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Brainstorm
Set: Wave 1
Number: 010
Rarity: Common
Action
B
X
X


You may play an Action. Then you may play another Action.
Relevant Rulings
Taken from the Aequitas FAQ
When do I use this ability?
You use it before the game begins. After you put the Brainstorm into your hand, you’ll shuffle the rest of your deck. Then you’ll draw the normal 3 cards at the start of the game. This means you’ll start the game with 4 cards in hand (Brainstorm plus the 3 you draw). You’ll still draw a card at the start of your first turn.
Source: Wave 2 and 3 FAQ
Assuming I want to use Brainstorm to play two more Actions, how do I order them?
First, choose your first Action. Carry out all its instructions and set it aside. Then choose your second Action and carry out its instructions. Note that you don’t have to choose the Actions ahead of time. For example, if your first Action lets you draw a card, and that card is an Action, you could play that Action as your second one.
Source: Wave 1 FAQ
This was written in Rules Roundup 10/11/19: “I play Brainstorm. Using my 2 actions, I play Ancient Wisdom first, then System Reboot. I draw Unleash Potential off of System Reboot, do I get to play it for free now? Both Brainstorm and Ancient Wisdom resolve “top to bottom”. When you play Brainstorm, then you play Ancient Wisdom, you must play Unleash Potential at that moment. In your case, you’ve moved past Ancient Wisdom and are continuing with Brainstorm, playing System Reboot. It’s now too late to play Unleash Potential with your previous Ancient Wisdom.” Would this rule also apply to Tech Research? You must play a Superior upgrade after playing Tech Research or else that Tech Research is not forfeit. Example: I play Brainstorm first, then I play Tech Research, then I play Medic. Can I play Superior Jetpack?
Superior upgrades only check to see if you have played Tech Research at some point previously in your turn. Therefore, there is no issue with playing other cards between Tech Research and a Superior upgrade.
Source: Rules Roundup 2019-10-25
I play Brainstorm. Using my 2 actions, I play Ancient Wisdom first, then System Reboot. I draw Unleash Potential off of System Reboot, do I get to play it for free now?
Both Brainstorm and Ancient Wisdom resolve “top to bottom”. When you play Brainstorm, then you play Ancient Wisdom, you must play Unleash Potential at that moment. In your case, you’ve moved past Ancient Wisdom and are continuing with Brainstorm, playing System Reboot. It’s now too late to play Unleash Potential with your previous Ancient Wisdom.
Source: Rules Roundup 2019-10-11
In a turn where I play Brainstorm, allowing for 2 more actions. I play I Still Function!, bringing Buzzsaw (Spy) from the KO Area, then I play Recover Cassette, putting Buzzsaw underneath Soundwave. Will that cancel out I Still Function!?
Yes, it will. Once Buzzsaw goes underneath Soundwave, all existing and/or pending game effects stop applying to him.
Source: Rules Roundup 2019-10-11
If I then swap all of those upgrades with Red Heat, I can then choose the order again. From this I play a Multi-Mission Gear and play a Brainstorm, do I need to finish prior triggers before Brainstorm, or can I still choose the order?
If you swap upgrades with Red Heat, you can have a lot of triggers, including another Cog trigger. You choose to resolve each of these triggers one at a time. If you choose Multi-Mission Gear’s trigger to play Brainstorm, you now must finish Brainstorm’s effect before continuing with your remaining triggers caused by Red Heat’s swap.
Source: Rules Roundup 2019-10-11
What occurs if I attack with Volcanicus the turn I combined while also playing Steamroll that same turn (assume I used a Brainstorm or Multi-Mission Tool on Divebomb) and flip enough Orange pips to KO the defender with Volcanicus' ability. Do I still calculate my total ATK damage to determine what (or if) Steamroll's damage would be?
In this case, Volcanicus has KO’d the defender before actually doing attack damage to it, so the attack will end with no attack damage dealt. Thus, Steamroll’s effect would not apply
Source: Rules Roundup 2019-03-15
I have Decepticon Shockwave in bot mode (untapped), and start by playing Brainstorm, then play Disruption to have the opponent scrap a card in hand, then Security Checkpoint and to have the opponent scrap 2 more cards. So a total of 3 cards were scrapped by 2 action cards. Would the opponent take 1 damage for each action card played (that made them scrap cards) or take 3 damage since the opponent scrapped 3 cards total?
The opponent would take 3 damage total.
Source: Rules Roundup 2019-02-01
If Optimus Prime - Battlefield Legend attacks in Bot Mode and you flip a New Designs, can it be used to put an upgrade on to one of my characters? Also is this the same if I flip a Brainstorm?
Yes to both!
Source: Rules Roundup 2019-RR-1
I have 4 cards in my hand and my opponent has Decepticon Shockwave in Bot mode. If they play Brainstorm > System Reboot > System Reboot, do I take 4 damage after each System Reboot or 8 damage after Brainstorm is resolved?
Shockwave’s ability will trigger a total of 8 times. Each of those abilities resolves separately, so essentially you have 8 damage counters to spread around as you wish.
Source: Rules Roundup 2019-11-22
Using the previous scenario, my character is Nightbird in alt mode. What is the timing there? Does the Decepticon Shockwave player take 1 damage each time an action hits the play area or after the Brainstorm resolves? I.E. My Nightbird is at full HP (11) and his Shockwave is at 3. Who wins?
Here's what happens. Your opponent starts to play Brainstorm, this causes Nightbird’s ability to trigger, but that effect doesn’t resolve immediately. Continuing to resolve Brainstorm, your opponent then plays System Reboot. Another Nightbird trigger happens, which, again, doesn’t resolve immediately. The System Reboot resolves, causing Shockwave to trigger four times. Continuing to resolve Brain Storm, your opponent then plays the second System Reboot. This causes another Nightbird trigger. The second System Reboot causes another four Shockwave triggers. Now that Brainstorm has resolved, we start resolving triggers, beginning with the ones that triggered most recently and working backwards. The four Shockwave triggers caused by the second System Reboot happen one at a time. Next, the Nightbird trigger caused by the second System Reboot happens. Next, the Shockwave triggers caused by the first System Reboot happens. Next, the Nightbird trigger caused by the first System Reboot happens. And finally, the Nightbird trigger caused by the Brain Storm happens. At any point, if resolving one of these triggers causes a player to KO their last character, that player loses the game. If Shockwave was at 3 and Nightbird was at 8 at the beginning of this sequence, Nightbird is going to lose.
Source: Rules Roundup 2019-11-22
Say I attack with Optimus Prime - Battlefield Legend with a Rapid Conversion in my hand and flip a Brainstorm for the attack. If I play the Brainstorm and play the Rapid Conversion from hand to target Optimus, am I able to play the action that he retrieves from the graveyard as the second action for Brainstorm?
No. You must fully resolve Brainstorm before the ability from his flip triggers.
Source: Rules Roundup 2019-02-18
Secret Actions say they scrap at the end of my opponent's turn. If I Brainstorm, Secret Action, Peace Through Tyranny, how long does the Secret Action stay out? Will it stay out for my second turn, until it is my opponent's turn, and then scrap at the end of their turn? Or do Secret Actions just scrap at the end of the following turn, so it would scrap at the end of my second turn?
It will stay out for your second turn and scrap at the end of your opponent's turn.
Source: Rules Roundup 2019-07-12
Does "outside the game" refer to the sideboard? The other question is if I play Brainstorm with Wave 3 Skywarp on the field, how do I proceed if I have 2 Defensive Formations at hand? Do I play the 1st Defensive Formation, draw a card and then play the 2nd Defensive Formation to draw a 2nd card? Or do I play the 1st defensive formation, then the 2nd, and then draw the 2 cards?
It can refer to your sideboard, however your “outside the game” cards do not have to be in your sideboard to be considered detectable by the game. In resolving the Brainstorm, you will play both Defensive Formations. Skywarp’s ability will trigger for each of them, but you won’t draw cards for the ability until you’ve finished resolving the Brainstorm.
Source: Rules Roundup 2019-08-09
When defending I reveal the secret action Bolster. I then proceed to play Multi-Mission Gear to play Brainstorm, in turn playing Battlefield Report and Defensive Formation. As these 2 have the same trigger condition as Bolster, am I able to reveal them now that Bolster has finished resolving?
In this scenario, it is too late to reveal them.
Source: Rules Roundup 2019-08-09
Regarding character triggers, the following scenario is Demolisher/Darkmount/Common Megatron all in bot mode. I play Brainstorm > Hunker Down > Rapid Conversion. Hunker Down flips all 3 to alt mode, then I play armors from the scrap pile if able. Once Hunker Down is complete, I play Rapid Conversion targeting Megatron to flip him into bot mode. Brainstorm is now resolved. Moving on to character triggers, would Demolisher’s ability now draw 1 or 2 cards? Would I be allowed to use Megatron’s flip ability?
In this scenario, Demolisher’s ability would draw 1 card and you would be able to use Megatron’s flip ability.
Source: Rules Roundup 2019-03-22
Let's say you have a team of combiners. And your opponent’s characters are all tapped out. You have one character untapped and all of your characters are in bot mode. I know you can’t use Inferno Breath in this instance because you wouldn’t be able to attack to end the turn. However, if you play Brainstorm and then play Inferno Breath, tapping your last character and then using the Brainstorm’s second effect to play and enigma and combine, is that a legal play?
In this scenario, you actually could play Inferno Breath because you can tap your last character. When it comes time to attack, if you have no untapped characters, your turn would end. If your opponent also has no untapped character, you would untap all characters as usual and your opponent’s turn would begin. If you play the enigma and combine your characters into a Combiner, the Combiner begins untapped, so it would be the character that attacks.
Source: Rules Roundup 2019-04-01
Would playing multiple instances of Steamroll in the same turn allow for damage, if it were high enough to KO the second character as well as the initial character that was knocked out, to carry over to a second or third target? For example: Brainstorm into two Steamrolls or play Steamroll and then flip Bumblebee - Trusted Lieutenant into alt-mode and play a second or even a third Steamroll (if Brainstorm was played first).
Playing more than one instance of Steamroll on the same character has no additional effect. The extra damage will carry over only once.
Source: Rules Roundup 2019-04-01
If I play Brainstorm, am I allowed to play the same action twice if I have 2 copies in my hand?
Yes.
Source: Rules Roundup 2019-04-01
Based on the fact that Special Ops Mission exists in conjunction with Brainstorm, does that mean you cannot play a Secret Action using a battle card effect (like those on Multi-Mission Gear or Brainstorm) unless it specifically says so?
Things that effect actions also effect secret actions, which are a subset of actions.
Source: Rules Roundup 2019-04-26
Would like to check with you during situation of Brainstorm being used, the other 2 actions after Brainstorm are Ancient Wisdom and Leap of Faith. While flipping for Leap of Faith, I somehow manage to flip 2 Unleash Potentials. Does that mean that I get to bring back two 1-star cards outside the game I owned?
Yes, if you played the Ancient Wisdom first.
Source: Rules Roundup 2019-03-08
If I start my game with Wave 1 Dinobot Sludge and Wave 2 Grimlock and Dinobot Swoop. After I was able to bring the rest of my Wave 2 Dinobots into the KO area, Grimlock is KO’d and Dinobot Sludge was the only card left on my battlefield in bot mode. On my turn, I played the Dinobot Enigma and then flipped Dinobot Sludge to take all of his damage, was this correct? Also, what if I had played a Brainstorm then an I Still Function! and then a Dinobot Enigma after which I would flip Dinobot Sludge? Is that a better scenario?
In your first scenario, Volcanicus appears on the battlefield with 55 damage counters on him. In your second scenario, you can I Still Function! one of the five Dinobots and then use the Dinobot Engima to form Volcanicus. Volcanicus will have 54 damage counters on him (because of the 1 damage ISF! repairs). No matter what, he will be KO’d at the end of the turn, so repairing him with Dinobot Sludge probably won’t do a lot.
Source: Rules Roundup 2019-05-28
Does the I Still Function! + Dreadwing rule apply generally to Combiners or is it specific to Dreadwing’s method of Combination? Suppose I control Dinobot Sludge - Mighty Stomper and have the five Dinobot components in my KO Area. Can I Brainstorm+ I Still Function! + Dinobot Enigma and expect to keep Volcanicus at the end of the turn?
The same ruling applies. If you I Still Function! One of the Dinobots and then play Dinobot Enigma, at the end of your turn, Volcanicus will be KO’d.
Source: Rules Roundup 2019-02-28
When I play Brainstorm, Heat of Battle, then the Combiner Enigma, do all of my combiners get the BOLD 3 so therefore my Combined Combiner gets all of the BOLD stacked?
“Sadly, yes.” - Rules Master Matt Tabak.
Source: Rules Roundup 2019-06-07
How does Brainstorm work, exactly? Do I play the two actions from my hand immediately, then resolve them, or do I resolve the first action before playing and resolving the second action? What if a character's trigger happens between actions, such as Wave 1 Thundercracker? Are triggers resolved before or after the action that triggers them?
You play one action from your hand, then you play the second, then resolve the triggers caused by those actions.
Source: Rules Roundup 2019-07-29
I have a team of all Autobots, including Captain Wheeljack in bot mode. I play Brainstorm, and as the first action, play Confidence. Do I play my second action for Brainstorm now, or do I resolve Confidence first and play an action via Confidence? Either way, this will trigger Captain Wheeljack’s "When you play your third action" ability. Do I draw the card for that immediately, or do I wait until all the actions played via Confidence and Brainstorm have resolved?
Finish Confidence first (including possibly playing another action), then play your second action for Brainstorm. After that’s done, all abilities that triggered while Brainstorm was resolving happen in an order of your choosing.
Source: Rules Roundup 2019-07-29
If I play Brainstorm into 2 Overwhelming Advantages and meet all the requirements, can I do 15 damage to 2 different enemies? Or must they target the same character?
Each Overwhelming Advantage is separate, so they can do damage to different characters.
Source: Rules Roundup 2019-11-08
I play Brainstorm, then Ancient Wisdom and System Reboot. My new hand is Multi-Mission Gear, Brainstorm, and 2 Unleashed Potential. Can I play Mutli-Mission Gear, then Brainstorm, and then both Unleashed Potentials?
Let’s walk through this whole play. You play Brainstorm and your first action is Ancient Wisdom. Ancient Wisdom has you scrap the top two cards of your deck and put an Action and/or Upgrade from among the scrapped cards into your hand. At this point, you can play Unleash Potential, if it’s in your hand. Let’s say you do. You get a card with 1 star from outside the game and put it into your hand. This may not be a great idea, because you then play the second action from Brainstorm, which is System Reboot. You scrap your hand (including that fancy star card you just snagged) and draw 4 cards. But instead, let’s say you don’t play Unleash Potential. That brings you to the end of Ancient Wisdom and now you System Reboot just as above. In either case, your new hand is Multi-Mission Gear, Brainstorm, and 2 Unleash Potentials. You’ve already played an Action this turn, so we’re guessing you’ll now play Multi-Mission Gear. This allows you to play an Action such as Brainstorm. Brainstorm will allow you to play 2 Unleash Potentials. You played Ancient Wisdom earlier in your turn, so you can get two 1-star cards from outside the game.
Source: Rules Roundup 2019-11-08
Recent Decks Using This Card
OG Seekers
Deck Traits: Decepticon Plane Specialist Ranged
40🂠 25★ in deck and 0🂠 0★ in sideboard Added by danlomb Modified on Sep 22, '21

Bots
Skywarp 10★
Teleporting Seeker
Sergeant Thundercracker 9★
Infantry • Seeker

Sideboard
None
Actions
Regular Actions
1 Bombing Run
3 Brainstorm
3 Medic!
3 Ready For Action
2 Bolt of Lightning 1★
3 Fling
3 Swindled
1 Calculated Strike
1 Device Virus
1 Dismantle
1 Repurpose
1 Rock Toss
1 Steady Shot
1 Two-Pronged Attack
3 Special Delivery
Upgrades
Weapons
3 EM24 IR Laser Launcher
1 Indestructible Sword 1★
Armor
2 Smoke Cloak
3 Blast Suit 1★
Utilities
2 Aerial Recon
1 Crash Landing
Deck Stats
28 action cards
  28 regular action cards
  0 secret action cards
12 upgrade cards
  4 weapon cards
  5 armor cards
  3 utility cards

Sets Used In Deck
Wave 1: 12 cards
Wave 2: 10 cards
Wave 3: 12 cards
Wave 4: 8 cards
Battle Icons in Deck
7 icons on 7 cards (18%)
7 icons on 7 cards (18%)
0 icons on 0 cards (0%)
0 icons on 0 cards (0%)
13 icons on 12 cards (30%)
18 icons on 18 cards (45%)
Battle Simulator
Set Tough/Bold:
20%
16%
15%
8%
7%
5%
3%
Likelihood of Flipping
+2 Bonus Flip: 0%
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Deck Traits: Mercenary Combaticon Melee Ranged Decepticon Leader Plane Spaceship Specialist Tank Truck Helicopter
40🂠 25★ in deck and 10🂠 34★ in sideboard Added by JediPapa Modified on Sep 17, '21

Bots
Starscream 10★
Scheming Second-in-Command
Brawl 5★
Ground Assault
Onslaught 5★
Combaticon Leader
Vortex 4★
Interrogator

Stratagems
Starscream's Brigade 1★
Used with Starscream, Scheming Second-in-Command
Sideboard
Bruticus 24★
Unstoppable Giant
Blast Off 5★
Space Warrior
Swindle 5★
Arms Dealer
3 End Hostilities
1 Holomatter Projector
3 Scan the Vaults
3 This is Bad Comedy
Actions
Regular Actions
3 Brainstorm
1 Steady Shot
1 Decipher
2 Designated Target
2 Dual Wield
3 Fight For Position
1 Opportune Offensive
2 Disassemble
1 Mission Briefing
2 Scouting Mission
2 Assault Formation
1 Combaticon Enigma
Upgrades
Weapons
2 Energon Axe
2 Laser Cutlass
3 RR Disruptor Blade
3 Fusion Borer
Armor
2 Point-Defense System
3 Smoke Cloak
Utilities
2 Field Communicator
2 Unfriendly Fire
Deck Stats
21 action cards
  21 regular action cards
  0 secret action cards
19 upgrade cards
  10 weapon cards
  5 armor cards
  4 utility cards

Sets Used In Deck
Wave 1: 6 cards
Wave 2: 2 cards
Wave 3: 11 cards
Wave 4: 9 cards
Wave 5: 12 cards
Ark 1: 18 cards
Battle Icons in Deck
3 icons on 3 cards (8%)
16 icons on 16 cards (40%)
5 icons on 5 cards (13%)
7 icons on 7 cards (18%)
33 icons on 29 cards (73%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
11%
7%
6%
4%
4%
4%
4%
Likelihood of Flipping
+2 Bonus Flip: 24%
Decipher: 7%
Disassemble: 13%
Mission Briefing: 7%
Assault Formation: 13%
Combaticon Enigma: 6%
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Deck Traits: Decepticon Spy Patrol Leader Truck Specialist Ranged Mercenary Car Melee Herald Spaceship
42🂠 25★ in deck and 11🂠 32★ in sideboard Added by Ziggyprime Modified on Sep 10, '21

Bots
Megatron 10★
Hungry For Power
Mercenary Bumblebee 7★
Hero In The Making
Scourge 5★
Implacable Tracker

Sideboard
Raider Ratbat 6★
Spy Patrol • Fuel Scout
Raider Rumble 6★
Spy Patrol • Demolitions
Raider Overkill 7★
Spy Patrol • Havoc Wreaker
Soundwave 11★
Intelligence Coordinator
2 Disarm
1 Matrix of Leadership
1 Leap of Faith 1★
1 Point Position
1 Belligerence
1 End Hostilities
1 Energon Mace
1 Lose the Initiative
1 Spotlights 1★
1 Absorption Core
Actions
Regular Actions
1 Brainstorm
2 Espionage
1 Leap of Faith 1★
3 Opportune Offensive
3 Overwhelming Advantage
1 Counterespionage
1 Magnetic Dysfunction Ray
3 Master of Metallikato
1 Nothing To Lose 1★
Secret Actions
1 Scavenge the Battlefield
1 End Hostilities
2 Despite Any Difficulty
Upgrades
Weapons
2 Energon Axe
2 Backup Beam
1 Enforcement Batons
1 Scoundrel's Blaster
1 Lock-On Lasers
Armor
1 Force Field
1 Scrapper Gauntlets
2 Bashing Shield
1 Sparring Gear
1 Increased Durability
1 Terrifying Resilience
Utilities
1 Crushing Size
1 Pocket Processor
1 Spy Satellite Uplink
1 Spotlights 1★
3 Opportunism
1 Reflector Cell
Deck Stats
20 action cards
  16 regular action cards
  4 secret action cards
22 upgrade cards
  7 weapon cards
  7 armor cards
  8 utility cards

Sets Used In Deck
Wave 1: 9 cards
Wave 2: 11 cards
Wave 3: 1 cards
Wave 4: 12 cards
Wave 5: 11 cards
ATP-2: 5 cards
ATP-3: 2 cards
ATP-4: 9 cards
Battle Icons in Deck
16 icons on 16 cards (38%)
18 icons on 18 cards (43%)
10 icons on 10 cards (24%)
16 icons on 16 cards (38%)
16 icons on 16 cards (38%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
6%
5%
3%
3%
3%
2%
2%
Likelihood of Flipping
+2 Bonus Flip: 40%
Backup Beam: 14%
Bashing Shield: 13%
Enforcement Batons: 6%
Espionage: 12%
Scoundrel's Blaster: 6%
Sparring Gear: 7%
Overwhelming Advantage: 20%
Pocket Processor: 7%
Counterespionage: 7%
Spy Satellite Uplink: 7%
Lock-On Lasers: 7%
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Deck Traits: Decepticon Plane Specialist Truck Melee Beast Tank Ranged
39🂠 25★ in deck and 20🂠 17★ in sideboard Added by [Name Not Given] Modified on Sep 10, '21

Bots
Sergeant Skywarp 8★
Black Ops • Seeker
Decepticon Pounce 8★
Infiltrator
Acid Storm 9★
Forecaster

Sideboard
Crankcase 7★
Data Collector
Banzaitron 8★
Devious Orchestrator
Data Protection 1★
Used with Crankcase, Data Collector
Infiltration 1★
Used with Decepticon Pounce, Infiltrator
2 Scoundrel's Blaster
2 Infiltrate
2 Take Cover
1 Hijack
2 Soldier's Blaster
3 Belligerence
2 Energon Mace
2 Intrusion Countermeasures Software
2 Lose the Initiative
2 Lock-On Lasers
Actions
Regular Actions
2 Brainstorm
3 Spymaster's Ruse
Secret Actions
2 Bolster
1 Hijack
2 Sabotaged Armaments
2 Stable Cover
2 Concealing Contrails
2 End Hostilities
2 Hold the Line
3 Despite Any Difficulty
2 Withdrawal Protocol
Upgrades
Weapons
3 Multi-Tool
Armor
2 Sparring Gear
3 Extra Padding
3 Terrifying Resilience
Utilities
3 Field Communicator
2 Point Position
Deck Stats
23 action cards
  5 regular action cards
  18 secret action cards
16 upgrade cards
  3 weapon cards
  8 armor cards
  5 utility cards

Sets Used In Deck
Wave 1: 5 cards
Wave 2: 7 cards
Wave 3: 10 cards
Wave 4: 13 cards
Wave 5: 22 cards
ATP-2: 2 cards
ATP-3: 4 cards
ATP-4: 3 cards
Battle Icons in Deck
9 icons on 9 cards (23%)
17 icons on 17 cards (44%)
5 icons on 5 cards (13%)
11 icons on 11 cards (28%)
23 icons on 18 cards (46%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
7%
6%
5%
5%
4%
4%
3%
Likelihood of Flipping
+2 Bonus Flip: 25%
Sparring Gear: 13%
Extra Padding: 18%
Hijack: 6%
Hold the Line: 12%
Spymaster's Ruse: 20%
aerial superiority junk
Deck Traits: Autobot Leader Tank Ranged Decepticon Seeker Plane Melee Wrecker Helicopter Specialist
41🂠 25★ in deck and 10🂠 8★ in sideboard Added by Psychosmurf96 Modified on Aug 28, '21

Bots
Thrust 7★
Boisterous Brawler
Whirl 10★
Lunatic Aerialist
Thundercracker 8★
Volant Virtuoso

Sideboard
Captain Impactor 7★
Special Ops • Wrecker
No Matter The Odds 1★
Used with Captain Impactor, Special Ops • Wrecker
1 Crushing Size
1 Enforcement Batons
2 Stable Cover
3 Camien Crash
2 Never a Dull Moment
1 Relentless Pursuit
Actions
Regular Actions
1 Brainstorm
3 Leap Into Battle
1 Escape Route
3 Blade Flurry
1 Disassemble
3 Scouting Mission
1 Never a Dull Moment
2 Outflank
2 Relentless Pursuit
Secret Actions
3 Hold the Line
Upgrades
Weapons
3 Handheld Blaster
3 Primary Laser
1 Sharpened Talons
Armor
3 Improvised Shield
2 Scrapper Gauntlets
2 Bashing Shield
Utilities
2 Field Communicator
3 Aerial Superiority [ATP Version]
2 Reflector Cell
Deck Stats
20 action cards
  17 regular action cards
  3 secret action cards
21 upgrade cards
  7 weapon cards
  7 armor cards
  7 utility cards

Sets Used In Deck
Wave 1: 16 cards
Wave 2: 6 cards
Wave 4: 3 cards
Wave 5: 14 cards
ATP-3: 6 cards
ATP-4: 10 cards
ATP-2: 1 cards
Battle Icons in Deck
11 icons on 8 cards (20%)
22 icons on 19 cards (46%)
6 icons on 6 cards (15%)
8 icons on 8 cards (20%)
4 icons on 4 cards (10%)
6 icons on 6 cards (15%)
Battle Simulator
Set Tough/Bold:
10%
9%
5%
5%
5%
4%
3%
Likelihood of Flipping
+2 Bonus Flip: 27%
Bashing Shield: 12%
Escape Route: 6%
Disassemble: 7%
Hold the Line: 17%
Sharpened Talons: 6%
ghostly perceptor 2.0
Deck Traits: Autobot Leader Car Melee Decepticon Beast Ranged Wrecker Specialist
42🂠 25★ in deck and 7🂠 6★ in sideboard Added by yequari Modified on Aug 24, '21

Bots
Brisko 2★
Fangry 6★
Sky Tracker
Kreb 1★
Starscream 8★
Fiendish Ingrate
Perceptor 8★
Precise Sniper

Sideboard
Autobot Jazz 6★
Special Ops
2 Disarm
1 Take Cover
1 Hijack
1 Belligerence
1 Counterespionage
1 Supporting Fire
Actions
Regular Actions
1 Brainstorm
2 The Bigger They Are
1 Espionage
3 Showing Off
1 Belligerence
1 Camien Crash
2 Catch Off-Guard
3 Skillful Display
Secret Actions
2 Sabotaged Armaments
1 Stable Cover
3 End Hostilities
3 Despite Any Difficulty
Upgrades
Weapons
2 Energon Axe
2 Grenade Launcher
3 Handheld Blaster
2 Scoundrel's Blaster
1 Sturdy Javelin
1 Fusion Borer
Armor
2 Sturdy Armor
1 Holomatter Projector
Utilities
2 Point Position
1 Enhanced Power Cell
1 Spy Satellite Uplink
1 Absorption Core
Deck Stats
23 action cards
  14 regular action cards
  9 secret action cards
19 upgrade cards
  11 weapon cards
  3 armor cards
  5 utility cards

Sets Used In Deck
Wave 1: 13 cards
Wave 2: 3 cards
Wave 3: 3 cards
Wave 4: 10 cards
Wave 5: 15 cards
ATP-2: 2 cards
ATP-3: 3 cards
ATP-4: 5 cards
2020 Promos: 1 cards
Battle Icons in Deck
3 icons on 3 cards (7%)
30 icons on 27 cards (64%)
2 icons on 2 cards (5%)
8 icons on 8 cards (19%)
10 icons on 10 cards (24%)
3 icons on 3 cards (7%)
Battle Simulator
Set Tough/Bold:
11%
11%
7%
7%
5%
5%
5%
Likelihood of Flipping
+2 Bonus Flip: 9%
Espionage: 5%
Scoundrel's Blaster: 11%
Sturdy Armor: 10%
Holomatter Projector: 5%
Spy Satellite Uplink: 5%
Absorption Core: 5%
BTC Soundwave Squawkbox
Deck Traits: Decepticon Mini-Cassette Leader Specialist
40🂠 28★ in deck and 10🂠 0★ in sideboard Added by JediPapa Modified on Aug 16, '21

Bots
Buzzsaw 5★
Spy
Frenzy 5★
Warrior
Soundwave 10★
Communications
Ravage 5★
Saboteur

Stratagems
Sky Shadow Sync 1★
Used with Sky Shadow
Sideboard
2 Leap Into Battle
3 Swindled
3 Backfire
2 Fusion Borer
Actions
Regular Actions
2 Brainstorm
3 Security Checkpoint
3 The Bigger They Are
1 Escape Route
2 Espionage
2 Vaporize
3 Calculated Strike
2 Recover Cassette
3 Camien Crash
1 Mission Briefing
Upgrades
Weapons
3 Energon Axe
1 Scoundrel's Blaster
3 Laser Cutlass
2 Hands-Free Artillery 1★
Armor
3 Increased Durability
Utilities
3 Field Communicator
3 Enhanced Power Cell
Deck Stats
22 action cards
  22 regular action cards
  0 secret action cards
18 upgrade cards
  9 weapon cards
  3 armor cards
  6 utility cards

Sets Used In Deck
Wave 1: 13 cards
Wave 2: 12 cards
Wave 3: 6 cards
Wave 3A: 4 cards
Wave 4: 6 cards
Wave 5: 10 cards
ATP-2: 2 cards
Wave 3A-35th: 2 cards
Battle Icons in Deck
0 icons on 0 cards (0%)
26 icons on 21 cards (53%)
7 icons on 7 cards (18%)
5 icons on 5 cards (13%)
12 icons on 12 cards (30%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
23%
14%
10%
9%
8%
3%
2%
Likelihood of Flipping
+2 Bonus Flip: 32%
Escape Route: 7%
Espionage: 13%
Scoundrel's Blaster: 6%
Mission Briefing: 6%

Notes from JediPapa:
"Frenzy = BTC Beastbox
Buzzsaw = BTC Squawktalk
Combiner = BTC Squawkbox
Sky Shadow Sync = Caucaphony (BTC Squawkbox Stratagem)"
Atp Code Wreckers
Deck Traits: Autobot Leader Truck Wrecker Ranged Helicopter Specialist Tank
38🂠 27★ in deck and 0🂠 0★ in sideboard Added by Inertiic Modified on Aug 11, '21

Bots
Sergeant Kup 7★
Wrecker Leader
Highbrow 6★
Malware Brigadier
Impactor 9★
Unrelenting Veteran
Infinitus 2★

Stratagems
Heroic Spotlight 1★
Used with Autobots
Sideboard
None
Actions
Regular Actions
2 Brainstorm
2 Roll Out!
2 Work Overtime
3 Steady Shot
3 Scouting Mission
3 Valiant Effort
2 Nothing To Lose 1★
Secret Actions
2 Hidden Fortification
3 Despite Any Difficulty
Upgrades
Weapons
3 Handheld Blaster
2 Noble’s Blaster
Armor
2 Reinforced Plating
3 Extra Padding
1 Smoke Cloak
Utilities
3 Matrix of Leadership
2 Reflector Cell
Deck Stats
22 action cards
  17 regular action cards
  5 secret action cards
16 upgrade cards
  5 weapon cards
  6 armor cards
  5 utility cards

Sets Used In Deck
Wave 1: 12 cards
Wave 2: 2 cards
Wave 2A: 2 cards
Wave 3: 7 cards
Wave 4: 2 cards
Wave 5: 5 cards
ATP-3: 8 cards
ATP-4: 5 cards
Battle Icons in Deck
7 icons on 7 cards (18%)
36 icons on 33 cards (87%)
7 icons on 7 cards (18%)
5 icons on 5 cards (13%)
10 icons on 10 cards (26%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
12%
7%
6%
6%
6%
6%
4%
Likelihood of Flipping
+2 Bonus Flip: 33%
Noble’s Blaster: 14%
Extra Padding: 21%
Perceptor Something Cause Duh
Deck Traits: Decepticon Car Ranged Autobot Leader Wrecker Tank Specialist
40🂠 25★ in deck and 10🂠 11★ in sideboard Added by Silverghst22 Modified on Aug 12, '21

Bots
Grax 3★
Nightracer 5★
Gunner
Impactor 9★
Unrelenting Veteran
Perceptor 8★
Precise Sniper

Sideboard
Orion Pax 11★
Destined For Greatness
1 Belligerence
1 Reflect Damage
1 Spy Satellite Uplink
2 Never a Dull Moment
3 Skillful Display
2 Withdrawal Protocol
Actions
Regular Actions
1 Brainstorm
2 The Bigger They Are
1 Rapid Conversion
3 Showing Off
2 Belligerence
2 Camien Crash
1 Spymaster's Ruse
1 Catch Off-Guard
2 Relentless Pursuit
Secret Actions
1 Infiltrate
1 Sabotaged Armaments
3 End Hostilities
1 Hold the Line
3 Despite Any Difficulty
Upgrades
Weapons
1 Armed Hovercraft
2 Energon Axe
3 Handheld Blaster
1 Noble’s Blaster
2 Sturdy Javelin
2 Harpoon Gun
Armor
1 Bashing Shield
Utilities
1 Enhanced Power Cell
1 Spy Satellite Uplink
1 Absorption Core
1 Reflector Cell
Deck Stats
24 action cards
  15 regular action cards
  9 secret action cards
16 upgrade cards
  11 weapon cards
  1 armor cards
  4 utility cards

Sets Used In Deck
Wave 1: 9 cards
Wave 2: 3 cards
Wave 3: 1 cards
Wave 4: 6 cards
Wave 5: 16 cards
ATP-2: 1 cards
ATP-3: 8 cards
ATP-4: 10 cards
2020 Promos: 1 cards
Battle Icons in Deck
5 icons on 5 cards (13%)
25 icons on 22 cards (55%)
4 icons on 4 cards (10%)
6 icons on 6 cards (15%)
9 icons on 8 cards (20%)
3 icons on 3 cards (8%)
Battle Simulator
Set Tough/Bold:
14%
7%
7%
6%
6%
6%
3%
Likelihood of Flipping
+2 Bonus Flip: 20%
Bashing Shield: 7%
Noble’s Blaster: 6%
Hold the Line: 6%
Spy Satellite Uplink: 6%
Spymaster's Ruse: 6%
Absorption Core: 6%

Notes from Silverghst22:
"
"
[5th] ghostly perceptor
Deck Traits: Autobot Car Specialist Decepticon Helicopter Ranged Wrecker
42🂠 25★ in deck and 10🂠 8★ in sideboard Added by Teletraan I Modified on Aug 11, '21

Bots
Grax 3★
Highbrow 6★
Malware Brigadier
Starscream 8★
Fiendish Ingrate
Perceptor 8★
Precise Sniper

Sideboard
Chromedome 8★
Computer Programmer
2 Disarm
2 The Bigger They Are
1 Take Cover
1 Hijack
1 Belligerence
1 Counterespionage
1 Supporting Fire
1 Absorption Core
Actions
Regular Actions
1 Brainstorm
2 Leap Into Battle
1 Espionage
3 Showing Off
1 Belligerence
1 Camien Crash
2 Catch Off-Guard
3 Skillful Display
Secret Actions
2 Sabotaged Armaments
1 Stable Cover
3 End Hostilities
3 Despite Any Difficulty
Upgrades
Weapons
2 Energon Axe
2 Grenade Launcher
3 Handheld Blaster
1 Noble’s Blaster
1 Scoundrel's Blaster
1 Sturdy Javelin
Armor
2 Sturdy Armor
1 Holomatter Projector
Utilities
2 Field Communicator
1 W-5 Gyro Blaster
1 Point Position
1 Enhanced Power Cell
1 Spy Satellite Uplink
Deck Stats
23 action cards
  14 regular action cards
  9 secret action cards
19 upgrade cards
  10 weapon cards
  3 armor cards
  6 utility cards

Sets Used In Deck
Wave 1: 14 cards
Wave 2: 5 cards
Wave 3: 4 cards
Wave 4: 9 cards
Wave 5: 13 cards
ATP-2: 2 cards
ATP-3: 4 cards
ATP-4: 5 cards
2020 Promos: 1 cards
Battle Icons in Deck
3 icons on 3 cards (7%)
29 icons on 26 cards (62%)
4 icons on 4 cards (10%)
7 icons on 7 cards (17%)
8 icons on 8 cards (19%)
4 icons on 4 cards (10%)
Battle Simulator
Set Tough/Bold:
12%
8%
7%
7%
5%
5%
5%
Likelihood of Flipping
+2 Bonus Flip: 19%
Espionage: 6%
Noble’s Blaster: 6%
Scoundrel's Blaster: 6%
Sturdy Armor: 11%
Holomatter Projector: 6%
Spy Satellite Uplink: 6%

Notes from Teletraan I:
"5th Place in ATP Season 4 Kickoff, played by yequari. "
Trucker Mullets
Deck Traits: Autobot Leader Truck Melee Decepticon Plane Ranged Off-Road Patrol
41🂠 27★ in deck and 10🂠 10★ in sideboard Added by Psychosmurf96 Modified on Aug 10, '21

Bots
Optimus Prime 13★
Battlefield Legend
Private Powertrain 5★
Off-Road Patrol • Patrol Leader
Brawn 5★
Demolitions

Stratagems
Heroic Spotlight 1★
Used with Autobots
Down, But Not Out 1★
Used with Private Powertrain, Off-Road Patrol • Patrol Leader
Sideboard
Thrust 9★
Supersonic Interceptor
1 Grenade Launcher
1 Marksmanship
1 Pocket Processor
1 Stable Cover
1 Counterespionage
1 End Hostilities
1 Spy Satellite Uplink
1 Bullseye Aegis 1★
1 Despite Any Difficulty
1 Absorption Core
Actions
Regular Actions
2 Brainstorm
2 Leap Into Battle
1 One Shall Stand, One Shall Fall
2 System Reboot
3 Steady Shot
2 Belligerence
1 Camien Crash
1 Tripwire
2 Catch Off-Guard
2 Valiant Effort
2 Nothing To Lose 1★
Secret Actions
1 Stable Cover
2 End Hostilities
1 Despite Any Difficulty
Upgrades
Weapons
2 Energon Axe
1 Grenade Launcher
3 Handheld Blaster
1 Ion Blaster of Optimus Prime
1 Backup Beam
Armor
2 Bashing Shield
Utilities
3 Cargo Trailer
2 Matrix of Leadership
1 Pocket Processor
1 Absorption Core
Deck Stats
24 action cards
  20 regular action cards
  4 secret action cards
17 upgrade cards
  8 weapon cards
  2 armor cards
  7 utility cards

Sets Used In Deck
Wave 1: 21 cards
Wave 2: 5 cards
Wave 3: 3 cards
Wave 4: 5 cards
Wave 5: 11 cards
ATP-2: 3 cards
ATP-3: 4 cards
ATP-4: 5 cards
Battle Icons in Deck
9 icons on 9 cards (22%)
30 icons on 27 cards (66%)
6 icons on 6 cards (15%)
5 icons on 5 cards (12%)
6 icons on 6 cards (15%)
1 icons on 1 cards (2%)
Battle Simulator
Set Tough/Bold:
13%
8%
5%
5%
5%
4%
4%
Likelihood of Flipping
+2 Bonus Flip: 28%
Backup Beam: 6%
Bashing Shield: 12%
Pocket Processor: 6%
Absorption Core: 6%
Pax jazz
Deck Traits: Autobot Leader Car Melee Ranged Mercenary
43🂠 25★ in deck and 10🂠 7★ in sideboard Added by SovietBear Modified on Aug 3, '21

Bots
Autobot Jazz 6★
Special Ops
Sergeant Mirage 7★
Special Ops • Spy
Orion Pax 11★
Destined For Greatness

Stratagems
Here's The Thing 1★
Used with Autobot Jazz, Special Ops
Sideboard
Mercenary Bumblebee 7★
Hero In The Making
1 Disarm
2 Grenade Launcher
3 Opportune Repairs
1 Spy Satellite Uplink
3 Opportunism
Actions
Regular Actions
1 Brainstorm
1 Start Your Engines
3 Confidence
1 Espionage
1 Smelt
2 Valiant Effort
3 Skillful Display
Secret Actions
2 Sabotaged Armaments
3 Step Forward
3 End Hostilities
1 Hold the Line
2 Despite Any Difficulty
Upgrades
Weapons
2 Armed Hovercraft
2 Energon Axe
3 Handheld Blaster
1 Ion Blaster of Optimus Prime
1 Noble’s Blaster
1 Sturdy Javelin
Armor
1 Bashing Shield
2 Sparring Gear
1 Emergency Repair Patch
Utilities
1 Crushing Size
3 Matrix of Leadership
1 Energy Pack
1 Absorption Core
Deck Stats
23 action cards
  12 regular action cards
  11 secret action cards
20 upgrade cards
  10 weapon cards
  4 armor cards
  6 utility cards

Sets Used In Deck
Wave 1: 18 cards
Wave 2: 9 cards
Wave 3: 1 cards
Wave 4: 10 cards
Wave 5: 6 cards
ATP-3: 4 cards
ATP-4: 9 cards
ATP-1: 1 cards
Battle Icons in Deck
10 icons on 10 cards (23%)
32 icons on 29 cards (67%)
6 icons on 6 cards (14%)
8 icons on 8 cards (19%)
2 icons on 2 cards (5%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
20%
8%
8%
8%
7%
5%
4%
Likelihood of Flipping
+2 Bonus Flip: 26%
Bashing Shield: 6%
Espionage: 5%
Noble’s Blaster: 6%
Smelt: 6%
Sparring Gear: 11%
Hold the Line: 6%
Absorption Core: 6%
atp4 shockish
Deck Traits: Decepticon Leader Spaceship Specialist Car Ranged Herald
43🂠 24★ in deck and 0🂠 0★ in sideboard Added by SovietBear Modified on Aug 3, '21

Bots
Major Shockwave 14★
Applied Sciences • Scientist
Nightracer 5★
Gunner
Scourge 5★
Implacable Tracker

Sideboard
None
Actions
Regular Actions
1 Brainstorm
1 Escape Route
1 Smelt
2 Fight For Position
3 Belligerence
1 Counterespionage
3 Magnetic Dysfunction Ray
3 Master of Metallikato
Secret Actions
3 End Hostilities
1 Hold the Line
3 Despite Any Difficulty
Upgrades
Weapons
2 Energon Axe
3 Grenade Launcher
1 Backup Beam
1 Scoundrel's Blaster
3 LV Gamma-Disruptor Launcher
Armor
1 Bashing Shield
2 Sturdy Armor
2 Terrifying Resilience
Utilities
2 Crushing Size
3 Field Communicator
1 Energy Pack
Deck Stats
22 action cards
  15 regular action cards
  7 secret action cards
21 upgrade cards
  10 weapon cards
  5 armor cards
  6 utility cards

Sets Used In Deck
Wave 1: 8 cards
Wave 2: 8 cards
Wave 3: 7 cards
Wave 4: 4 cards
Wave 5: 15 cards
ATP-3: 3 cards
ATP-4: 1 cards
Battle Icons in Deck
18 icons on 18 cards (42%)
20 icons on 20 cards (47%)
7 icons on 7 cards (16%)
9 icons on 9 cards (21%)
14 icons on 14 cards (33%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
10%
6%
5%
5%
5%
4%
4%
Likelihood of Flipping
+2 Bonus Flip: 31%
Backup Beam: 7%
Bashing Shield: 6%
Escape Route: 6%
Scoundrel's Blaster: 6%
Smelt: 6%
Sturdy Armor: 12%
Counterespionage: 7%
Hold the Line: 5%
Edgar Idea Pax
Deck Traits: Autobot Leader Car Melee Truck Mercenary Ranged
41🂠 25★ in deck and 10🂠 11★ in sideboard Added by [Name Not Given] Modified on Aug 2, '21

Bots
Autobot Jazz 6★
Special Ops
General Optimus Prime 11★
Infantry • Leader
Mercenary Bumblebee 7★
Hero In The Making

Stratagems
Here's The Thing 1★
Used with Autobot Jazz, Special Ops
Sideboard
Orion Pax 11★
Destined For Greatness
3 Belligerence
2 Camien Crash
1 Emergency Repair Patch
1 Holomatter Projector
1 Turn the Tide
1 Lock-On Lasers
1 Skillful Display
Actions
Regular Actions
1 Brainstorm
3 Steady Shot
1 Counterespionage
2 Scouting Mission
Secret Actions
3 Take Cover
1 Sabotaged Armaments
2 Stable Cover
3 End Hostilities
2 Despite Any Difficulty
Upgrades
Weapons
1 Ion Blaster of Optimus Prime
2 Noble’s Blaster
3 Unflinching Courage
2 Fusion Borer
Armor
3 Smoke Cloak
Utilities
2 Matrix of Leadership
1 Pocket Processor
2 Point Position
1 Absorption Core
3 Opportunism
3 Reflector Cell
Deck Stats
18 action cards
  7 regular action cards
  11 secret action cards
23 upgrade cards
  8 weapon cards
  3 armor cards
  12 utility cards

Sets Used In Deck
Wave 1: 5 cards
Wave 2: 2 cards
Wave 3: 10 cards
Wave 4: 9 cards
Wave 5: 16 cards
ATP-2: 1 cards
ATP-3: 2 cards
ATP-4: 10 cards
ATP-1: 1 cards
Battle Icons in Deck
2 icons on 2 cards (5%)
31 icons on 31 cards (76%)
3 icons on 3 cards (7%)
5 icons on 5 cards (12%)
23 icons on 23 cards (56%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
21%
14%
9%
7%
6%
6%
4%
Likelihood of Flipping
+2 Bonus Flip: 14%
Noble’s Blaster: 11%
Pocket Processor: 6%
Counterespionage: 5%
Absorption Core: 6%