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Force Field
Wave 1: Wave One
Number: 031
Common
0★
Upgrade - Armor
W
X
X

If the upgraded character would take 5 or more attack damage 🠪 Instead scrap this card and the upgraded character takes 4 attack damage.
Relevant Rulings
Taken from the Aequitas FAQ
When do I use this ability?
You use it before the game begins. You’ll put Force Field onto Private Trailbreaker, then shuffle the rest of your deck and draw 3 cards for your opening hand.
Source: Wave 2 and 3 FAQ
Does Force Field work against damage done by a character with Pierce?
Yes. Even if the attacker has Pierce 5 or more, Force Field will make sure the Upgraded character takes only 4 damage.
Source: Wave 1 FAQ
Let’s say the Upgraded character also has Heroism. If another character would take 5 or more attack damage, what happens?
The damage that would be done to the defender is instead done to the character with Heroism and Force Field. That damage is still attack damage, so 4 damage is done to the Upgraded character instead.
Source: Wave 1 FAQ
What checks first when you have a Force Field on Jazz in Alt Mode? Would Jazz's ability reduce his damage to 2, or would Force Field reduce to it 4 and then Jazz's ability would reduce to 2 if he flips white pips?
Jazz’s ability would keep him from ever taking more than 2 damage, so Force Field would not trigger.
Source: Rules Roundup 2019-02-18
If your character takes 10 damage while it has a Force Field and a Backup Bag, will the Backup Bag save the Force Field from being scrapped while also reducing the damage down to 4?
It is Force Field’s own ability that is causing it to be scrapped, so Backup Back will apply. The character will take 4 attack damage and lose the Backup Bag.
Source: Rules Roundup 2019-05-28
Okay, so you've stated in the past that your opponent's characters count as "cards" when referring to Motormaster rulings. I was wondering, with regards to Spare Parts (which scraps itself instead of another Upgrade attached to your character) and Force Field, would a character attack count as a card causing Force Field to discard? In other words, if your opponent attacked an upgraded character with both a Spare Parts and a Force Field with enough damage to trigger the Force Field's effect, would you scrap the Force Field or the Spare Parts?
You would scrap Force Field because its ability is what causes it to be scrapped, not your opponent’s attack.
Source: Rules Roundup 2019-02-22
Megatron - Decepticon Leader in bot mode has a total of Pierce 6 due to his ability and the upgrade equipped (Crushing Threads) and attacks with a total of 5 regular attack damage. Prowl has (Force Field) equipped and defends for a total of 2 because no blue pips were revealed. Force Field does not trigger because the attack damage did not exceed the 5 and higher damage limit. Is this right? Does he take 3 regular damage or 6 pierce damage?
Because Megatron has Pierce 6, he would do 5 attack damage (remember that attack damage can’t be higher than the character’s attack, even with pierce). This causes the Force Field to trigger, so instead, he’ll do 4 damage and the Force Field will be scrapped.
Source: Rules Roundup 2019-03-15
Force Field states "If the upgraded character would take 5 or more attack damage - Instead scrap this card and the upgraded character takes 4 attack damage." If we follow the exact text of this and we have 2 Force Fields on the same character. If the upgraded character would take 5 or more attack damage both Force Fields would trigger, then they would take 8 attack damage (4 from each Force Field) This doesn't seem like the intended effect of Force Field but following the exact wording, isn't this what should happen?
No. Force Field is a replacement effect, and only one of those applies at a given time. Once that happens, it reduces the initial attack damage to 4, which invalidates the second Force Field.
Source: Rules Roundup 2019-04-12
If Dreadwing has two Force Fields equipped, wouldn't they both be scrapped at the same time? If a character would take 5 or more attack damage, both Force Fields would be triggered. Then you resolve them one at a time, in the order of your choice. The first one would scrap and reduce damage taken to 4. The second would scrap but the damage was already reduced to 4. This follows the Dinobot Sludge + Data Pad ruling where both effects are triggered at attack, and even if Data Pad puts your hand equal to your opponent, you still resolve Sludge's ability to draw 2 cards. Correct?
No. Force Field is not a triggered ability. See explanation regarding replacement effects above.
Source: Rules Roundup 2019-04-12
Force Field states "if the upgraded character would take 5 or more attack damage - instead scrap this card and the upgraded character takes 4 attack damage." What happens when the target received 4 or fewer attack damage? Do they take that damage and keep Force Field equipped until 5 attack damage is received or does it still get scrapped even if you have only taken 3 attack damage?
Force Field will not be scrapped if you take 4 or fewer attack damage on one attack, and it does not remember previous attacks, even in the same turn.
Source: Rules Roundup 2019-RR-1
Does Grimlock's bot mode’s extra damage count as attack damage? If it does, and assuming Grimlock has 5 or more extra damage, how much damage does it do in the following situations: A. Damage is assigned to a bit with Force Field equipped. B. Damage is assigned to Insecticon Skrapnel in bot mode. C. Any bot that is protected by Motormaster alt mode skill.
The extra damage is not attack damage, so if you are redirecting to a bot-mode Skrapnel or a character with a force field on it, they will take the full additional damage. On the other hand, a damage-capping effect on the character you’re attacking will be relevant. So, if you have a Skrapnel in bot-mode with 5 damage on him and Grimlock attacks him for say 10 damage, that damage will be reduced to 3 by Skrapnel’s ability, 2 of it will KO him, and the last point will be assigned to another character of the defending player’s choice.
Source: Rules Roundup 2019-02-11
Skywarp in bot mode defends and I flip a white card and choose to redirect the damage to another character with Force Field. If the redirected damage is more than 5, does the other character's Force Field come in to play and reduce it to 4? Or is the redirected damage not considered attack damage and the other character takes the full 5+ damage?
Still attack damage, the Force Field will apply.
Source: Rules Roundup 2019-02-11
The opponent had an Optimus Prime - Battlefield Legend with an Anticipation Engine and attacked my Ramhorn. I had a Force Field in hand and was ready to play my white armor, when he flipped a Security Checkpoint with Anticipation Engine. Do I still get to play the Force Field in this situation or does the Checkpoint get rid of the Force Field before I play it?
Because attack triggers will resolve before defense triggers, in this scenario Security Checkpoint will get rid of your Force Field before you can play it.
Source: Rules Roundup 2019-09-20
On the topic of being able to choose the order of effects, how would/could Omega Supreme's bot mode ability work with another character having a Force Field?
If two effects would apply to the same attack damage, the player receiving the damage chooses one to apply. Then, if the other still applies, apply that effect. If no other effects apply to the attack damage, the attack damage is finished. For example, if you have a character with a Force Field and Omega Supreme, and that character would take 6 attack damage, you could choose either of the following: 1. Apply Force Field first, scrapping it and reducing the attack damage to 4, then use Omega Supreme’s ability to change the attack damage to: 2 to the other character and 2 to Omega Supreme. 2. Apply Omega Supreme’s ability first, changing the attack damage to 4 to the other character and 2 to Omega Supreme. Force Field no longer applies and will stay on the other character.
Source: Rules Roundup 2019-02-28
Recent Decks Using This Card
What Does This Button Do?
Deck Traits: Autobot Motorcycle Specialist Junkion Vehicle Melee Leader
51🂠 25★ in deck and 0🂠 0★ in sideboard Added by Hawkhammer Modified on Jan 28, '23
Sort by wave

Bots
Chromia 8★
Special Ops
Junkheap 7★
Wrecked to Ruin! Keeps on Doin'!
Rum-Maj 6★
Wreck-Gar Sold Separately!

Stratagems
Bike Gang 1★
Used with Chromia, Special Ops
Don't Touch That Dial! 1★
Used with Junkions
Queen of the Junkyard 1★
Used with Rum-Maj, Wreck-Gar Sold Separately!
Sideboard
None
Actions
Regular Actions
3 Backup Plan
2 Escape Route
3 Pop a Wheelie
3 Quartermaster
3 Head-On Collision
3 Hit and Run
3 Cooling of Tensions
Secret Actions
3 Hold the Line
3 Turnabout Snare
Upgrades
Weapons
3 Piercing Blaster
3 Paralyzo Box
2 Plasma Horns
3 Stormfall Sword
Armor
3 Force Field
3 Performance Gear Selector
3 Severed Combiner Hand
Utilities
2 Data Bank
2 Field Communicator
1 Head of State 1★
Deck Stats
26 action cards
  20 regular action cards
  6 secret action cards
  0 rolling action cards
25 upgrade cards
  11 weapon cards
  9 armor cards
  5 utility cards

Sets Used In Deck
Wave 1: 12 cards
Wave 2: 4 cards
Wave 3: 6 cards
Wave 4: 3 cards
Wave 5: 12 cards
Wave 6: 3 cards
Wave 8: 14 cards
Outlier 1: 3 cards
Battle Icons in Deck
0 icons on 0 cards (0%)
0 icons on 0 cards (0%)
48 icons on 48 cards (94%)
14 icons on 14 cards (27%)
4 icons on 4 cards (8%)
3 icons on 3 cards (6%)
Battle Simulator
Set Tough/Bold:
23%
16%
10%
10%
7%
7%
5%
Likelihood of Flipping
+2 Bonus Flip: 100%
Escape Route: 15%
Hold the Line: 24%
Paralyzo Box: 24%
Stormfall Sword: 24%
Severed Combiner Hand: 22%
Beeg Helth
Deck Traits: Autobot Leader Car Truck Quintesson Sharkticon Beast Melee
103🂠 25★ in deck and 3🂠 0★ in sideboard Added by JoltTRH Modified on Jan 17, '23
Sort by wave

Bots
Rodimus Prime 12★
Worthy Leader
Sharkticon Gnaw 4★
Gluttonous Gourmand

Stratagems
Arise, Rodimus Prime 1★
Used with Rodimus Prime, Worthy Leader
Indigestion 1★
Used with Sharkticon Gnaw, Gluttonous Gourmand
Stuck On You 1★
Used with All Characters
I've Got Your Back 1★
Used with All Characters
Sideboard
3 Trithyllium Shield
Actions
Regular Actions
3 Brainstorm
3 Equipment Enthusiast
3 Medic!
3 New Designs
3 Repair Bay
3 Roll Out!
1 Leap of Faith 1★
2 Vandalize 1★
3 Showing Off
3 Hit and Run
3 Scouting Mission
3 Versatility
3 Menacing Gaze
3 Knack
3 Mediate
3 Optimize
3 Universal Greeting
2 Fearless
3 Impetuous Stand
Upgrades
Weapons
3 Thermal Weaponry
3 Crude Club
3 Unflinching Courage
2 Energon Sword
1 Tsunami Blaster
2 Vamparc Ribbon
1 Maceration Laser
3 Trithyllium Drill
Armor
3 Force Field
3 Increased Durability
3 Medic's Protective Field
1 Apex Armor 2★
2 Feral Tenacity
3 Trithyllium Plating
Utilities
3 Heroism
3 Matrix of Leadership
3 Shoulder Holster
1 Toolbox
2 Polydermal Graft
3 Sharkticon Matrix
2 Rage
Deck Stats
53 action cards
  53 regular action cards
  0 secret action cards
  0 rolling action cards
50 upgrade cards
  18 weapon cards
  15 armor cards
  17 utility cards

Sets Used In Deck
Wave 1: 30 cards
Wave 2: 3 cards
Wave 4: 19 cards
Wave 5: 12 cards
Wave 6: 12 cards
Wave 7: 10 cards
Wave 8: 1 cards
Primus Pack 2: 9 cards
Outlier 1: 13 cards
Outlier 2: 3 cards
Battle Icons in Deck
39 icons on 39 cards (38%)
36 icons on 36 cards (35%)
19 icons on 19 cards (18%)
17 icons on 14 cards (14%)
19 icons on 19 cards (18%)
12 icons on 12 cards (12%)
Battle Simulator
Set Tough/Bold:
9%
5%
5%
5%
4%
3%
3%
Likelihood of Flipping
+2 Bonus Flip: 33%
Toolbox: 3%
Tsunami Blaster: 3%
Vamparc Ribbon: 5%
Knack: 8%
Mediate: 8%
Maceration Laser: 3%
Sharkticon Matrix: 8%
[10th] Legally-not-Ordin
Deck Traits: Quintesson Decepticon Terrorcon Beast Melee Leader Ranged Sharkticon
40🂠 25★ in deck and 10🂠 5★ in sideboard Added by Z-R0E Modified on Jan 7, '23
Sort by wave

Bots
Sinnertwin 4★
Two-Faced Disgrace
Terrorcon Blot 4★
Rank and Vile Rank and File
Terrorcon Cutthroat 4★
Shock and Cawww
Terrorcon Hun-Gurrr 8★
Eaters Digest
Terrorcon Rippersnapper 4★
Tooth and Nail

Stratagems
Angolmois Infusion 1★
Used with Abominus, Hellsparked Horror
Sideboard
Torox 5★
Fueler
2 Espionage
2 Counterespionage
2 Lose the Initiative
2 Magnetic Dysfunction Ray
2 What Lies Beyond
Out of Game
Abominus 24★
Hellsparked Horror
Actions
Regular Actions
3 Supercharge
3 Designated Target
3 Fight For Position
3 Wedge Formation
1 Magnetic Dysfunction Ray
2 Terrorcon Enigma
3 Hand of Adaptus
Secret Actions
1 Lose the Initiative
Upgrades
Weapons
3 Grenade Launcher
1 Enforcement Batons
3 Power Punch
3 Pack Behavior
1 Razor Wings
Armor
3 Force Field
1 Bashing Shield
3 Terrorburster Shield
Utilities
1 Pocket Processor
2 Rage
Deck Stats
19 action cards
  18 regular action cards
  1 secret action cards
  0 rolling action cards
21 upgrade cards
  11 weapon cards
  7 armor cards
  3 utility cards

Sets Used In Deck
Wave 1: 9 cards
Wave 2: 8 cards
Wave 4: 10 cards
Wave 5: 8 cards
Wave 6: 2 cards
Wave 7: 2 cards
Wave 8: 16 cards
1C Open Cards: 3 cards
Battle Icons in Deck
25 icons on 25 cards (63%)
0 icons on 0 cards (0%)
6 icons on 6 cards (15%)
15 icons on 15 cards (38%)
17 icons on 14 cards (35%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
13%
9%
8%
8%
6%
6%
4%
Likelihood of Flipping
+2 Bonus Flip: 27%
Bashing Shield: 6%
Enforcement Batons: 6%
Pocket Processor: 7%
Wedge Formation: 20%
Lose the Initiative: 6%
Terrorburster Shield: 20%
Terrorcon Enigma: 13%
Hand of Adaptus: 18%

Placed 10th in Season Two Encounter 3: Full Constructed, played by Z-R0E.
[3rd] PerCy cars
Deck Traits: Autobot Car Specialist Melee Wrecker
40🂠 25★ in deck and 10🂠 8★ in sideboard Added by KingNaga Modified on Jan 6, '23
Sort by wave

Bots
Wheeljack 9★
Weapons Inventor
Parsec 1★
Windcharger 7★
Autobot Warrior
Perceptor 8★
Precise Sniper

Sideboard
Cliffjumper 8★
Renegade Warrior
1 Disarm
1 Reprocess
3 Belligerence
1 Counterespionage
1 Holomatter Projector
2 Supporting Fire
1 Mirror Response Mode
Actions
Regular Actions
2 Ramming Speed
3 Start Your Engines
3 Supercharge
2 Fight For Position
3 Wedge Formation
3 Precision Fire
Rolling Actions
3 Take the Shot
Upgrades
Weapons
3 Grenade Launcher
3 Power Punch
3 Combat Dagger
2 Sturdy Javelin
Armor
1 Force Field
3 Improvised Shield
2 Bashing Shield
Utilities
3 Turbo Boosters
1 Field Communicator
Deck Stats
19 action cards
  16 regular action cards
  0 secret action cards
  3 rolling action cards
21 upgrade cards
  11 weapon cards
  6 armor cards
  4 utility cards

Sets Used In Deck
Wave 1: 20 cards
Wave 1E: 1 cards
Wave 2: 6 cards
Wave 3: 3 cards
Wave 4: 8 cards
Wave 5: 13 cards
Wave 8: 4 cards
Battle Icons in Deck
39 icons on 33 cards (83%)
3 icons on 3 cards (8%)
4 icons on 4 cards (10%)
5 icons on 5 cards (13%)
11 icons on 11 cards (28%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
14%
12%
11%
8%
6%
5%
4%
Likelihood of Flipping
+2 Bonus Flip: 19%
Bashing Shield: 13%
Wedge Formation: 19%

Placed 3rd in Season Two Encounter 3: Full Constructed, played by KingNaga.
[5th] Friday Afternoon Cars
Deck Traits: Autobot Car Melee Decepticon Ranged
41🂠 25★ in deck and 10🂠 10★ in sideboard Added by Stephen Moss Modified on Jan 6, '23
Sort by wave

Bots
Cliffjumper 8★
Renegade Warrior
Nightracer 5★
Gunner
Windcharger 7★
Autobot Warrior
Crasher 5★
Fractious Fanatic

Sideboard
Bumblebee 10★
Trusted Lieutenant
1 Disarm
2 The Bigger They Are
1 Heavy-Handed
1 Laser Cutlass
1 Decipher
1 Spy Satellite Uplink
1 Severed Combiner Hand
2 Throttle
Actions
Regular Actions
2 Brainstorm
1 Disarm
3 Leap Into Battle
1 Ramming Speed
3 Start Your Engines
1 Espionage
1 Smelt
3 Head-On Collision
3 Belligerence
2 Tripwire
3 Angolmois Surge
Upgrades
Weapons
3 Energon Axe
3 Grenade Launcher
3 Erratic Lightning
1 Laser Cutlass
1 Sturdy Javelin
Armor
2 Force Field
1 Bashing Shield
Utilities
3 Turbo Boosters
1 Pocket Processor
Deck Stats
23 action cards
  23 regular action cards
  0 secret action cards
  0 rolling action cards
18 upgrade cards
  11 weapon cards
  3 armor cards
  4 utility cards

Sets Used In Deck
Wave 1: 24 cards
Wave 1C: 1 cards
Wave 2: 8 cards
Wave 3: 2 cards
Wave 4: 6 cards
Wave 5: 8 cards
Wave 6: 3 cards
Wave 8: 4 cards
Battle Icons in Deck
14 icons on 14 cards (34%)
19 icons on 19 cards (46%)
7 icons on 7 cards (17%)
4 icons on 4 cards (10%)
0 icons on 0 cards (0%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
29%
18%
10%
6%
4%
3%
3%
Likelihood of Flipping
+2 Bonus Flip: 32%
Bashing Shield: 6%
Espionage: 6%
Smelt: 6%
Pocket Processor: 6%

Placed 5th in Season Two Encounter 3: Full Constructed, played by Stephen Moss.
[5th] True bike king deck or?
Deck Traits: Autobot Motorcycle Specialist Decepticon Junkion Leader Vehicle Melee
41🂠 25★ in deck and 10🂠 6★ in sideboard Added by francist Modified on Jan 6, '23
Sort by wave

Bots
Arcee 5★
Skilled Fighter
Chromia 8★
Special Ops
Flamewar 5★
Veteran Decepticon
Rum-Maj 6★
Wreck-Gar Sold Separately!

Stratagems
Bike Gang 1★
Used with Chromia, Special Ops
Sideboard
Sharkticon Peck 4★
Protoform Pup
1 Crushing Size
2 Bashing Shield
2 Leap of Faith 1★
2 Surprise Attack
1 Spy Satellite Uplink
1 Performance Gear Selector
1 Rapid Response Cycle
Actions
Regular Actions
2 Supercharge
3 Reckless Charge
3 Pop a Wheelie
1 Fight For Position
3 Head-On Collision
Rolling Actions
3 Take the Shot
Upgrades
Weapons
3 Grenade Launcher
2 Erratic Lightning
1 Power Punch
2 Erratic Cannon
3 Plasma Horns
3 Sidecar Artillery
2 Spear of the Moment
Armor
1 Force Field
3 Improvised Shield
1 Performance Gear Selector
Utilities
3 Field Communicator
2 Acute Reflexes
Deck Stats
15 action cards
  12 regular action cards
  0 secret action cards
  3 rolling action cards
26 upgrade cards
  16 weapon cards
  5 armor cards
  5 utility cards

Sets Used In Deck
Wave 1: 13 cards
Wave 2: 15 cards
Wave 3: 3 cards
Wave 4: 8 cards
Wave 5: 5 cards
Wave 6: 4 cards
Wave 7: 1 cards
Wave 8: 5 cards
1C Open Cards: 3 cards
Battle Icons in Deck
26 icons on 20 cards (49%)
0 icons on 0 cards (0%)
21 icons on 21 cards (51%)
0 icons on 0 cards (0%)
4 icons on 4 cards (10%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
10%
10%
10%
10%
10%
6%
5%
Likelihood of Flipping
+2 Bonus Flip: 77%

Placed 5th in Season Two Encounter 3: Full Constructed, played by francist.

Notes from francist:
"This is a rework of 4th place tts event list, I still think chromia bike gang has more punch than bandit bikes time to put that to the test with E3, highest ranking 6th with my bandits 4th with my bing gang see how it goes...time to pop some wheelies"
[9th] 1st Lwoser-Ride Like the Wind
Deck Traits: Autobot Car Melee
43🂠 25★ in deck and 3🂠 0★ in sideboard Added by Santini Modified on Nov 3, '22
Sort by wave

Bots
Cliffjumper 8★
Renegade Warrior
Tracks 9★
Autobot Warrior
Windcharger 7★
Autobot Warrior

Stratagems
All-Out 1★
Used with Windcharger, Autobot Warrior
Sideboard
1 Espionage
1 Holomatter Projector
1 Reflect Damage
Actions
Regular Actions
2 Leap Into Battle
2 Ramming Speed
3 Roll Out!
3 Start Your Engines
3 Confidence
2 Head-On Collision
3 Angolmois Surge
1 Shanix Laundering
2 Fearless
Secret Actions
2 End Hostilities
2 Recon Reissue
Upgrades
Weapons
3 Energon Axe
3 Grenade Launcher
1 Razor Wings
Armor
3 Force Field
2 Improvised Shield
2 Bashing Shield
Utilities
3 Turbo Boosters
1 Pocket Processor
Deck Stats
25 action cards
  21 regular action cards
  4 secret action cards
  0 rolling action cards
18 upgrade cards
  7 weapon cards
  7 armor cards
  4 utility cards

Sets Used In Deck
Wave 1: 24 cards
Wave 1C: 1 cards
Wave 2: 6 cards
Wave 4: 3 cards
Wave 5: 7 cards
Wave 6: 3 cards
Wave 7: 2 cards
Wave 8: 4 cards
Battle Icons in Deck
22 icons on 20 cards (47%)
18 icons on 18 cards (42%)
7 icons on 7 cards (16%)
4 icons on 4 cards (9%)
0 icons on 0 cards (0%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
20%
11%
7%
7%
5%
5%
4%
Likelihood of Flipping
+2 Bonus Flip: 31%
Bashing Shield: 13%
Pocket Processor: 6%
Shanix Laundering: 6%

Placed 9th in Two Lwosers 1 DEAD LWOSER'S SWITCH - Waste|Lands Tournament Season Two, played by Santini.

Notes from Santini:
"Lwoser Stratagem: All-Out
Second Deck: https://teletraan1.net/deck/506967cc/2nd-lwoser-cloudy-skies
Sideboard Size: 3 cards"
Metroplex Precon
Deck Traits: Autobot Titan Ranged
40🂠 25★ in deck and 0🂠 0★ in sideboard Added by Wilbur Cobb Modified on Nov 2, '22
Sort by wave

Bots
Metroplex 25★
Autobot City

Sideboard
None
Out of Game
Scamper 4★
City Patrol
Six-Gun 4★
Heavy Weapons Expert
Slammer 4★
Combat Drone
Actions
Regular Actions
3 Backup Plan
3 Inspiring Leadership
3 Rapid Conversion
3 Supercharge
3 Height Advantage
3 Rally the City
Upgrades
Weapons
3 Flamethrower
3 Handheld Blaster
Armor
3 Armored Plating
3 Force Field
3 Improvised Shield
Utilities
2 Combat Training
2 Data Pad
3 Protected By Metroplex
Deck Stats
18 action cards
  18 regular action cards
  0 secret action cards
  0 rolling action cards
22 upgrade cards
  6 weapon cards
  9 armor cards
  7 utility cards

Sets Used In Deck
Wave 1: 31 cards
Wave 1A: 13 cards
Battle Icons in Deck
15 icons on 12 cards (30%)
15 icons on 12 cards (30%)
16 icons on 16 cards (40%)
0 icons on 0 cards (0%)
0 icons on 0 cards (0%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
11%
9%
6%
5%
5%
5%
4%
Likelihood of Flipping
+2 Bonus Flip: 64%
Devastator Precon
Deck Traits: Decepticon Constructicon Melee Ranged Leader
40🂠 25★ in deck and 0🂠 0★ in sideboard Added by Wilbur Cobb Modified on Nov 2, '22
Sort by wave

Bots
Bonecrusher 4★
Demolitions
Hook 4★
Surgical Engineer
Longhaul 4★
Transport
Mixmaster 4★
Materials Fabrication
Scavenger 4★
Mining and Salvage
Scrapper 5★
Constructicon Foreman

Sideboard
None
Out of Game
Devastator 25★
Towering Warrior
Actions
Regular Actions
2 Ramming Speed
3 Pep Talk
3 Rapid Conversion
3 Constructicon Enigma
3 Heavy Landing
3 Reclaim
3 Work Overtime
Upgrades
Weapons
3 Grenade Launcher
3 Primary Laser
Armor
3 Blast Shield
3 Force Field
3 Scrapper Gauntlets
2 Improvised Shield
Utilities
3 Builder's Tools
Deck Stats
20 action cards
  20 regular action cards
  0 secret action cards
  0 rolling action cards
20 upgrade cards
  6 weapon cards
  11 armor cards
  3 utility cards

Sets Used In Deck
Wave 1: 14 cards
Wave 2: 11 cards
Wave 2A: 22 cards
Battle Icons in Deck
15 icons on 13 cards (33%)
15 icons on 15 cards (38%)
9 icons on 9 cards (23%)
3 icons on 3 cards (8%)
0 icons on 0 cards (0%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
21%
14%
7%
6%
6%
5%
4%
Likelihood of Flipping
+2 Bonus Flip: 40%
Constructicon Enigma: 21%