time, in the order of your choice. The first one would scrap and reduce damage taken to 4. The second would scrap but the damage was already reduced to 4. This follows the Dinobot Sludge + Data Pad ruling where both effects are triggered at attack, and even if Data Pad puts your hand equal to your opponent, you still resolve Sludge's ability to draw 2 cards. Correct?
No. Force Field is not a triggered ability. See explanation regarding replacement effects above.
Source: Rules Roundup 2019-04-12
Does Grimlock's bot mode’s extra damage count as attack damage? If it does, and assuming Grimlock has 5 or more extra damage, how much damage does it do in the following situations: A. Damage is assigned to a bit with Force Field equipped. B. Damage is assigned to Insecticon Skrapnel in bot mode. C. Any bot that is protected by Motormaster alt mode skill.
The extra damage is not attack damage, so if you are redirecting to a bot-mode Skrapnel or a character with a force field on it, they will take the full additional damage. On the other hand, a damage-capping effect on the character you’re attacking will be relevant. So, if you have a Skrapnel in bot-mode with 5 damage on him and Grimlock attacks him for say 10 damage, that damage will be reduced to 3 by Skrapnel’s ability, 2 of it will KO him, and the last point will be assigned to another character of the defending player’s choice.
Source: Rules Roundup 2019-02-11
Skywarp in bot mode defends and I flip a white card and choose to redirect the damage to another character with Force Field. If the redirected damage is more than 5, does the other character's Force Field come in to play and reduce it to 4? Or is the redirected damage not considered attack damage and the other character takes the full 5+ damage?
Still attack damage, the Force Field will apply.
Source: Rules Roundup 2019-02-11
If your character takes 10 damage while it has a Force Field and a Backup Bag, will the Backup Bag save the Force Field from being scrapped while also reducing the damage down to 4?
It is Force Field’s own ability that is causing it to be scrapped, so Backup Back will apply. The character will take 4 attack damage and lose the Backup Bag.
Source: Rules Roundup 2019-05-28
On the topic of being able to choose the order of effects, how would/could Omega Supreme's bot mode ability work with another character having a Force Field?
If two effects would apply to the same attack damage, the player receiving the damage chooses one to apply. Then, if the other still applies, apply that effect. If no other effects apply to the attack damage, the attack damage is finished. For example, if you have a character with a Force Field and Omega Supreme, and that character would take 6 attack damage, you could choose either of the following: 1. Apply Force Field first, scrapping it and reducing the attack damage to 4, then use Omega Supreme’s ability to change the attack damage to: 2 to the other character and 2 to Omega Supreme. 2. Apply Omega Supreme’s ability first, changing the attack damage to 4 to the other character and 2 to Omega Supreme. Force Field no longer applies and will stay on the other character.
Source: Rules Roundup 2019-02-28
Recent Decks Using This Card
4-Wide Seekers
Deck Traits: Decepticon Seeker Plane Melee Specialist Ranged
40🂠 28★ in deck and 0🂠 0★ in sideboard Added by Christian Young Modified on Oct 19, '21

Bots
Dirge 7★
Feared Fighter
Thrust 7★
Boisterous Brawler
Thundercracker 8★
Volant Virtuoso
Skywarp 6★
Troublesome Teleporter

Sideboard
None
Actions
Regular Actions
1 One Shall Stand, One Shall Fall
1 System Reboot
2 Treasure Hunt
3 Reckless Charge
1 Swindled
2 Belligerence
2 Blade Flurry
2 Magnetic Dysfunction Ray
2 Take By Surprise
3 Armored Assault
Upgrades
Weapons
3 Grenade Launcher
3 Erratic Lightning
1 Scoundrel's Blaster
3 EM24 IR Laser Launcher
Armor
2 Force Field
2 Bashing Shield
1 Emergency Barricade
3 Improvised Shield
Utilities
1 Field Communicator
1 Erratic Energy Grenade
1 Spy Satellite Uplink
Deck Stats
19 action cards
  19 regular action cards
  0 secret action cards
21 upgrade cards
  10 weapon cards
  8 armor cards
  3 utility cards

Sets Used In Deck
Wave 1: 9 cards
Wave 2: 11 cards
Wave 3: 4 cards
Wave 5: 11 cards
ATP-2: 4 cards
ATP-3: 3 cards
ATP-4: 1 cards
ATP-5: 1 cards
Battle Icons in Deck
30 icons on 27 cards (68%)
1 icons on 1 cards (3%)
4 icons on 4 cards (10%)
4 icons on 4 cards (10%)
4 icons on 4 cards (10%)
6 icons on 6 cards (15%)
Battle Simulator
Set Tough/Bold:
24%
16%
8%
6%
5%
3%
3%
Likelihood of Flipping
+2 Bonus Flip: 19%
Bashing Shield: 12%
Scoundrel's Blaster: 6%
Spy Satellite Uplink: 6%
FC Oct21 Menasor
Deck Traits: Decepticon Stunticon Melee Car Specialist Ranged Truck Autobot Leader Plane
40🂠 27★ in deck and 10🂠 46★ in sideboard Added by GrizzlyGiblets Modified on Oct 10, '21

Bots
Breakdown 5★
Paranoid Scout
Dead End 5★
Doomed Loner
Decepticon Drag Strip 5★
Cutthroat Warrior
Motormaster 8★
Stunticon Don

Stratagems
Villainous Spotlight 1★
Used with Decepticons
High-Speed Chase 1★
Used with Motormaster, Stunticon Don
Sideboard
Menasor 25★
Menacing Colossus
Offroad 5★
All-Terrain Soldier
Captain Jetfire 16★
Engineering • Air Guardian
1 Disarm
1 Force Field
1 Handheld Blaster
2 Stable Cover
1 Belligerence
1 Counterespionage
1 End Hostilities
1 Holomatter Projector
1 Lock-On Lasers
Actions
Regular Actions
2 Disruption
2 Disruptive Entrance
2 Espionage
1 Steamroll
1 Stunticon Enigma
2 Belligerence
3 Master of Metallikato
Secret Actions
1 Infiltrate
2 Sabotaged Armaments
2 End Hostilities
2 Hold the Line
2 Despite Any Difficulty
Upgrades
Weapons
2 Energon Axe
2 Grenade Launcher
2 Handheld Blaster
1 Scoundrel's Blaster
2 Ionizer Sword 1★
Armor
1 Force Field
1 Scrapper Gauntlets
1 Bashing Shield
1 Sparring Gear
Utilities
1 Energy Pack
1 Pocket Processor
1 Spy Satellite Uplink
2 Reflector Cell
Deck Stats
22 action cards
  13 regular action cards
  9 secret action cards
18 upgrade cards
  9 weapon cards
  4 armor cards
  5 utility cards

Sets Used In Deck
Wave 1: 15 cards
Wave 2: 12 cards
Wave 3: 2 cards
Wave 4: 6 cards
Wave 5: 15 cards
ATP-2: 5 cards
ATP-3: 2 cards
ATP-4: 2 cards
Battle Icons in Deck
15 icons on 15 cards (38%)
23 icons on 21 cards (53%)
5 icons on 5 cards (13%)
10 icons on 10 cards (25%)
6 icons on 6 cards (15%)
1 icons on 1 cards (3%)
Battle Simulator
Set Tough/Bold:
12%
7%
5%
5%
4%
3%
3%
Likelihood of Flipping
+2 Bonus Flip: 24%
Bashing Shield: 6%
Espionage: 12%
Scoundrel's Blaster: 6%
Sparring Gear: 6%
Stunticon Enigma: 6%
Pocket Processor: 6%
Hold the Line: 12%
Spy Satellite Uplink: 6%
Rich & Sad
Deck Traits: Autobot Car Specialist Decepticon Ranged Mercenary Melee Wrecker
41🂠 25★ in deck and 10🂠 8★ in sideboard Added by Ziggyprime Modified on Oct 9, '21

Bots
Chromedome 8★
Computer Programmer
Starscream 8★
Fiendish Ingrate
Infinitus 2★
Mercenary Bumblebee 7★
Hero In The Making

Sideboard
Perceptor 8★
Precise Sniper
1 Scrapper Gauntlets
1 Take Cover
1 Belligerence
1 Camien Crash
1 Counterespionage
1 Hold the Line
1 Lose the Initiative
1 Reflect Damage
1 Lock-On Lasers
1 Show Of Mastery
Actions
Regular Actions
1 Disruption
2 The Bigger They Are
2 Espionage
3 Opportune Offensive
1 Belligerence
2 Camien Crash
1 Scouting Mission
1 Catch Off-Guard
2 Skillful Display
Secret Actions
3 End Hostilities
1 Hold the Line
3 Despite Any Difficulty
Upgrades
Weapons
3 Energon Axe
1 Soldier's Blaster
1 Energon Mace
3 Fusion Borer
Armor
2 Force Field
1 Bashing Shield
1 Holomatter Projector
Utilities
1 Pocket Processor
1 Spy Satellite Uplink
1 Absorption Core
3 Opportunism
1 Reflector Cell
Deck Stats
22 action cards
  15 regular action cards
  7 secret action cards
19 upgrade cards
  8 weapon cards
  4 armor cards
  7 utility cards

Sets Used In Deck
Wave 1: 9 cards
Wave 2: 3 cards
Wave 3: 1 cards
Wave 4: 5 cards
Wave 5: 21 cards
ATP-2: 2 cards
ATP-3: 3 cards
ATP-4: 11 cards
2020 Promos: 1 cards
Battle Icons in Deck
3 icons on 3 cards (7%)
20 icons on 20 cards (49%)
8 icons on 8 cards (20%)
9 icons on 9 cards (22%)
16 icons on 16 cards (39%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
11%
10%
7%
6%
5%
4%
3%
Likelihood of Flipping
+2 Bonus Flip: 36%
Bashing Shield: 7%
Espionage: 13%
Pocket Processor: 6%
Soldier's Blaster: 6%
Hold the Line: 7%
Holomatter Projector: 7%
Spy Satellite Uplink: 7%
Absorption Core: 6%
Meg and Kup go to Full Con
Deck Traits: Decepticon Leader Tank Ranged Car Autobot Truck Melee Wrecker
41🂠 25★ in deck and 10🂠 12★ in sideboard Added by Psychosmurf96 Modified on Oct 8, '21

Bots
Kreb 1★
Megatron 11★
Fallen Hero
Nightracer 5★
Gunner
Parsec 1★
Sergeant Kup 7★
Wrecker Leader

Sideboard
Optimus Prime 12★
Legendary Warrior
2 Work Overtime
2 End Hostilities
1 Hold the Line
1 Reflect Damage
1 Spy Satellite Uplink
1 Absorption Core
2 Relentless Pursuit
Actions
Regular Actions
3 Roll Out!
3 The Bigger They Are
1 Treasure Hunt
3 Two-Pronged Attack
3 Belligerence
2 Camien Crash
1 Take By Surprise
2 Armored Assault
3 Valiant Effort
Upgrades
Weapons
1 Armed Hovercraft
2 Energon Axe
3 Grenade Launcher
2 Scoundrel's Blaster
1 Paralyzo Box
Armor
2 Force Field
3 Rapid Ascent
1 Bashing Shield
Utilities
3 Matrix of Leadership
1 Spy Satellite Uplink
1 Absorption Core
Deck Stats
21 action cards
  21 regular action cards
  0 secret action cards
20 upgrade cards
  9 weapon cards
  6 armor cards
  5 utility cards

Sets Used In Deck
Wave 1: 21 cards
Wave 2: 3 cards
Wave 2A: 2 cards
Wave 3: 3 cards
Wave 5: 18 cards
ATP-2: 1 cards
ATP-3: 5 cards
ATP-4: 4 cards
Battle Icons in Deck
23 icons on 23 cards (56%)
14 icons on 14 cards (34%)
6 icons on 6 cards (15%)
6 icons on 6 cards (15%)
3 icons on 3 cards (7%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
15%
12%
11%
6%
4%
4%
2%
Likelihood of Flipping
+2 Bonus Flip: 27%
Bashing Shield: 7%
Scoundrel's Blaster: 13%
Paralyzo Box: 6%
Spy Satellite Uplink: 7%
Absorption Core: 6%
Angry Rodimus
Deck Traits: Decepticon Beast Melee Autobot Leader Wrecker Tank Ranged Boat Specialist
43🂠 25★ in deck and 10🂠 7★ in sideboard Added by [Name Not Given] Modified on Oct 7, '21

Bots
Fangry 6★
Sky Tracker
Kreb 1★
Impactor 9★
Unrelenting Veteran
Hot Rod 9★
Chosen Successor

Sideboard
Seaspray 6★
Consummate Sailor
1 Battlefield Scan
1 Belligerence
1 Counterespionage
1 Holomatter Projector
1 Spy Satellite Uplink
1 Supporting Fire
1 Lock-On Lasers
1 Valiant Effort
1 Absorption Core
1 Nothing To Lose 1★
Actions
Regular Actions
1 Ramming Speed
2 Treasure Hunt
1 Reckless Charge
1 Energy Transfer
2 Belligerence
1 Mission Briefing
1 Take By Surprise
2 Armored Assault
2 Valiant Effort
3 Show Of Mastery
Secret Actions
3 End Hostilities
2 Hold the Line
2 Withdrawal Protocol
Upgrades
Weapons
3 Grenade Launcher
1 Noble’s Blaster
1 Sturdy Javelin
3 Harpoon Gun
Armor
2 Force Field
3 Improvised Shield
1 Scrapper Gauntlets
2 Bashing Shield
1 Composite Armor
Utilities
3 Matrix of Leadership
Deck Stats
23 action cards
  16 regular action cards
  7 secret action cards
20 upgrade cards
  8 weapon cards
  9 armor cards
  3 utility cards

Sets Used In Deck
Wave 1: 15 cards
Wave 2: 4 cards
Wave 3: 1 cards
Wave 4: 3 cards
Wave 5: 15 cards
ATP-2: 2 cards
ATP-3: 10 cards
ATP-4: 8 cards
Battle Icons in Deck
34 icons on 31 cards (72%)
7 icons on 7 cards (16%)
8 icons on 8 cards (19%)
6 icons on 6 cards (14%)
3 icons on 3 cards (7%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
21%
8%
7%
7%
6%
4%
3%
Likelihood of Flipping
+2 Bonus Flip: 34%
Bashing Shield: 11%
Noble’s Blaster: 7%
Hold the Line: 13%
Mission Briefing: 6%

Notes from [Name Not Given]:
"1st Place in ATP - September Titan One, played by Christian Young."
Quake 'n Bake
Deck Traits: Autobot Leader Off-Road Patrol Melee Decepticon Tank Ranged Wrecker
43🂠 24★ in deck and 10🂠 11★ in sideboard Added by Broke Box Modified on Oct 8, '21

Bots
Private Powertrain 5★
Off-Road Patrol • Patrol Leader
Decepticon Quake 7★
Ground Assault
Grax 3★
Hot Rod 9★
Chosen Successor

Sideboard
Impactor 9★
Unrelenting Veteran
Down, But Not Out 1★
Used with Private Powertrain, Off-Road Patrol • Patrol Leader
1 Disarm
2 System Reboot
2 Two-Pronged Attack
2 Composite Armor
1 Pocket Processor
1 Reflect Damage
1 Bullseye Aegis 1★
Actions
Regular Actions
3 Ramming Speed
2 Reckless Charge
2 Wedge Formation
2 Belligerence
3 Camien Crash
2 Armored Assault
2 Valiant Effort
2 Show Of Mastery
Secret Actions
1 Jam Signals
2 Withdrawal Protocol
Upgrades
Weapons
3 Grenade Launcher
3 Power Punch
2 Sturdy Javelin
3 Fusion Borer
Armor
2 Force Field
3 Improvised Shield
1 Bashing Shield
Utilities
2 Matrix of Leadership
1 Enhanced Power Cell
1 Spy Satellite Uplink
1 Absorption Core
Deck Stats
21 action cards
  18 regular action cards
  3 secret action cards
22 upgrade cards
  11 weapon cards
  6 armor cards
  5 utility cards

Sets Used In Deck
Wave 1: 16 cards
Wave 2: 6 cards
Wave 3: 2 cards
Wave 4: 9 cards
Wave 5: 13 cards
ATP-2: 1 cards
ATP-3: 5 cards
ATP-4: 7 cards
Battle Icons in Deck
31 icons on 28 cards (65%)
2 icons on 2 cards (5%)
6 icons on 6 cards (14%)
5 icons on 5 cards (12%)
12 icons on 12 cards (28%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
16%
14%
6%
6%
4%
4%
3%
Likelihood of Flipping
+2 Bonus Flip: 27%
Bashing Shield: 6%
Wedge Formation: 12%
Spy Satellite Uplink: 6%
Absorption Core: 6%
[8th] heralds
Deck Traits: Decepticon Plane Ranged Herald Spaceship Leader Specialist
41🂠 25★ in deck and 10🂠 9★ in sideboard Added by Teletraan I Modified on Oct 1, '21

Bots
Cyclonus 9★
Conscripted Warrior
Megatron 10★
Hungry For Power
Scourge 5★
Implacable Tracker

Sideboard
Thrust 9★
Supersonic Interceptor
2 Disarm
1 Matrix of Leadership
1 Battlefield Scan
2 Belligerence
1 Energon Mace
2 Magnetic Dysfunction Ray
1 Supporting Fire
Actions
Regular Actions
2 Roll Out!
2 Supercharge
1 Energy Transfer
1 Camien Crash
1 Magnetic Dysfunction Ray
1 Supporting Fire
2 Take By Surprise
2 Armored Assault
2 Valiant Effort
1 Nothing To Lose 1★
3 Show Of Mastery
Secret Actions
1 Hold the Line
2 Withdrawal Protocol
Upgrades
Weapons
3 Grenade Launcher
2 Erratic Lightning
1 Scoundrel's Blaster
1 Sturdy Javelin
1 Paralyzo Box
2 Howling Howitzer
Armor
2 Force Field
3 Improvised Shield
1 Scrapper Gauntlets
1 Bashing Shield
Utilities
1 Enhanced Power Cell
1 Spy Satellite Uplink
1 Absorption Core
Deck Stats
21 action cards
  18 regular action cards
  3 secret action cards
20 upgrade cards
  10 weapon cards
  7 armor cards
  3 utility cards

Sets Used In Deck
Wave 1: 16 cards
Wave 2: 5 cards
Wave 3: 1 cards
Wave 4: 2 cards
Wave 5: 13 cards
ATP-2: 2 cards
ATP-3: 6 cards
ATP-4: 10 cards
Battle Icons in Deck
31 icons on 28 cards (68%)
4 icons on 4 cards (10%)
8 icons on 8 cards (20%)
6 icons on 6 cards (15%)
8 icons on 8 cards (20%)
1 icons on 1 cards (2%)
Battle Simulator
Set Tough/Bold:
14%
10%
6%
4%
4%
3%
3%
Likelihood of Flipping
+2 Bonus Flip: 35%
Bashing Shield: 7%
Scoundrel's Blaster: 7%
Hold the Line: 6%
Paralyzo Box: 6%
Spy Satellite Uplink: 7%
Absorption Core: 7%

Notes from Teletraan I:
"8th Place in ATP - September Titan One, played by yequari."
[4th] Car-Scream AKA Ghost Rides the Whip
Deck Traits: Autobot Car Specialist Melee Wrecker Decepticon Ranged
40🂠 25★ in deck and 10🂠 9★ in sideboard Added by Teletraan I Modified on Oct 1, '21

Bots
Cliffjumper 8★
Renegade Warrior
Wheeljack 9★
Outsider
Starscream 8★
Fiendish Ingrate

Sideboard
Wheeljack 9★
Weapons Inventor
2 Belligerence
1 Counterespionage
1 Disassemble
2 Hold the Line
1 Holomatter Projector
1 Paralyzo Box
1 Reflect Damage
1 Take By Surprise
Actions
Regular Actions
1 Ramming Speed
3 Ready For Action
3 Start Your Engines
1 Espionage
1 Head-On Collision
1 Belligerence
3 Master of Metallikato
3 Show Of Mastery
Secret Actions
3 Withdrawal Protocol
Upgrades
Weapons
3 Grenade Launcher
1 Noble’s Blaster
1 Scoundrel's Blaster
3 Fusion Borer
Armor
3 Force Field
3 Improvised Shield
2 Bashing Shield
Utilities
3 Turbo Boosters
1 Spy Satellite Uplink
1 Absorption Core
Deck Stats
19 action cards
  16 regular action cards
  3 secret action cards
21 upgrade cards
  8 weapon cards
  8 armor cards
  5 utility cards

Sets Used In Deck
Wave 1: 20 cards
Wave 2: 5 cards
Wave 4: 1 cards
Wave 5: 17 cards
ATP-2: 1 cards
ATP-4: 8 cards
Wave 1C: 1 cards
ATP-3: 1 cards
Battle Icons in Deck
25 icons on 22 cards (55%)
8 icons on 8 cards (20%)
5 icons on 5 cards (13%)
7 icons on 7 cards (18%)
10 icons on 10 cards (25%)
3 icons on 3 cards (8%)
Battle Simulator
Set Tough/Bold:
8%
6%
5%
4%
4%
4%
4%
Likelihood of Flipping
+2 Bonus Flip: 24%
Bashing Shield: 12%
Espionage: 6%
Noble’s Blaster: 6%
Scoundrel's Blaster: 7%
Spy Satellite Uplink: 6%
Absorption Core: 6%

Notes from Teletraan I:
"4th Place in ATP - September Titan One, played by GrizzlyGiblets."