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Force Field
Wave 1: Wave One
Number: 031
Common
0★
Upgrade - Armor
W
X
X

If the upgraded character would take 5 or more attack damage 🠪 Instead scrap this card and the upgraded character takes 4 damage.
Relevant Rulings
Taken from the Aequitas FAQ
When do I use this ability?
You use it before the game begins. You’ll put Force Field onto Private Trailbreaker, then shuffle the rest of your deck and draw 3 cards for your opening hand.
Source: Wave 2 and 3 FAQ
Does Force Field work against damage done by a character with Pierce?
Yes. Even if the attacker has Pierce 5 or more, Force Field will make sure the Upgraded character takes only 4 damage.
Source: Wave 1 FAQ
Let’s say the Upgraded character also has Heroism. If another character would take 5 or more attack damage, what happens?
The damage that would be done to the defender is instead done to the character with Heroism and Force Field. That damage is still attack damage, so 4 damage is done to the Upgraded character instead.
Source: Wave 1 FAQ
What checks first when you have a Force Field on Jazz in Alt Mode? Would Jazz's ability reduce his damage to 2, or would Force Field reduce to it 4 and then Jazz's ability would reduce to 2 if he flips white pips?
Jazz’s ability would keep him from ever taking more than 2 damage, so Force Field would not trigger.
Source: Rules Roundup 2019-02-18
If your character takes 10 damage while it has a Force Field and a Backup Bag, will the Backup Bag save the Force Field from being scrapped while also reducing the damage down to 4?
It is Force Field’s own ability that is causing it to be scrapped, so Backup Back will apply. The character will take 4 attack damage and lose the Backup Bag.
Source: Rules Roundup 2019-05-28
Okay, so you've stated in the past that your opponent's characters count as "cards" when referring to Motormaster rulings. I was wondering, with regards to Spare Parts (which scraps itself instead of another Upgrade attached to your character) and Force Field, would a character attack count as a card causing Force Field to discard? In other words, if your opponent attacked an upgraded character with both a Spare Parts and a Force Field with enough damage to trigger the Force Field's effect, would you scrap the Force Field or the Spare Parts?
You would scrap Force Field because its ability is what causes it to be scrapped, not your opponent’s attack.
Source: Rules Roundup 2019-02-22
Megatron - Decepticon Leader in bot mode has a total of Pierce 6 due to his ability and the upgrade equipped (Crushing Threads) and attacks with a total of 5 regular attack damage. Prowl has (Force Field) equipped and defends for a total of 2 because no blue pips were revealed. Force Field does not trigger because the attack damage did not exceed the 5 and higher damage limit. Is this right? Does he take 3 regular damage or 6 pierce damage?
Because Megatron has Pierce 6, he would do 5 attack damage (remember that attack damage can’t be higher than the character’s attack, even with pierce). This causes the Force Field to trigger, so instead, he’ll do 4 damage and the Force Field will be scrapped.
Source: Rules Roundup 2019-03-15
Force Field states "If the upgraded character would take 5 or more attack damage - Instead scrap this card and the upgraded character takes 4 attack damage." If we follow the exact text of this and we have 2 Force Fields on the same character. If the upgraded character would take 5 or more attack damage both Force Fields would trigger, then they would take 8 attack damage (4 from each Force Field) This doesn't seem like the intended effect of Force Field but following the exact wording, isn't this what should happen?
No. Force Field is a replacement effect, and only one of those applies at a given time. Once that happens, it reduces the initial attack damage to 4, which invalidates the second Force Field.
Source: Rules Roundup 2019-04-12
If Dreadwing has two Force Fields equipped, wouldn't they both be scrapped at the same time? If a character would take 5 or more attack damage, both Force Fields would be triggered. Then you resolve them one at a time, in the order of your choice. The first one would scrap and reduce damage taken to 4. The second would scrap but the damage was already reduced to 4. This follows the Dinobot Sludge + Data Pad ruling where both effects are triggered at attack, and even if Data Pad puts your hand equal to your opponent, you still resolve Sludge's ability to draw 2 cards. Correct?
No. Force Field is not a triggered ability. See explanation regarding replacement effects above.
Source: Rules Roundup 2019-04-12
Force Field states "if the upgraded character would take 5 or more attack damage - instead scrap this card and the upgraded character takes 4 attack damage." What happens when the target received 4 or fewer attack damage? Do they take that damage and keep Force Field equipped until 5 attack damage is received or does it still get scrapped even if you have only taken 3 attack damage?
Force Field will not be scrapped if you take 4 or fewer attack damage on one attack, and it does not remember previous attacks, even in the same turn.
Source: Rules Roundup 2019-RR-1
Does Grimlock's bot mode’s extra damage count as attack damage? If it does, and assuming Grimlock has 5 or more extra damage, how much damage does it do in the following situations: A. Damage is assigned to a bit with Force Field equipped. B. Damage is assigned to Insecticon Skrapnel in bot mode. C. Any bot that is protected by Motormaster alt mode skill.
The extra damage is not attack damage, so if you are redirecting to a bot-mode Skrapnel or a character with a force field on it, they will take the full additional damage. On the other hand, a damage-capping effect on the character you’re attacking will be relevant. So, if you have a Skrapnel in bot-mode with 5 damage on him and Grimlock attacks him for say 10 damage, that damage will be reduced to 3 by Skrapnel’s ability, 2 of it will KO him, and the last point will be assigned to another character of the defending player’s choice.
Source: Rules Roundup 2019-02-11
Skywarp in bot mode defends and I flip a white card and choose to redirect the damage to another character with Force Field. If the redirected damage is more than 5, does the other character's Force Field come in to play and reduce it to 4? Or is the redirected damage not considered attack damage and the other character takes the full 5+ damage?
Still attack damage, the Force Field will apply.
Source: Rules Roundup 2019-02-11
The opponent had an Optimus Prime - Battlefield Legend with an Anticipation Engine and attacked my Ramhorn. I had a Force Field in hand and was ready to play my white armor, when he flipped a Security Checkpoint with Anticipation Engine. Do I still get to play the Force Field in this situation or does the Checkpoint get rid of the Force Field before I play it?
Because attack triggers will resolve before defense triggers, in this scenario Security Checkpoint will get rid of your Force Field before you can play it.
Source: Rules Roundup 2019-09-20
On the topic of being able to choose the order of effects, how would/could Omega Supreme's bot mode ability work with another character having a Force Field?
If two effects would apply to the same attack damage, the player receiving the damage chooses one to apply. Then, if the other still applies, apply that effect. If no other effects apply to the attack damage, the attack damage is finished. For example, if you have a character with a Force Field and Omega Supreme, and that character would take 6 attack damage, you could choose either of the following: 1. Apply Force Field first, scrapping it and reducing the attack damage to 4, then use Omega Supreme’s ability to change the attack damage to: 2 to the other character and 2 to Omega Supreme. 2. Apply Omega Supreme’s ability first, changing the attack damage to 4 to the other character and 2 to Omega Supreme. Force Field no longer applies and will stay on the other character.
Source: Rules Roundup 2019-02-28
Recent Decks Using This Card
boom
Deck Traits: Decepticon Tank Ranged Beast Melee
40🂠 25★ in deck and 0🂠 0★ in sideboard Added by [Name Not Given] Modified on Oct 1, '22
Sort by wave

Bots
Brisko 2★
Decepticon Quake 7★
Ground Assault
Fangry 6★
Sky Tracker
Grax 3★
Horri-Bull 6★
Ground Trooper
Kreb 1★

Sideboard
None
Actions
Regular Actions
3 Peace through Tyranny
2 Reckless Charge
2 Calculated Strike
2 Rock Toss
1 Energy Transfer
3 Fight For Position
3 Head-On Collision
2 Special Delivery
2 Camien Crash
1 Last Stand
2 Magnetic Dysfunction Ray
2 Precision Fire
Upgrades
Weapons
3 Grenade Launcher
3 Fusion Borer
Armor
3 Force Field
1 Bashing Shield
1 Increased Durability
Utilities
3 Erratic Energy Grenade
1 Escape Capsule
Deck Stats
25 action cards
  25 regular action cards
  0 secret action cards
  0 rolling action cards
15 upgrade cards
  6 weapon cards
  5 armor cards
  4 utility cards

Sets Used In Deck
Wave 1: 9 cards
Wave 2: 3 cards
Wave 3: 7 cards
Wave 4: 10 cards
Wave 5: 17 cards
Battle Icons in Deck
23 icons on 20 cards (50%)
0 icons on 0 cards (0%)
6 icons on 6 cards (15%)
1 icons on 1 cards (3%)
24 icons on 24 cards (60%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
18%
14%
12%
10%
6%
4%
4%
Likelihood of Flipping
+2 Bonus Flip: 28%
Bashing Shield: 6%
Abominus Aggro
Deck Traits: Quintesson Decepticon Terrorcon Beast Melee Leader Ranged Sharkticon
40🂠 25★ in deck and 10🂠 0★ in sideboard Added by NanoT3ch Modified on Sep 19, '22
Sort by wave

Bots
Sinnertwin 4★
Two-Faced Disgrace
Terrorcon Blot 4★
Rank and Vile Rank and File
Terrorcon Cutthroat 4★
Shock and Cawww
Terrorcon Hun-Gurrr 8★
Eaters Digest
Terrorcon Rippersnapper 4★
Tooth and Nail

Stratagems
Angolmois Infusion 1★
Used with Abominus, Hellsparked Horror
Sideboard
3 Force Field
3 Belligerence
1 Counterespionage
1 Spy Satellite Uplink
2 Turnabout Snare
Out of Game
Abominus 24★
Hellsparked Horror
Actions
Regular Actions
3 Supercharge
3 System Reboot
3 Work Overtime
3 Fight For Position
3 Wedge Formation
2 Terrorcon Enigma
Rolling Actions
3 Take the Shot
Upgrades
Weapons
3 Grenade Launcher
3 Pack Behavior
Armor
1 Bashing Shield
3 Improvised Shield
3 Terrorburster Shield
Utilities
1 Pocket Processor
3 Sharkticon Matrix
Other Upgrades
3 Crystal of Power
Deck Stats
20 action cards
  17 regular action cards
  0 secret action cards
  3 rolling action cards
20 upgrade cards
  6 weapon cards
  7 armor cards
  4 utility cards

Sets Used In Deck
Wave 1: 12 cards
Wave 2: 1 cards
Wave 2A: 3 cards
Wave 4: 7 cards
Wave 5: 11 cards
Wave 6: 5 cards
Wave 8: 18 cards
Battle Icons in Deck
31 icons on 25 cards (63%)
0 icons on 0 cards (0%)
6 icons on 6 cards (15%)
13 icons on 13 cards (33%)
15 icons on 15 cards (38%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
9%
7%
6%
5%
5%
4%
4%
Likelihood of Flipping
+2 Bonus Flip: 29%
Bashing Shield: 6%
Pocket Processor: 6%
Wedge Formation: 19%
Sharkticon Matrix: 20%
Terrorburster Shield: 21%
Terrorcon Enigma: 13%
TV Staticier
Deck Traits: Autobot Motorcycle Specialist Junkion Vehicle Ranged Leader Melee
53🂠 25★ in deck and 9🂠 7★ in sideboard Added by Tankhunter48 Modified on Aug 26, '22
Sort by wave

Bots
Arcee 5★
Skilled Fighter
Greasestain 7★
No Muss! No Fuss!
Rum-Maj 6★
Wreck-Gar Sold Separately!
Scrapheap 6★
It's Not Trash If It's Worth Cash!

Stratagems
Queen of the Junkyard 1★
Used with Rum-Maj, Wreck-Gar Sold Separately!
Sideboard
Acid Storm 6★
Toxic Terror
Sulfuric Deluge 1★
Used with Acid Storm, Toxic Terror
1 Disruption
2 Hiding Spot
1 Reprocess
1 Hold the Line
1 Lose the Initiative
2 Turnabout Snare
1 Everything Must Go!
Actions
Regular Actions
3 New Designs
2 Ramming Speed
2 Treasure Hunt
3 New Orders
1 Wedge Formation
1 Spymaster's Ruse
2 Everything Must Go!
1 Shanix Laundering
Secret Actions
2 Scavenge the Battlefield
1 Lose The Battle...
2 Dare to Be Stupid!
Rolling Actions
3 Take the Shot
Upgrades
Weapons
2 Grenade Launcher
1 Enforcement Batons
3 Erratic Lightning
2 Junk Cannon
3 Sharpened Talons
Armor
2 Force Field
1 Bashing Shield
3 Guarded Posture
2 Increased Durability
3 Improvised Shield
3 Untiring Parma Shield
Utilities
2 Field Communicator
1 Pocket Processor
2 Rapid Response Cycle
Deck Stats
23 action cards
  15 regular action cards
  5 secret action cards
  3 rolling action cards
30 upgrade cards
  11 weapon cards
  14 armor cards
  5 utility cards

Sets Used In Deck
Wave 1: 13 cards
Wave 2: 8 cards
Wave 3: 4 cards
Wave 4: 11 cards
Wave 5: 11 cards
Wave 6: 3 cards
Wave 7: 3 cards
Wave 8: 13 cards
1C Open Cards: 3 cards
Battle Icons in Deck
41 icons on 35 cards (66%)
0 icons on 0 cards (0%)
6 icons on 6 cards (11%)
10 icons on 10 cards (19%)
8 icons on 7 cards (13%)
2 icons on 2 cards (4%)
Battle Simulator
Set Tough/Bold:
20%
10%
9%
9%
7%
4%
2%
Likelihood of Flipping
+2 Bonus Flip: 21%
Bashing Shield: 4%
Enforcement Batons: 5%
Pocket Processor: 5%
Wedge Formation: 5%
Sharpened Talons: 14%
Spymaster's Ruse: 4%
Lose The Battle...: 5%
Shanix Laundering: 5%
[5th] Champion FortMax Wastelands
Deck Traits: Autobot Titan Ranged
50🂠 25★ in deck and 10🂠 4★ in sideboard Added by Champion Modified on Aug 16, '22
Sort by wave

Bots
Flintlock 4★
Fortress Maximus 14★
Great War Veteran
Cerebros 7★
City Commander

Sideboard
Convex 4★
1 Brainstorm
1 Disarm
1 Heavy-Handed
1 Reprocess
1 Counterespionage
1 Hold the Line
1 Holomatter Projector
2 Lose the Initiative
1 Spy Satellite Uplink
Actions
Regular Actions
1 Espionage
2 Rock Toss
3 Steady Shot
3 Fight For Position
3 Master of Metallikato
3 Precision Fire
Secret Actions
1 Hold the Line
2 Patrol the Perimeter
Rolling Actions
3 Bracing Up
1 Revving Up
1 Lie in Wait
Upgrades
Weapons
3 Armed Hovercraft
1 Enforcement Batons
3 Combat Dagger
1 Sturdy Javelin
3 Unflinching Courage
3 Handheld Blaster
1 Paralyzo Box
Armor
3 Force Field
2 Medic's Protective Field
Utilities
1 Crushing Size
2 Energy Pack
1 Erratic Energy Grenade
3 Escape Capsule
Deck Stats
23 action cards
  15 regular action cards
  3 secret action cards
  5 rolling action cards
27 upgrade cards
  15 weapon cards
  5 armor cards
  7 utility cards

Sets Used In Deck
Wave 1: 9 cards
Wave 2: 3 cards
Wave 3: 11 cards
Wave 4: 10 cards
Wave 5: 22 cards
Wave 5A: 2 cards
Wave 8: 6 cards
1C Open Cards: 1 cards
Battle Icons in Deck
23 icons on 23 cards (46%)
23 icons on 19 cards (38%)
10 icons on 10 cards (20%)
8 icons on 8 cards (16%)
30 icons on 30 cards (60%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
10%
7%
5%
4%
3%
3%
3%
Likelihood of Flipping
+2 Bonus Flip: 37%
Enforcement Batons: 5%
Espionage: 5%
Hold the Line: 6%
Paralyzo Box: 5%
Bracing Up: 17%
Revving Up: 6%

Placed 5th in Encounter 1: Waste|Lands Tournament Season Two, played by Champion.
Cosmo lives
Deck Traits: Autobot Spaceship Specialist Rescue Patrol Car Truck Boat
40🂠 25★ in deck and 2🂠 0★ in sideboard Added by francist Modified on Aug 21, '22
Sort by wave

Bots
Autobot Cosmos 11★
Recon & Communication
Private Stakeout 4★
Infantry • Communications
Private Fixit 4★
Rescue Patrol • Medic
Private Seawatch 5★
Rescue Patrol • Search & Rescue

Stratagems
Orbital Strike 1★
Used with Autobot Cosmos, Recon & Communication
Sideboard
2 Turnabout Snare
Actions
Regular Actions
3 Brainstorm
2 Equipment Enthusiast
3 Incoming Transmission
3 Inspiring Leadership
3 System Reboot
3 Treasure Hunt
3 Confidence
3 Heat of Battle
2 Contemplation
Upgrades
Weapons
3 Multi-Tool
3 Backup Beam
Armor
3 Force Field
2 Scrapper Gauntlets
Utilities
2 Crushing Size
2 Field Communicator
Deck Stats
25 action cards
  25 regular action cards
  0 secret action cards
  0 rolling action cards
15 upgrade cards
  6 weapon cards
  5 armor cards
  4 utility cards

Sets Used In Deck
Wave 1: 28 cards
Wave 2: 8 cards
Wave 3: 4 cards
Wave 4: 2 cards
Wave 5: 1 cards
Wave 6: 2 cards
Wave 7: 2 cards
Battle Icons in Deck
11 icons on 11 cards (28%)
12 icons on 12 cards (30%)
17 icons on 17 cards (43%)
3 icons on 3 cards (8%)
0 icons on 0 cards (0%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
13%
13%
9%
7%
7%
7%
5%
Likelihood of Flipping
+2 Bonus Flip: 69%
Backup Beam: 25%
Messing around
Deck Traits: Autobot Motorcycle Specialist Battle Master Ranged Decepticon Military Patrol Helicopter Junkion Leader Vehicle Melee
40🂠 25★ in deck and 3🂠 3★ in sideboard Added by francist Modified on Aug 16, '22
Sort by wave

Bots
Chromia 8★
Special Ops
Private Vanguard 5★
Ground Command • Advance Guard
Tracer 4★
Ambitious Scout
Wreck-Gar 7★
The Big Cheese! Now With More Cheese!

Stratagems
The Great Escape 1★
Used with Motorcycles
Sideboard
3 Leap of Faith 1★
Actions
Regular Actions
3 Ready For Action
3 Surprise Attack
2 Tech Research
2 Pop a Wheelie
2 Quartermaster
3 Head-On Collision
Secret Actions
2 Hold the Line
Upgrades
Weapons
3 Piercing Blaster
3 Paralyzo Box
3 Sidecar Artillery
Armor
3 Force Field
2 Medic's Protective Field
Utilities
2 Field Communicator
3 Superior Jetpack
2 Custom Junkion Saddle
2 Rapid Response Cycle
Deck Stats
17 action cards
  15 regular action cards
  2 secret action cards
  0 rolling action cards
23 upgrade cards
  9 weapon cards
  5 armor cards
  9 utility cards

Sets Used In Deck
Wave 1: 10 cards
Wave 2: 13 cards
Wave 3: 4 cards
Wave 4: 6 cards
Wave 5: 5 cards
Wave 6: 3 cards
Wave 7: 2 cards
Wave 8: 4 cards
Wave 9: 1 cards
Battle Icons in Deck
0 icons on 0 cards (0%)
0 icons on 0 cards (0%)
35 icons on 35 cards (88%)
9 icons on 9 cards (23%)
3 icons on 3 cards (8%)
3 icons on 3 cards (8%)
Battle Simulator
Set Tough/Bold:
18%
14%
8%
7%
7%
7%
7%
Likelihood of Flipping
+2 Bonus Flip: 99%
Tech Research: 20%
Hold the Line: 19%
Paralyzo Box: 30%
Custom Junkion Saddle: 20%

Notes from francist:
"Well I didn't say this was a good idea it's more of....what the hell of it idea "
[11th] Terrible
Deck Traits: Quintesson Decepticon Terrorcon Beast Melee Leader Ranged Sharkticon
41🂠 25★ in deck and 10🂠 17★ in sideboard Added by Jihen Modified on Aug 16, '22
Sort by wave

Bots
Sinnertwin 4★
Two-Faced Disgrace
Terrorcon Blot 4★
Rank and Vile Rank and File
Terrorcon Cutthroat 4★
Shock and Cawww
Terrorcon Hun-Gurrr 8★
Eaters Digest
Terrorcon Rippersnapper 4★
Tooth and Nail

Stratagems
Angolmois Infusion 1★
Used with Abominus, Hellsparked Horror
Sideboard
Alpha Sentinel 16★
Dark Guardian Relic
1 Cornered!
2 Espionage
1 Leap of Faith 1★
1 Reprocess
1 Disassemble
1 Holomatter Projector
1 Hot Seat
1 Mirror Response Mode
1 Terrorcon Enigma
Actions
Regular Actions
3 Heat of Battle
2 Rock Toss
3 Fight For Position
2 Camien Crash
3 Precision Fire
2 Scouting Mission
3 Angolmois Surge
2 Terrorcon Enigma
Secret Actions
1 Turnabout Snare
Rolling Actions
3 Bracing Up
Upgrades
Weapons
3 Energon Axe
3 Grav-Inhibitor
3 Pack Behavior
Armor
1 Force Field
3 Terrorburster Shield
Utilities
1 Spare Parts
3 Sharkticon Matrix
Deck Stats
24 action cards
  20 regular action cards
  1 secret action cards
  3 rolling action cards
17 upgrade cards
  9 weapon cards
  4 armor cards
  4 utility cards

Sets Used In Deck
Wave 1: 4 cards
Wave 2: 5 cards
Wave 3: 5 cards
Wave 4: 4 cards
Wave 5: 12 cards
Wave 6: 8 cards
Wave 8: 20 cards
Battle Icons in Deck
17 icons on 17 cards (41%)
8 icons on 8 cards (20%)
6 icons on 6 cards (15%)
12 icons on 12 cards (29%)
24 icons on 24 cards (59%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
7%
6%
5%
5%
5%
4%
3%
Likelihood of Flipping
+2 Bonus Flip: 27%
Spare Parts: 6%
Sharkticon Matrix: 20%
Bracing Up: 19%
Terrorburster Shield: 19%
Terrorcon Enigma: 12%

Placed 11th in Encounter 1: Waste|Lands Tournament Season Two, played by Jihen.
[8th] Abominus Aggro
Deck Traits: Quintesson Decepticon Terrorcon Beast Melee Leader Ranged Sharkticon
40🂠 25★ in deck and 10🂠 0★ in sideboard Added by NanoT3ch Modified on Aug 15, '22
Sort by wave

Bots
Sinnertwin 4★
Two-Faced Disgrace
Terrorcon Blot 4★
Rank and Vile Rank and File
Terrorcon Cutthroat 4★
Shock and Cawww
Terrorcon Hun-Gurrr 8★
Eaters Digest
Terrorcon Rippersnapper 4★
Tooth and Nail

Stratagems
Angolmois Infusion 1★
Used with Abominus, Hellsparked Horror
Sideboard
2 Force Field
3 Belligerence
1 Counterespionage
1 Spy Satellite Uplink
2 Turnabout Snare
1 Impetuous Stand
Out of Game
Abominus 24★
Hellsparked Horror
Actions
Regular Actions
3 System Reboot
2 Work Overtime
3 Rock Toss
3 Fight For Position
1 Reprocess
3 Wedge Formation
2 Master of Metallikato
1 Impetuous Stand
Rolling Actions
3 Take the Shot
Upgrades
Weapons
3 Grenade Launcher
3 Combat Dagger
3 Pack Behavior
Armor
1 Bashing Shield
3 Improvised Shield
3 Terrorburster Shield
Utilities
3 Sharkticon Matrix
Deck Stats
21 action cards
  18 regular action cards
  0 secret action cards
  3 rolling action cards
19 upgrade cards
  9 weapon cards
  7 armor cards
  3 utility cards

Sets Used In Deck
Wave 1: 8 cards
Wave 2: 1 cards
Wave 2A: 2 cards
Wave 3: 6 cards
Wave 4: 7 cards
Wave 5: 10 cards
Wave 6: 5 cards
Wave 7: 2 cards
Wave 8: 16 cards
Battle Icons in Deck
36 icons on 30 cards (75%)
2 icons on 2 cards (5%)
6 icons on 6 cards (15%)
11 icons on 11 cards (28%)
20 icons on 20 cards (50%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
9%
7%
7%
7%
5%
4%
4%
Likelihood of Flipping
+2 Bonus Flip: 28%
Bashing Shield: 6%
Reprocess: 7%
Wedge Formation: 19%
Sharkticon Matrix: 19%
Terrorburster Shield: 19%

Placed 8th in Encounter 1: Waste|Lands Tournament Season Two, played by NanoT3ch.
7th harmony W2 rework
Deck Traits: Autobot Motorcycle Specialist Junkion Leader Vehicle Melee
42🂠 25★ in deck and 9🂠 7★ in sideboard Added by francist Modified on Aug 16, '22
Sort by wave

Bots
Arcee 5★
Skilled Fighter
Rum-Maj 6★
Wreck-Gar Sold Separately!
Scrapheap 6★
It's Not Trash If It's Worth Cash!
Wreck-Gar 7★
The Big Cheese! Now With More Cheese!

Stratagems
The Great Escape 1★
Used with Motorcycles
Sideboard
Greasestain 7★
No Muss! No Fuss!
1 Motorcycle Chase
2 Polydermal Graft
2 Sidecar Artillery
2 Turnabout Snare
2 Hurry Hurry Hurry!
Actions
Regular Actions
2 Treasure Hunt
2 Reckless Charge
2 Pop a Wheelie
3 Supporting Fire
3 Everything Must Go!
Secret Actions
3 Lose The Battle...
Rolling Actions
3 Take the Shot
Upgrades
Weapons
3 Grenade Launcher
2 EM24 IR Laser Launcher
3 Sharpened Talons
3 Decelerator Laser
2 Patrol Bolas
Armor
2 Force Field
3 Improvised Shield
1 Bashing Shield
3 Untiring Parma Shield
Utilities
2 Field Communicator
Deck Stats
18 action cards
  12 regular action cards
  3 secret action cards
  3 rolling action cards
24 upgrade cards
  13 weapon cards
  9 armor cards
  2 utility cards

Sets Used In Deck
Wave 1: 11 cards
Wave 2: 5 cards
Wave 3: 4 cards
Wave 5: 6 cards
Wave 6: 10 cards
Wave 8: 21 cards
Battle Icons in Deck
32 icons on 26 cards (62%)
0 icons on 0 cards (0%)
6 icons on 6 cards (14%)
9 icons on 9 cards (21%)
0 icons on 0 cards (0%)
5 icons on 5 cards (12%)
Battle Simulator
Set Tough/Bold:
14%
11%
11%
10%
9%
3%
3%
Likelihood of Flipping
+2 Bonus Flip: 26%
Bashing Shield: 6%
Sharpened Talons: 20%
Lose The Battle...: 17%
Patrol Bolas: 12%
[1st] 5 Stars Assemble! 3.0
Deck Traits: Autobot Motorcycle Specialist Truck Melee Decepticon Car Ranged Quintesson Allicon Beast
40🂠 25★ in deck and 10🂠 10★ in sideboard Added by Stephen Moss Modified on Aug 14, '22
Sort by wave

Bots
Arcee 5★
Skilled Fighter
Brawn 5★
Demolitions
Nightracer 5★
Gunner
Allicon Eyuk 5★
Bog Scavenger
Crasher 5★
Fractious Fanatic

Sideboard
Grimlock 10★
Dinobot Leader
1 Brainstorm
2 Ramming Speed
2 Supercharge
2 Power Punch
3 Reckless Charge
Actions
Regular Actions
1 Brainstorm
1 Disarm
3 Leap Into Battle
1 Supercharge
1 Espionage
1 Fight For Position
2 Head-On Collision
1 New Orders
1 Belligerence
1 Spymaster's Ruse
1 Tripwire
1 Hand of Adaptus
1 Impetuous Stand
Secret Actions
1 Lose the Initiative
Rolling Actions
3 Take the Shot
Upgrades
Weapons
2 Energon Axe
3 Flamethrower
3 Grenade Launcher
3 Erratic Lightning
1 Laser Cutlass
Armor
1 Force Field
3 Improvised Shield
1 Bashing Shield
1 Sparring Gear
Utilities
1 Data Bank
1 Pocket Processor
Deck Stats
20 action cards
  16 regular action cards
  1 secret action cards
  3 rolling action cards
20 upgrade cards
  12 weapon cards
  6 armor cards
  2 utility cards

Sets Used In Deck
Wave 1: 26 cards
Wave 2: 11 cards
Wave 3: 1 cards
Wave 4: 5 cards
Wave 5: 6 cards
Wave 6: 1 cards
Wave 7: 1 cards
Wave 8: 2 cards
1C Open Cards: 3 cards
Battle Icons in Deck
27 icons on 21 cards (53%)
9 icons on 9 cards (23%)
7 icons on 7 cards (18%)
7 icons on 7 cards (18%)
5 icons on 4 cards (10%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
13%
9%
7%
7%
5%
3%
2%
Likelihood of Flipping
+2 Bonus Flip: 33%
Bashing Shield: 7%
Espionage: 6%
Sparring Gear: 7%
Pocket Processor: 7%
Lose the Initiative: 6%
Spymaster's Ruse: 6%
Hand of Adaptus: 7%

Placed 1st in Encounter 1: Waste|Lands Tournament Season Two, played by Stephen Moss.
Still Can't Touch This
Deck Traits: Autobot Leader Car Melee Battle Master Ranged
40🂠 27★ in deck and 10🂠 0★ in sideboard Added by Z-R0E Modified on Aug 13, '22
Sort by wave

Bots
Autobot Jazz 6★
Special Ops
Autobot Mirage 9★
Lone Wolf
Private Vanguard 5★
Ground Command • Advance Guard

Stratagems
Heroic Spotlight 1★
Used with Autobots
Hit Me With That Beat 1★
Used with Autobot Jazz, Special Ops
Sideboard
3 Espionage
3 Paralyzo Box
2 Speed Trap
2 What Lies Beyond
Actions
Regular Actions
1 System Reboot
1 Leap of Faith 1★
2 Surprise Attack
3 Diagnosis
1 Reprocess
3 Hit and Run
2 Hand of Adaptus
2 Contemplation
3 Impetuous Stand
Secret Actions
2 Hold the Line
Upgrades
Weapons
3 Piercing Blaster
3 Sturdy Javelin
2 Sidecar Artillery
Armor
1 Force Field
2 Ultra Magnus Armor 2★
2 Medic's Protective Field
Utilities
2 Data Bank
1 Debilitating Crystal
1 Toolbox
1 Mirror Response Mode
2 Rapid Response Cycle
Deck Stats
20 action cards
  18 regular action cards
  2 secret action cards
  0 rolling action cards
20 upgrade cards
  8 weapon cards
  5 armor cards
  7 utility cards

Sets Used In Deck
Wave 1: 10 cards
Wave 2: 6 cards
Wave 3: 5 cards
Wave 4: 8 cards
Wave 5: 11 cards
Wave 6: 5 cards
Wave 7: 7 cards
Wave 8: 1 cards
1C Open Cards: 2 cards
Battle Icons in Deck
2 icons on 2 cards (5%)
2 icons on 2 cards (5%)
36 icons on 36 cards (90%)
7 icons on 7 cards (18%)
5 icons on 5 cards (13%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
16%
15%
14%
9%
6%
5%
4%
Likelihood of Flipping
+2 Bonus Flip: 99%
Reprocess: 10%
Toolbox: 9%
Hold the Line: 20%
Mirror Response Mode: 10%
Hand of Adaptus: 20%
[7th] The Tim Roth Combiner
Deck Traits: Quintesson Decepticon Terrorcon Beast Melee Leader Ranged Sharkticon
40🂠 25★ in deck and 10🂠 0★ in sideboard Added by Z-R0E Modified on Aug 16, '22
Sort by wave

Bots
Sinnertwin 4★
Two-Faced Disgrace
Terrorcon Blot 4★
Rank and Vile Rank and File
Terrorcon Cutthroat 4★
Shock and Cawww
Terrorcon Hun-Gurrr 8★
Eaters Digest
Terrorcon Rippersnapper 4★
Tooth and Nail

Stratagems
Angolmois Infusion 1★
Used with Abominus, Hellsparked Horror
Sideboard
2 Espionage
2 Counterespionage
2 Lose the Initiative
2 Magnetic Dysfunction Ray
2 What Lies Beyond
Out of Game
Abominus 24★
Hellsparked Horror
Actions
Regular Actions
3 Supercharge
3 Designated Target
3 Fight For Position
3 Wedge Formation
1 Magnetic Dysfunction Ray
2 Terrorcon Enigma
3 Impetuous Stand
Secret Actions
1 Lose the Initiative
Upgrades
Weapons
3 Grenade Launcher
1 Enforcement Batons
3 Pack Behavior
Armor
3 Force Field
1 Bashing Shield
3 Terrorburster Shield
Utilities
1 Pocket Processor
3 Sharkticon Matrix
Other Upgrades
3 Crystal of Power
Deck Stats
19 action cards
  18 regular action cards
  1 secret action cards
  0 rolling action cards
21 upgrade cards
  7 weapon cards
  7 armor cards
  4 utility cards

Sets Used In Deck
Wave 1: 9 cards
Wave 2: 4 cards
Wave 4: 10 cards
Wave 5: 11 cards
Wave 6: 5 cards
Wave 7: 3 cards
Wave 8: 15 cards
Battle Icons in Deck
22 icons on 22 cards (55%)
0 icons on 0 cards (0%)
6 icons on 6 cards (15%)
15 icons on 15 cards (38%)
23 icons on 20 cards (50%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
9%
6%
5%
4%
4%
4%
4%
Likelihood of Flipping
+2 Bonus Flip: 28%
Bashing Shield: 6%
Enforcement Batons: 7%
Pocket Processor: 6%
Wedge Formation: 21%
Lose the Initiative: 6%
Sharkticon Matrix: 20%
Terrorburster Shield: 20%
Terrorcon Enigma: 13%

Placed 7th in Encounter 1: Waste|Lands Tournament Season Two, played by Z-R0E.

Notes from Z-R0E:
"Modified from a KingNaga deck."
[6th] Rum-majing around
Deck Traits: Autobot Motorcycle Specialist Junkion Vehicle Ranged Leader Melee
50🂠 25★ in deck and 10🂠 7★ in sideboard Added by francist Modified on Aug 15, '22
Sort by wave

Bots
Arcee 5★
Skilled Fighter
Greasestain 7★
No Muss! No Fuss!
Rum-Maj 6★
Wreck-Gar Sold Separately!
Scrapheap 6★
It's Not Trash If It's Worth Cash!

Stratagems
Queen of the Junkyard 1★
Used with Rum-Maj, Wreck-Gar Sold Separately!
Sideboard
Wreck-Gar 7★
The Big Cheese! Now With More Cheese!
1 Belligerence
2 Blade Flurry
1 Hold the Line
1 Spy Satellite Uplink
2 Supporting Fire
2 Turnabout Snare
1 Dare to Be Stupid!
Actions
Regular Actions
2 New Designs
2 Ramming Speed
2 Treasure Hunt
2 Reckless Charge
2 Pop a Wheelie
2 New Orders
2 Everything Must Go!
Secret Actions
2 Lose The Battle...
Rolling Actions
3 Take the Shot
Upgrades
Weapons
3 Grenade Launcher
3 Erratic Lightning
2 EM24 IR Laser Launcher
3 Sharpened Talons
2 Decelerator Laser
2 Razor Wings
Armor
2 Force Field
3 Improvised Shield
2 Bashing Shield
2 Guarded Posture
2 Increased Durability
3 Untiring Parma Shield
Utilities
2 Field Communicator
Deck Stats
19 action cards
  14 regular action cards
  2 secret action cards
  3 rolling action cards
31 upgrade cards
  15 weapon cards
  14 armor cards
  2 utility cards

Sets Used In Deck
Wave 1: 15 cards
Wave 2: 9 cards
Wave 3: 4 cards
Wave 4: 6 cards
Wave 5: 10 cards
Wave 6: 4 cards
Wave 8: 18 cards
Battle Icons in Deck
41 icons on 35 cards (70%)
0 icons on 0 cards (0%)
6 icons on 6 cards (12%)
7 icons on 7 cards (14%)
4 icons on 4 cards (8%)
2 icons on 2 cards (4%)
Battle Simulator
Set Tough/Bold:
25%
12%
10%
8%
6%
4%
3%
Likelihood of Flipping
+2 Bonus Flip: 23%
Bashing Shield: 10%
Sharpened Talons: 15%
Lose The Battle...: 10%

Placed 6th in Encounter 1: Waste|Lands Tournament Season Two, played by francist.