You can manage & track your card collection and decks once you create an account and login.

Force Field
Set: Wave 1
Number: 031
Common
0★
Upgrade - Armor
W
X
X

If the upgraded character would take 5 or more attack damage 🠪 Instead scrap this card andthe upgraded character takes 4 damage.
Relevant Rulings
Taken from the Aequitas FAQ
When do I use this ability?
You use it before the game begins. You’ll put Force Field onto Private Trailbreaker, then shuffle the rest of your deck and draw 3 cards for your opening hand.
Source: Wave 2 and 3 FAQ
Does Force Field work against damage done by a character with Pierce?
Yes. Even if the attacker has Pierce 5 or more, Force Field will make sure the Upgraded character takes only 4 damage.
Source: Wave 1 FAQ
Let’s say the Upgraded character also has Heroism. If another character would take 5 or more attack damage, what happens?
The damage that would be done to the defender is instead done to the character with Heroism and Force Field. That damage is still attack damage, so 4 damage is done to the Upgraded character instead.
Source: Wave 1 FAQ
The opponent had an Optimus Prime - Battlefield Legend with an Anticipation Engine and attacked my Ramhorn. I had a Force Field in hand and was ready to play my white armor, when he flipped a Security Checkpoint with Anticipation Engine. Do I still get to play the Force Field in this situation or does the Checkpoint get rid of the Force Field before I play it?
Because attack triggers will resolve before defense triggers, in this scenario Security Checkpoint will get rid of your Force Field before you can play it.
Source: Rules Roundup 2019-09-20
Megatron - Decepticon Leader in bot mode has a total of Pierce 6 due to his ability and the upgrade equipped (Crushing Threads) and attacks with a total of 5 regular attack damage. Prowl has (Force Field) equipped and defends for a total of 2 because no blue pips were revealed. Force Field does not trigger because the attack damage did not exceed the 5 and higher damage limit. Is this right? Does he take 3 regular damage or 6 pierce damage?
Because Megatron has Pierce 6, he would do 5 attack damage (remember that attack damage can’t be higher than the character’s attack, even with pierce). This causes the Force Field to trigger, so instead, he’ll do 4 damage and the Force Field will be scrapped.
Source: Rules Roundup 2019-03-15
Force Field states "if the upgraded character would take 5 or more attack damage - instead scrap this card and the upgraded character takes 4 attack damage." What happens when the target received 4 or fewer attack damage? Do they take that damage and keep Force Field equipped until 5 attack damage is received or does it still get scrapped even if you have only taken 3 attack damage?
Force Field will not be scrapped if you take 4 or fewer attack damage on one attack, and it does not remember previous attacks, even in the same turn.
Source: Rules Roundup 2019-RR-1
What checks first when you have a Force Field on Jazz in Alt Mode? Would Jazz's ability reduce his damage to 2, or would Force Field reduce to it 4 and then Jazz's ability would reduce to 2 if he flips white pips?
Jazz’s ability would keep him from ever taking more than 2 damage, so Force Field would not trigger.
Source: Rules Roundup 2019-02-18
Okay, so you've stated in the past that your opponent's characters count as "cards" when referring to Motormaster rulings. I was wondering, with regards to Spare Parts (which scraps itself instead of another Upgrade attached to your character) and Force Field, would a character attack count as a card causing Force Field to discard? In other words, if your opponent attacked an upgraded character with both a Spare Parts and a Force Field with enough damage to trigger the Force Field's effect, would you scrap the Force Field or the Spare Parts?
You would scrap Force Field because its ability is what causes it to be scrapped, not your opponent’s attack.
Source: Rules Roundup 2019-02-22
Force Field states "If the upgraded character would take 5 or more attack damage - Instead scrap this card and the upgraded character takes 4 attack damage." If we follow the exact text of this and we have 2 Force Fields on the same character. If the upgraded character would take 5 or more attack damage both Force Fields would trigger, then they would take 8 attack damage (4 from each Force Field) This doesn't seem like the intended effect of Force Field but following the exact wording, isn't this what should happen?
No. Force Field is a replacement effect, and only one of those applies at a given time. Once that happens, it reduces the initial attack damage to 4, which invalidates the second Force Field.
Source: Rules Roundup 2019-04-12
If Dreadwing has two Force Fields equipped, wouldn't they both be scrapped at the same time? If a character would take 5 or more attack damage, both Force Fields would be triggered. Then you resolve them one at a time, in the order of your choice. The first one would scrap and reduce damage taken to 4. The second would scrap but the damage was already reduced to 4. This follows the Dinobot Sludge + Data Pad ruling where both effects are triggered at attack, and even if Data Pad puts your hand equal to your opponent, you still resolve Sludge's ability to draw 2 cards. Correct?
No. Force Field is not a triggered ability. See explanation regarding replacement effects above.
Source: Rules Roundup 2019-04-12
Does Grimlock's bot mode’s extra damage count as attack damage? If it does, and assuming Grimlock has 5 or more extra damage, how much damage does it do in the following situations: A. Damage is assigned to a bit with Force Field equipped. B. Damage is assigned to Insecticon Skrapnel in bot mode. C. Any bot that is protected by Motormaster alt mode skill.
The extra damage is not attack damage, so if you are redirecting to a bot-mode Skrapnel or a character with a force field on it, they will take the full additional damage. On the other hand, a damage-capping effect on the character you’re attacking will be relevant. So, if you have a Skrapnel in bot-mode with 5 damage on him and Grimlock attacks him for say 10 damage, that damage will be reduced to 3 by Skrapnel’s ability, 2 of it will KO him, and the last point will be assigned to another character of the defending player’s choice.
Source: Rules Roundup 2019-02-11
Skywarp in bot mode defends and I flip a white card and choose to redirect the damage to another character with Force Field. If the redirected damage is more than 5, does the other character's Force Field come in to play and reduce it to 4? Or is the redirected damage not considered attack damage and the other character takes the full 5+ damage?
Still attack damage, the Force Field will apply.
Source: Rules Roundup 2019-02-11
If your character takes 10 damage while it has a Force Field and a Backup Bag, will the Backup Bag save the Force Field from being scrapped while also reducing the damage down to 4?
It is Force Field’s own ability that is causing it to be scrapped, so Backup Back will apply. The character will take 4 attack damage and lose the Backup Bag.
Source: Rules Roundup 2019-05-28
On the topic of being able to choose the order of effects, how would/could Omega Supreme's bot mode ability work with another character having a Force Field?
If two effects would apply to the same attack damage, the player receiving the damage chooses one to apply. Then, if the other still applies, apply that effect. If no other effects apply to the attack damage, the attack damage is finished. For example, if you have a character with a Force Field and Omega Supreme, and that character would take 6 attack damage, you could choose either of the following: 1. Apply Force Field first, scrapping it and reducing the attack damage to 4, then use Omega Supreme’s ability to change the attack damage to: 2 to the other character and 2 to Omega Supreme. 2. Apply Omega Supreme’s ability first, changing the attack damage to 4 to the other character and 2 to Omega Supreme. Force Field no longer applies and will stay on the other character.
Source: Rules Roundup 2019-02-28
Recent Decks Using This Card
Junk Wreckers 4 to 3 wide
Deck Traits: Autobot Leader Tank Ranged Truck Wrecker Melee
40🂠 28★ in deck and 10🂠 12★ in sideboard Added by Psychosmurf96 Modified on May 14, '22
Sort by wave

Bots
Captain Impactor 7★
Special Ops • Wrecker
Huffer 5★
Construction Engineer
Bulkhead 7★
Munitions Lobber
Ironfist 6★
Armanents Artist

Stratagems
No Matter The Odds 1★
Used with Captain Impactor, Special Ops • Wrecker
Sideboard
Whirl 10★
Lunatic Aerialist
1 Force Field
2 Piercing Blaster
2 Vaporize
1 Bullseye Aegis 1★
1 Hands-Free Artillery 1★
3 Never a Dull Moment
Actions
Regular Actions
3 Leap Into Battle
1 Vaporize
3 Wedge Formation
3 Camien Crash
3 Scouting Mission
2 Relentless Pursuit
Secret Actions
2 Hidden Fortification
3 Hold the Line
Upgrades
Weapons
3 Handheld Blaster
1 Piercing Blaster
3 Grav-Inhibitor
3 Thrumming Blade
Armor
2 Force Field
2 Bashing Shield
3 Guardian Shell
Utilities
1 Crushing Size
2 Spotlights 1★
Deck Stats
20 action cards
  15 regular action cards
  5 secret action cards
  0 rolling action cards
20 upgrade cards
  10 weapon cards
  7 armor cards
  3 utility cards

Sets Used In Deck
Wave 1: 13 cards
Wave 2: 5 cards
Wave 4: 6 cards
Wave 5: 12 cards
ATP-2: 5 cards
ATP-3: 4 cards
ATP-4: 3 cards
ATP-5: 4 cards
ATP-6: 4 cards
Battle Icons in Deck
7 icons on 7 cards (18%)
25 icons on 22 cards (55%)
7 icons on 7 cards (18%)
8 icons on 8 cards (20%)
12 icons on 12 cards (30%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
12%
12%
8%
7%
6%
4%
3%
Likelihood of Flipping
+2 Bonus Flip: 31%
Bashing Shield: 12%
Wedge Formation: 20%
Hold the Line: 18%
bug the junk out of me...
Deck Traits: Decepticon Insecticon Melee Specialist Leader
41🂠 29★ in deck and 0🂠 1★ in sideboard Added by francist Modified on May 13, '22
Sort by wave

Bots
Barrage 7★
Merciless Insecticon
Ransack 8★
Hungry For Battle
Venin 6★
Paranoid Leader
Bombshell 5★
Cavalier Menace

Sideboard
Lost In Research 1★
Used with Specialist
Actions
Regular Actions
3 Supercharge
3 Zap
3 Camien Crash
2 Lock on Target
3 Armored Assault
3 Close-Quarter Combat
Upgrades
Weapons
3 Flamethrower
1 Enforcement Batons
3 Erratic Lightning
3 Fevered Edge
Armor
2 Force Field
3 Improvised Shield
1 Scrapper Gauntlets
3 Bashing Shield
1 Bullseye Aegis 1★
Utilities
2 Basic Combat Protocol
1 Spotlights 1★
1 Aura of Dominance 1★
Deck Stats
17 action cards
  17 regular action cards
  0 secret action cards
  0 rolling action cards
24 upgrade cards
  10 weapon cards
  10 armor cards
  4 utility cards

Sets Used In Deck
Wave 1: 16 cards
Wave 2: 7 cards
Wave 3: 2 cards
Wave 5: 5 cards
ATP-2: 2 cards
ATP-3: 5 cards
ATP-5: 1 cards
ATP-6: 8 cards
Battle Icons in Deck
34 icons on 30 cards (73%)
3 icons on 3 cards (7%)
6 icons on 6 cards (15%)
4 icons on 4 cards (10%)
3 icons on 3 cards (7%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
25%
11%
10%
8%
5%
4%
3%
Likelihood of Flipping
+2 Bonus Flip: 27%
Bashing Shield: 18%
Enforcement Batons: 6%
wrecking blue junk
Deck Traits: Autobot Wrecker Helicopter Ranged Truck Melee Tank
43🂠 25★ in deck and 0🂠 0★ in sideboard Added by francist Modified on May 13, '22
Sort by wave

Bots
Whirl 10★
Lunatic Aerialist
Bulkhead 7★
Munitions Lobber
Ironfist 6★
Armanents Artist

Sideboard
None
Actions
Regular Actions
3 Leap Into Battle
3 War of Attrition
3 Camien Crash
1 Hit and Run
2 Never a Dull Moment
2 Outflank
2 Relentless Pursuit
Secret Actions
3 Hidden Fortification
1 Stable Cover
1 Hold the Line
Upgrades
Weapons
2 Piercing Blaster
1 Dismantling Claw
1 EM24 IR Laser Launcher
1 Soldier's Blaster
1 Sharpened Talons
1 Hands-Free Artillery 1★
3 Thrumming Blade
Armor
1 Force Field
2 Reinforced Plating
1 Reactive Armor
3 Guardian Shell
Utilities
1 Crushing Size
1 Field Communicator
1 Spotlights 1★
2 Reflector Cell
Deck Stats
21 action cards
  16 regular action cards
  5 secret action cards
  0 rolling action cards
22 upgrade cards
  10 weapon cards
  7 armor cards
  5 utility cards

Sets Used In Deck
Wave 1: 9 cards
Wave 2: 1 cards
Wave 3: 3 cards
Wave 4: 8 cards
Wave 5: 6 cards
ATP-2: 2 cards
ATP-3: 5 cards
ATP-4: 4 cards
ATP-5: 4 cards
ATP-6: 4 cards
Battle Icons in Deck
4 icons on 4 cards (9%)
27 icons on 26 cards (60%)
7 icons on 7 cards (16%)
8 icons on 8 cards (19%)
5 icons on 5 cards (12%)
1 icons on 1 cards (2%)
Battle Simulator
Set Tough/Bold:
22%
10%
9%
5%
4%
3%
3%
Likelihood of Flipping
+2 Bonus Flip: 29%
Dismantling Claw: 6%
Reactive Armor: 6%
Soldier's Blaster: 6%
War of Attrition: 19%
Hold the Line: 6%
Sharpened Talons: 6%
White
Deck Traits: Decepticon Herald Spaceship Specialist Leader Ranged
45🂠 26★ in deck and 10🂠 2★ in sideboard Added by IamZiggy Modified on May 11, '22
Sort by wave

Bots
Scourge 5★
Implacable Tracker
Galvatron 11★
Callous Tyrant
Cyclonus 7★
Steadfast Lieutenant

Stratagems
Sharpshooter 1★
Used with Ranged
This Is My Command 1★
Used with Herald That Has At Least 6 [STARS]
Sideboard
2 The Bigger They Are
1 Bolt of Lightning 1★
1 Energon Mace
1 Hold the Line
1 Paralyzo Box
1 Aura of Dominance 1★
1 Despite Any Difficulty
1 Reflector Cell
1 Must Die Sometime
Actions
Regular Actions
2 Brainstorm
1 Bolt of Lightning 1★
2 Espionage
2 Marksmanship
3 Swindled
1 Tripwire
2 Valiant Effort
3 Seek And Destroy
3 Follow Through
Secret Actions
2 Hold the Line
1 Despite Any Difficulty
Upgrades
Weapons
2 Armed Hovercraft
2 Energon Axe
3 Handheld Blaster
1 Scoundrel's Blaster
3 Sturdy Javelin
2 Fevered Edge
Armor
3 Force Field
1 Bashing Shield
2 Guardian Shell
Utilities
1 Data Bank
1 Acute Reflexes
2 Reflector Cell
Deck Stats
22 action cards
  19 regular action cards
  3 secret action cards
  0 rolling action cards
23 upgrade cards
  13 weapon cards
  6 armor cards
  4 utility cards

Sets Used In Deck
Wave 1: 15 cards
Wave 2: 11 cards
Wave 4: 4 cards
Wave 5: 6 cards
ATP-3: 5 cards
ATP-4: 4 cards
ATP-5: 7 cards
ATP-6: 8 cards
Battle Icons in Deck
7 icons on 7 cards (16%)
21 icons on 18 cards (40%)
19 icons on 19 cards (42%)
9 icons on 9 cards (20%)
1 icons on 1 cards (2%)
1 icons on 1 cards (2%)
Battle Simulator
Set Tough/Bold:
8%
7%
5%
4%
4%
4%
3%
Likelihood of Flipping
+2 Bonus Flip: 68%
Bashing Shield: 8%
Espionage: 16%
Scoundrel's Blaster: 7%
Hold the Line: 14%
Seek And Destroy: 22%
Smurf 'n' Turf
Deck Traits: Decepticon Tank Ranged Autobot Wrecker
44🂠 25★ in deck and 10🂠 2★ in sideboard Added by Broke Box Modified on May 11, '22
Sort by wave

Bots
Darkmount 9★
Cruel Overlord
Ironfist 6★
Armanents Artist
Warpath 7★
High-Caliber Cannoneer

Stratagems
Straxus Lives! 1★
Used with Darkmount, Cruel Overlord
Sharpshooter 1★
Used with Ranged
Sideboard
1 Leap of Faith 1★
1 Pocket Processor
2 Scout Armor
1 Spy Satellite Uplink
2 Despite Any Difficulty
1 Dry-Gulch 1★
2 Follow Through
Actions
Regular Actions
3 Hunker Down
3 Roll Out!
1 Bolt of Lightning 1★
2 Marksmanship
3 Two-Pronged Attack
3 Camien Crash
2 Valiant Effort
Secret Actions
2 Downfall Protocol
Upgrades
Weapons
1 Energon Axe
3 Grenade Launcher
3 Sturdy Javelin
2 Harpoon Gun
Armor
2 Force Field
3 Rapid Ascent
3 Composite Armor
2 Ghost Shield
2 Guardian Shell
Utilities
2 Absorption Core
2 Reflector Cell
Deck Stats
19 action cards
  17 regular action cards
  2 secret action cards
  0 rolling action cards
25 upgrade cards
  9 weapon cards
  12 armor cards
  4 utility cards

Sets Used In Deck
Wave 1: 16 cards
Wave 2: 4 cards
Wave 3: 3 cards
Wave 4: 7 cards
Wave 5: 8 cards
ATP-1: 1 cards
ATP-3: 6 cards
ATP-4: 4 cards
ATP-5: 4 cards
ATP-6: 6 cards
Battle Icons in Deck
19 icons on 19 cards (43%)
15 icons on 15 cards (34%)
7 icons on 7 cards (16%)
2 icons on 2 cards (5%)
8 icons on 8 cards (18%)
1 icons on 1 cards (2%)
Battle Simulator
Set Tough/Bold:
14%
8%
7%
5%
4%
4%
4%
Likelihood of Flipping
+2 Bonus Flip: 29%
Absorption Core: 12%
Classic - Rung Cars
Deck Traits: Decepticon Car Ranged Autobot Battle Master Specialist Melee
44🂠 25★ in deck and 10🂠 0★ in sideboard Added by Drew Modified on May 10, '22
Sort by wave

Bots
Nightracer 5★
Gunner
Rung 8★
Selector-in-Chief
Autobot Skids 5★
Theoretician
Hot Rod 7★
Ardent Upstart

Sideboard
1 System Reboot
1 Force Field
2 Take Cover
1 Counterespionage
1 Hold the Line
1 Holomatter Projector
1 Downfall Protocol
2 Take No Prisoners
Actions
Regular Actions
3 Start Your Engines
3 The Bigger They Are
1 Marksmanship
1 Surprise Attack
2 Calculated Strike
2 Steady Shot
1 Camien Crash
2 Scouting Mission
1 Catch Off-Guard
Secret Actions
1 Hidden Fortification
2 Sabotaged Armaments
2 Step Forward
1 Downfall Protocol
Upgrades
Weapons
1 Energon Axe
2 Handheld Blaster
1 Mining Pick
2 Noble's Blaster
2 Laser Cutlass
1 Sturdy Javelin
3 Fusion Borer
Armor
1 Force Field
1 Bashing Shield
1 Holomatter Projector
2 Guardian Shell
Utilities
3 Turbo Boosters
1 Point Position
1 Reflector Cell
Deck Stats
22 action cards
  16 regular action cards
  6 secret action cards
  0 rolling action cards
22 upgrade cards
  12 weapon cards
  5 armor cards
  5 utility cards

Sets Used In Deck
Wave 1: 14 cards
Wave 2: 6 cards
Wave 3: 9 cards
Wave 4: 7 cards
Wave 5: 11 cards
ATP-2: 1 cards
ATP-4: 1 cards
ATP-5: 5 cards
ATP-6: 4 cards
Battle Icons in Deck
5 icons on 5 cards (11%)
31 icons on 29 cards (66%)
3 icons on 3 cards (7%)
4 icons on 4 cards (9%)
12 icons on 12 cards (27%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
17%
14%
12%
8%
4%
4%
4%
Likelihood of Flipping
+2 Bonus Flip: 13%
Bashing Shield: 5%
Noble's Blaster: 10%
Holomatter Projector: 5%
The Black Parade is Dead
Deck Traits: Decepticon Insecticon Melee Herald Spaceship Specialist Leader Battle Master Ranged
44🂠 27★ in deck and 0🂠 0★ in sideboard Added by Psychosmurf96 Modified on May 7, '22
Sort by wave

Bots
Barrage 7★
Merciless Insecticon
Scourge 5★
Implacable Tracker
Venin 6★
Paranoid Leader
Decepticon Singe 6★
Bitter Exile

Stratagems
Villainous Spotlight 1★
Used with Decepticons
Sideboard
None
Actions
Regular Actions
3 Supercharge
1 System Reboot
2 Reckless Charge
1 Quartermaster
1 Rock Toss
2 Fight For Position
3 Wedge Formation
1 Disassemble
2 Take By Surprise
2 Armored Assault
2 Show Of Mastery
Secret Actions
1 Withdrawal Protocol
Upgrades
Weapons
3 Flamethrower
3 Grenade Launcher
1 Scoundrel's Blaster
3 Combat Dagger
2 Fevered Edge
Armor
2 Force Field
3 Improvised Shield
2 Bashing Shield
2 Bullseye Aegis 1★
Utilities
1 Stealthiness
1 Spy Satellite Uplink
Deck Stats
21 action cards
  20 regular action cards
  1 secret action cards
  0 rolling action cards
23 upgrade cards
  12 weapon cards
  9 armor cards
  2 utility cards

Sets Used In Deck
Wave 1: 16 cards
Wave 2: 6 cards
Wave 3: 5 cards
Wave 4: 5 cards
Wave 5: 3 cards
ATP-2: 4 cards
ATP-3: 2 cards
ATP-4: 4 cards
ATP-5: 1 cards
ATP-6: 3 cards
Battle Icons in Deck
40 icons on 35 cards (80%)
1 icons on 1 cards (2%)
6 icons on 6 cards (14%)
8 icons on 8 cards (18%)
12 icons on 12 cards (27%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
16%
13%
10%
9%
4%
4%
4%
Likelihood of Flipping
+2 Bonus Flip: 27%
Bashing Shield: 11%
Scoundrel's Blaster: 6%
Wedge Formation: 18%
Disassemble: 5%
Spy Satellite Uplink: 5%