You can manage & track your card collection and decks once you create an account and login.

Brainstorm
Set: Wave 1
Number: 010
Common
0★
Action
B
X
X

You may play an Action. Then you may play another Action.
Relevant Rulings
Taken from the Aequitas FAQ
When do I use this ability?
You use it before the game begins. After you put the Brainstorm into your hand, you’ll shuffle the rest of your deck. Then you’ll draw the normal 3 cards at the start of the game. This means you’ll start the game with 4 cards in hand (Brainstorm plus the 3 you draw). You’ll still draw a card at the start of your first turn.
Source: Wave 2 and 3 FAQ
Assuming I want to use Brainstorm to play two more Actions, how do I order them?
First, choose your first Action. Carry out all its instructions and set it aside. Then choose your second Action and carry out its instructions. Note that you don’t have to choose the Actions ahead of time. For example, if your first Action lets you draw a card, and that card is an Action, you could play that Action as your second one.
Source: Wave 1 FAQ
This was written in Rules Roundup 10/11/19: “I play Brainstorm. Using my 2 actions, I play Ancient Wisdom first, then System Reboot. I draw Unleash Potential off of System Reboot, do I get to play it for free now? Both Brainstorm and Ancient Wisdom resolve “top to bottom”. When you play Brainstorm, then you play Ancient Wisdom, you must play Unleash Potential at that moment. In your case, you’ve moved past Ancient Wisdom and are continuing with Brainstorm, playing System Reboot. It’s now too late to play Unleash Potential with your previous Ancient Wisdom.” Would this rule also apply to Tech Research? You must play a Superior upgrade after playing Tech Research or else that Tech Research is not forfeit. Example: I play Brainstorm first, then I play Tech Research, then I play Medic. Can I play Superior Jetpack?
Superior upgrades only check to see if you have played Tech Research at some point previously in your turn. Therefore, there is no issue with playing other cards between Tech Research and a Superior upgrade.
Source: Rules Roundup 2019-10-25
I play Brainstorm. Using my 2 actions, I play Ancient Wisdom first, then System Reboot. I draw Unleash Potential off of System Reboot, do I get to play it for free now?
Both Brainstorm and Ancient Wisdom resolve “top to bottom”. When you play Brainstorm, then you play Ancient Wisdom, you must play Unleash Potential at that moment. In your case, you’ve moved past Ancient Wisdom and are continuing with Brainstorm, playing System Reboot. It’s now too late to play Unleash Potential with your previous Ancient Wisdom.
Source: Rules Roundup 2019-10-11
In a turn where I play Brainstorm, allowing for 2 more actions. I play I Still Function!, bringing Buzzsaw (Spy) from the KO Area, then I play Recover Cassette, putting Buzzsaw underneath Soundwave. Will that cancel out I Still Function!?
Yes, it will. Once Buzzsaw goes underneath Soundwave, all existing and/or pending game effects stop applying to him.
Source: Rules Roundup 2019-10-11
If I then swap all of those upgrades with Red Heat, I can then choose the order again. From this I play a Multi-Mission Gear and play a Brainstorm, do I need to finish prior triggers before Brainstorm, or can I still choose the order?
If you swap upgrades with Red Heat, you can have a lot of triggers, including another Cog trigger. You choose to resolve each of these triggers one at a time. If you choose Multi-Mission Gear’s trigger to play Brainstorm, you now must finish Brainstorm’s effect before continuing with your remaining triggers caused by Red Heat’s swap.
Source: Rules Roundup 2019-10-11
What occurs if I attack with Volcanicus the turn I combined while also playing Steamroll that same turn (assume I used a Brainstorm or Multi-Mission Tool on Divebomb) and flip enough Orange pips to KO the defender with Volcanicus' ability. Do I still calculate my total ATK damage to determine what (or if) Steamroll's damage would be?
In this case, Volcanicus has KO’d the defender before actually doing attack damage to it, so the attack will end with no attack damage dealt. Thus, Steamroll’s effect would not apply
Source: Rules Roundup 2019-03-15
I have Decepticon Shockwave in bot mode (untapped), and start by playing Brainstorm, then play Disruption to have the opponent scrap a card in hand, then Security Checkpoint and to have the opponent scrap 2 more cards. So a total of 3 cards were scrapped by 2 action cards. Would the opponent take 1 damage for each action card played (that made them scrap cards) or take 3 damage since the opponent scrapped 3 cards total?
The opponent would take 3 damage total.
Source: Rules Roundup 2019-02-01
If Optimus Prime - Battlefield Legend attacks in Bot Mode and you flip a New Designs, can it be used to put an upgrade on to one of my characters? Also is this the same if I flip a Brainstorm?
Yes to both!
Source: Rules Roundup 2019-RR-1
I have 4 cards in my hand and my opponent has Decepticon Shockwave in Bot mode. If they play Brainstorm > System Reboot > System Reboot, do I take 4 damage after each System Reboot or 8 damage after Brainstorm is resolved?
Shockwave’s ability will trigger a total of 8 times. Each of those abilities resolves separately, so essentially you have 8 damage counters to spread around as you wish.
Source: Rules Roundup 2019-11-22
Using the previous scenario, my character is Nightbird in alt mode. What is the timing there? Does the Decepticon Shockwave player take 1 damage each time an action hits the play area or after the Brainstorm resolves? I.E. My Nightbird is at full HP (11) and his Shockwave is at 3. Who wins?
Here's what happens. Your opponent starts to play Brainstorm, this causes Nightbird’s ability to trigger, but that effect doesn’t resolve immediately. Continuing to resolve Brainstorm, your opponent then plays System Reboot. Another Nightbird trigger happens, which, again, doesn’t resolve immediately. The System Reboot resolves, causing Shockwave to trigger four times. Continuing to resolve Brain Storm, your opponent then plays the second System Reboot. This causes another Nightbird trigger. The second System Reboot causes another four Shockwave triggers. Now that Brainstorm has resolved, we start resolving triggers, beginning with the ones that triggered most recently and working backwards. The four Shockwave triggers caused by the second System Reboot happen one at a time. Next, the Nightbird trigger caused by the second System Reboot happens. Next, the Shockwave triggers caused by the first System Reboot happens. Next, the Nightbird trigger caused by the first System Reboot happens. And finally, the Nightbird trigger caused by the Brain Storm happens. At any point, if resolving one of these triggers causes a player to KO their last character, that player loses the game. If Shockwave was at 3 and Nightbird was at 8 at the beginning of this sequence, Nightbird is going to lose.
Source: Rules Roundup 2019-11-22
Say I attack with Optimus Prime - Battlefield Legend with a Rapid Conversion in my hand and flip a Brainstorm for the attack. If I play the Brainstorm and play the Rapid Conversion from hand to target Optimus, am I able to play the action that he retrieves from the graveyard as the second action for Brainstorm?
No. You must fully resolve Brainstorm before the ability from his flip triggers.
Source: Rules Roundup 2019-02-18
Secret Actions say they scrap at the end of my opponent's turn. If I Brainstorm, Secret Action, Peace Through Tyranny, how long does the Secret Action stay out? Will it stay out for my second turn, until it is my opponent's turn, and then scrap at the end of their turn? Or do Secret Actions just scrap at the end of the following turn, so it would scrap at the end of my second turn?
It will stay out for your second turn and scrap at the end of your opponent's turn.
Source: Rules Roundup 2019-07-12
Does "outside the game" refer to the sideboard? The other question is if I play Brainstorm with Wave 3 Skywarp on the field, how do I proceed if I have 2 Defensive Formations at hand? Do I play the 1st Defensive Formation, draw a card and then play the 2nd Defensive Formation to draw a 2nd card? Or do I play the 1st defensive formation, then the 2nd, and then draw the 2 cards?
It can refer to your sideboard, however your “outside the game” cards do not have to be in your sideboard to be considered detectable by the game. In resolving the Brainstorm, you will play both Defensive Formations. Skywarp’s ability will trigger for each of them, but you won’t draw cards for the ability until you’ve finished resolving the Brainstorm.
Source: Rules Roundup 2019-08-09
When defending I reveal the secret action Bolster. I then proceed to play Multi-Mission Gear to play Brainstorm, in turn playing Battlefield Report and Defensive Formation. As these 2 have the same trigger condition as Bolster, am I able to reveal them now that Bolster has finished resolving?
In this scenario, it is too late to reveal them.
Source: Rules Roundup 2019-08-09
Regarding character triggers, the following scenario is Demolisher/Darkmount/Common Megatron all in bot mode. I play Brainstorm > Hunker Down > Rapid Conversion. Hunker Down flips all 3 to alt mode, then I play armors from the scrap pile if able. Once Hunker Down is complete, I play Rapid Conversion targeting Megatron to flip him into bot mode. Brainstorm is now resolved. Moving on to character triggers, would Demolisher’s ability now draw 1 or 2 cards? Would I be allowed to use Megatron’s flip ability?
In this scenario, Demolisher’s ability would draw 1 card and you would be able to use Megatron’s flip ability.
Source: Rules Roundup 2019-03-22
Let's say you have a team of combiners. And your opponent’s characters are all tapped out. You have one character untapped and all of your characters are in bot mode. I know you can’t use Inferno Breath in this instance because you wouldn’t be able to attack to end the turn. However, if you play Brainstorm and then play Inferno Breath, tapping your last character and then using the Brainstorm’s second effect to play and enigma and combine, is that a legal play?
In this scenario, you actually could play Inferno Breath because you can tap your last character. When it comes time to attack, if you have no untapped characters, your turn would end. If your opponent also has no untapped character, you would untap all characters as usual and your opponent’s turn would begin. If you play the enigma and combine your characters into a Combiner, the Combiner begins untapped, so it would be the character that attacks.
Source: Rules Roundup 2019-04-01
Would playing multiple instances of Steamroll in the same turn allow for damage, if it were high enough to KO the second character as well as the initial character that was knocked out, to carry over to a second or third target? For example: Brainstorm into two Steamrolls or play Steamroll and then flip Bumblebee - Trusted Lieutenant into alt-mode and play a second or even a third Steamroll (if Brainstorm was played first).
Playing more than one instance of Steamroll on the same character has no additional effect. The extra damage will carry over only once.
Source: Rules Roundup 2019-04-01
If I play Brainstorm, am I allowed to play the same action twice if I have 2 copies in my hand?
Yes.
Source: Rules Roundup 2019-04-01
Based on the fact that Special Ops Mission exists in conjunction with Brainstorm, does that mean you cannot play a Secret Action using a battle card effect (like those on Multi-Mission Gear or Brainstorm) unless it specifically says so?
Things that effect actions also effect secret actions, which are a subset of actions.
Source: Rules Roundup 2019-04-26
Would like to check with you during situation of Brainstorm being used, the other 2 actions after Brainstorm are Ancient Wisdom and Leap of Faith. While flipping for Leap of Faith, I somehow manage to flip 2 Unleash Potentials. Does that mean that I get to bring back two 1-star cards outside the game I owned?
Yes, if you played the Ancient Wisdom first.
Source: Rules Roundup 2019-03-08
If I start my game with Wave 1 Dinobot Sludge and Wave 2 Grimlock and Dinobot Swoop. After I was able to bring the rest of my Wave 2 Dinobots into the KO area, Grimlock is KO’d and Dinobot Sludge was the only card left on my battlefield in bot mode. On my turn, I played the Dinobot Enigma and then flipped Dinobot Sludge to take all of his damage, was this correct? Also, what if I had played a Brainstorm then an I Still Function! and then a Dinobot Enigma after which I would flip Dinobot Sludge? Is that a better scenario?
In your first scenario, Volcanicus appears on the battlefield with 55 damage counters on him. In your second scenario, you can I Still Function! one of the five Dinobots and then use the Dinobot Engima to form Volcanicus. Volcanicus will have 54 damage counters on him (because of the 1 damage ISF! repairs). No matter what, he will be KO’d at the end of the turn, so repairing him with Dinobot Sludge probably won’t do a lot.
Source: Rules Roundup 2019-05-28
Does the I Still Function! + Dreadwing rule apply generally to Combiners or is it specific to Dreadwing’s method of Combination? Suppose I control Dinobot Sludge - Mighty Stomper and have the five Dinobot components in my KO Area. Can I Brainstorm+ I Still Function! + Dinobot Enigma and expect to keep Volcanicus at the end of the turn?
The same ruling applies. If you I Still Function! One of the Dinobots and then play Dinobot Enigma, at the end of your turn, Volcanicus will be KO’d.
Source: Rules Roundup 2019-02-28
When I play Brainstorm, Heat of Battle, then the Combiner Enigma, do all of my combiners get the BOLD 3 so therefore my Combined Combiner gets all of the BOLD stacked?
“Sadly, yes.” - Rules Master Matt Tabak.
Source: Rules Roundup 2019-06-07
How does Brainstorm work, exactly? Do I play the two actions from my hand immediately, then resolve them, or do I resolve the first action before playing and resolving the second action? What if a character's trigger happens between actions, such as Wave 1 Thundercracker? Are triggers resolved before or after the action that triggers them?
You play one action from your hand, then you play the second, then resolve the triggers caused by those actions.
Source: Rules Roundup 2019-07-29
I have a team of all Autobots, including Captain Wheeljack in bot mode. I play Brainstorm, and as the first action, play Confidence. Do I play my second action for Brainstorm now, or do I resolve Confidence first and play an action via Confidence? Either way, this will trigger Captain Wheeljack’s "When you play your third action" ability. Do I draw the card for that immediately, or do I wait until all the actions played via Confidence and Brainstorm have resolved?
Finish Confidence first (including possibly playing another action), then play your second action for Brainstorm. After that’s done, all abilities that triggered while Brainstorm was resolving happen in an order of your choosing.
Source: Rules Roundup 2019-07-29
If I play Brainstorm into 2 Overwhelming Advantages and meet all the requirements, can I do 15 damage to 2 different enemies? Or must they target the same character?
Each Overwhelming Advantage is separate, so they can do damage to different characters.
Source: Rules Roundup 2019-11-08
I play Brainstorm, then Ancient Wisdom and System Reboot. My new hand is Multi-Mission Gear, Brainstorm, and 2 Unleashed Potential. Can I play Mutli-Mission Gear, then Brainstorm, and then both Unleashed Potentials?
Let’s walk through this whole play. You play Brainstorm and your first action is Ancient Wisdom. Ancient Wisdom has you scrap the top two cards of your deck and put an Action and/or Upgrade from among the scrapped cards into your hand. At this point, you can play Unleash Potential, if it’s in your hand. Let’s say you do. You get a card with 1 star from outside the game and put it into your hand. This may not be a great idea, because you then play the second action from Brainstorm, which is System Reboot. You scrap your hand (including that fancy star card you just snagged) and draw 4 cards. But instead, let’s say you don’t play Unleash Potential. That brings you to the end of Ancient Wisdom and now you System Reboot just as above. In either case, your new hand is Multi-Mission Gear, Brainstorm, and 2 Unleash Potentials. You’ve already played an Action this turn, so we’re guessing you’ll now play Multi-Mission Gear. This allows you to play an Action such as Brainstorm. Brainstorm will allow you to play 2 Unleash Potentials. You played Ancient Wisdom earlier in your turn, so you can get two 1-star cards from outside the game.
Source: Rules Roundup 2019-11-08
Recent Decks Using This Card
Holy primus it's un-bear-able (COPY)
Deck Traits: Decepticon Constructicon Melee Stunticon Car Specialist Ranged Leader Sports Car Patrol Motorcycle
53🂠 35★ in deck and 0🂠 5★ in sideboard Added by Valravn49 Modified on Jan 28, '22
Sort by wave

Bots
Bonecrusher 4★
Demolitions
Hook 4★
Surgical Engineer
Longhaul 4★
Transport
Mixmaster 4★
Materials Fabrication
Scavenger 4★
Mining and Salvage
Scrapper 5★
Constructicon Foreman
Raider Detour 4★
Infantry • Demolitions
Flamewar 5★
Veteran Decepticon

Stratagems
Rough And Tumble 1★
Used with Flamewar, Veteran Decepticon
Sideboard
Breakdown 5★
Paranoid Scout
Actions
Regular Actions
1 Brainstorm
1 Leap Into Battle
1 Rapid Conversion
1 Ready For Action
1 Swap Missions
1 The Bigger They Are
1 Constructicon Enigma
1 Reclaim
1 Work Overtime
1 Calculated Strike
1 Pep Talk
1 Steady Shot
1 Designated Target
3 Involuntary Promotion
1 New Orders
1 Belligerence
1 Blade Flurry
Secret Actions
1 Bolster
1 Dampening Field
1 Scavenge the Battlefield
1 Hidden Fortification
1 Overheat
1 End Hostilities
1 Despite Any Difficulty
Upgrades
Weapons
1 Drill Arms
1 Energon Axe
1 Grenade Launcher
1 Handheld Blaster
1 Power Sword
1 Thermal Weaponry
1 HV Electron Breacher
1 Laser Cutlass
1 RR Disruptor Blade
Armor
1 Body Armor
1 Force Field
1 Reinforced Plating
1 Bashing Shield
1 Smoke Cloak
1 Adaptive Plating
1 Increased Durability
1 Terrifying Resilience
1 Emergency Barricade
1 Scout Armor
Utilities
1 Crushing Size
1 Data Pad
1 Debilitating Crystal
1 Inverted!
3 Builder's Tools
1 Inhibitor Release
Deck Stats
26 action cards
  19 regular action cards
  7 secret action cards
  0 rolling action cards
27 upgrade cards
  9 weapon cards
  10 armor cards
  8 utility cards

Sets Used In Deck
Wave 1: 19 cards
Wave 2: 3 cards
Wave 2A: 12 cards
Wave 3: 11 cards
Wave 4: 10 cards
Wave 5: 5 cards
ATP-3: 1 cards
Primus Pack 1: 1 cards
ATP-5: 1 cards
Battle Icons in Deck
12 icons on 12 cards (23%)
20 icons on 19 cards (36%)
10 icons on 10 cards (19%)
3 icons on 3 cards (6%)
15 icons on 14 cards (26%)
2 icons on 2 cards (4%)
Battle Simulator
Set Tough/Bold:
10%
8%
7%
6%
5%
4%
4%
Likelihood of Flipping
+2 Bonus Flip: 35%
Bashing Shield: 5%
Inverted!: 5%
Constructicon Enigma: 5%
Unicron Attempt 2
Deck Traits: Unicronian Decepticon Spaceship Ranged Leader Tank
32🂠 43★ in deck and 9🂠 25★ in sideboard Added by Hawkhammer Modified on Jan 10, '22
Sort by wave

Bots
Unicron 25★
Chaos Bringer
Scourge 10★
Decepticon Tracker
2x Sweeps 4★
Minion

Sideboard
Cyclonus 10★
Wild Soldier
Galvatron 15★
Decepticon Warlord
3 Energon Harvest
3 Insignificance
3 Menacing Gaze
Out of Game
Light Our Darkest Hour... 0★
Used with All Characters
3 Bend to My Will
3 Colossal Proportions
3 Hand of Doom
Actions
Regular Actions
2 Brainstorm
2 Escape Route
2 Master of Metallikato
3 Imminent Chaos
2 Angolmois Surge
Secret Actions
2 Stable Cover
2 Hold the Line
Upgrades
Weapons
2 Energon Axe
2 Sturdy Javelin
2 Fusion Borer
3 Enhanced Talons
2 Spear of the Moment
Utilities
2 Erratic Energy Grenade
1 Pocket Processor
3 Leashed Will
Deck Stats
15 action cards
  11 regular action cards
  4 secret action cards
  0 rolling action cards
17 upgrade cards
  11 weapon cards
  0 armor cards
  6 utility cards

Sets Used In Deck
Wave 1: 4 cards
Wave 2: 2 cards
Wave 3: 2 cards
Wave 4: 5 cards
Wave 5: 6 cards
Unicron Raid: 34 cards
BFA: World|Strike: 2 cards
BFB: Waste|Land [BETA]: 2 cards
Battle Icons in Deck
8 icons on 8 cards (25%)
8 icons on 8 cards (25%)
11 icons on 11 cards (34%)
8 icons on 8 cards (25%)
14 icons on 14 cards (44%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
8%
7%
7%
3%
3%
3%
3%
Likelihood of Flipping
+2 Bonus Flip: 58%
Escape Route: 20%
Pocket Processor: 10%
Hold the Line: 19%
Imminent Chaos: 30%

Notes from Hawkhammer:
"This is a Unicron Deck for the Namesake's Raid
Sideboard are the Cards added in Phase 2
Out of Game are the Cards added in Phase 3"
Primus Autobots
Deck Traits: Autobot Leader Tank Ranged Helicopter Wrecker Specialist
93🂠 36★ in deck and 0🂠 0★ in sideboard Added by [Name Not Given] Modified on Jan 8, '22
Sort by wave

Bots
Captain Impactor 7★
Special Ops • Wrecker
Infinitus 2★
Autobot Highbrow 7★
Agent of Justice
Autobot Xort 1★
Minimus Ambus 10★
Armor-Bearer
Perceptor 8★
Precise Sniper

Stratagems
No Matter The Odds 1★
Used with Captain Impactor, Special Ops • Wrecker
Sideboard
None
Out of Game
1 Ultra Magnus Armor 2★
Actions
Regular Actions
1 Brainstorm
1 Disarm
1 Disruptive Entrance
1 Inspiring Leadership
1 Leap Into Battle
1 Roll Out!
1 Security Checkpoint
1 Swap Missions
1 The Bigger They Are
1 Escape Route
1 Espionage
1 Heavy-Handed
1 Marksmanship
1 Pep Talk
1 Smelt
1 Vaporize
1 Battlefield Scan
1 Calculated Strike
1 Dismantle
1 Repurpose
1 Steady Shot
1 Designated Target
1 Dual Wield
1 Involuntary Promotion
1 Showing Off
1 Belligerence
1 Camien Crash
1 Counterespionage
1 Hit and Run
1 Last Stand
1 Master of Metallikato
1 Mission Briefing
1 Scouting Mission
1 Catch Off-Guard
1 Interrogation
1 Relentless Pursuit
1 Skillful Display
1 Hunt Down
1 Knack
1 Reverse Engineer
1 Will Of The Protocols
1 Time Skip
Secret Actions
1 Infiltrate
1 Hidden Fortification
1 Sabotaged Armaments
1 Stable Cover
1 Concealing Contrails
1 End Hostilities
1 Hold the Line
1 Despite Any Difficulty
1 Downfall Protocol
Upgrades
Weapons
1 Armed Hovercraft
1 Energon Axe
1 Handheld Blaster
1 Primary Laser
1 Backup Beam
1 Enforcement Batons
1 Noble's Blaster
1 RR Disruptor Blade
1 Smokethrower
1 Soldier's Blaster
1 Unflinching Courage
1 Energon Mace
3 Fusion Borer
1 Grav-Inhibitor
1 Industrial-grade Phase Charge
1 Paralyzo Box
Armor
1 Reinforced Plating
1 Bashing Shield
1 Sparring Gear
1 Extra Padding
1 Smoke Cloak
1 Increased Durability
1 Emergency Repair Patch
1 Holomatter Projector
1 Guardian Shell
Utilities
1 Heroism
1 Matrix of Leadership
1 Bravery
1 Erratic Energy Grenade
1 Minor Medic Kit
1 Pocket Processor
1 Point Position
1 Shoulder Holster
1 Brass Knuckles
1 Enhanced Power Cell
1 Laser Scalpel
1 Spy Satellite Uplink
1 Absorption Core
1 Reflector Cell
Other Upgrades
1 Crystal of Power
Deck Stats
51 action cards
  42 regular action cards
  9 secret action cards
  0 rolling action cards
42 upgrade cards
  18 weapon cards
  9 armor cards
  14 utility cards

Sets Used In Deck
Wave 1: 16 cards
Wave 2: 13 cards
Wave 3: 12 cards
Wave 4: 15 cards
Wave 5: 26 cards
ATP-2: 2 cards
ATP-3: 1 cards
ATP-4: 6 cards
ATP-5: 9 cards
Primus Pack 2: 1 cards
Battle Icons in Deck
8 icons on 8 cards (9%)
50 icons on 48 cards (52%)
7 icons on 7 cards (8%)
22 icons on 21 cards (23%)
44 icons on 39 cards (42%)
1 icons on 1 cards (1%)
Battle Simulator
Set Tough/Bold:
15%
11%
7%
6%
5%
5%
3%
Likelihood of Flipping
+2 Bonus Flip: 14%
Backup Beam: 3%
Bashing Shield: 2%
Enforcement Batons: 2%
Escape Route: 2%
Espionage: 3%
Noble's Blaster: 2%
Smelt: 2%
Sparring Gear: 3%
Battlefield Scan: 2%
Extra Padding: 2%
Pocket Processor: 2%
Soldier's Blaster: 2%
Counterespionage: 3%
Hold the Line: 2%
Holomatter Projector: 2%
Mission Briefing: 2%
Paralyzo Box: 2%
Spy Satellite Uplink: 2%
Absorption Core: 2%
Knack: 2%
Reverse Engineer: 3%
Sturdy Squad
Deck Traits: Autobot Truck Ranged Mercenary Beast Melee Leader Spaceship Helicopter
41🂠 27★ in deck and 11🂠 12★ in sideboard Added by Butter Modified on Jan 6, '22
Sort by wave

Bots
Huffer 5★
Construction Engineer
Autobot Sovereign 3★
Alpha Trion 11★
Archivist of Iacon
Autobot Highbrow 7★
Agent of Justice
Autobot Xort 1★

Sideboard
Snapdragon 12★
Ruthless Combatant
1 Soldier's Blaster
2 Stable Cover
3 Belligerence
1 Counterespionage
1 Energon Mace
1 Spy Satellite Uplink
2 Opportunism
Actions
Regular Actions
1 Brainstorm
3 Leap Into Battle
3 The Bigger They Are
1 Belligerence
1 Scouting Mission
1 Catch Off-Guard
1 Valiant Effort
3 Will Of The Protocols
Secret Actions
1 Sabotaged Armaments
2 End Hostilities
1 Hold the Line
3 Despite Any Difficulty
Upgrades
Weapons
2 Energon Axe
3 Grenade Launcher
3 Handheld Blaster
1 Noble's Blaster
3 Fusion Borer
Armor
1 Force Field
1 Bashing Shield
1 Sparring Gear
2 Guardian Shell
Utilities
2 Matrix of Leadership
1 Pocket Processor
Deck Stats
21 action cards
  14 regular action cards
  7 secret action cards
  0 rolling action cards
20 upgrade cards
  12 weapon cards
  5 armor cards
  3 utility cards

Sets Used In Deck
Wave 1: 18 cards
Wave 2: 3 cards
Wave 4: 5 cards
Wave 5: 14 cards
ATP-2: 2 cards
ATP-3: 5 cards
ATP-4: 3 cards
ATP-5: 8 cards
Battle Icons in Deck
8 icons on 8 cards (20%)
31 icons on 28 cards (68%)
3 icons on 3 cards (7%)
5 icons on 5 cards (12%)
7 icons on 7 cards (17%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
19%
10%
9%
7%
6%
6%
5%
Likelihood of Flipping
+2 Bonus Flip: 14%
Bashing Shield: 5%
Noble's Blaster: 5%
Sparring Gear: 5%
Pocket Processor: 6%
Hold the Line: 5%
Golden Girls
Deck Traits: Autobot Leader Off-Road Patrol Melee Decepticon Truck Ranged Wrecker Specialist
42🂠 25★ in deck and 10🂠 10★ in sideboard Added by GrizzlyGiblets Modified on Jan 6, '22
Sort by wave

Bots
Private Powertrain 5★
Off-Road Patrol • Patrol Leader
Kreb 1★
Minimus Ambus 10★
Armor-Bearer
Perceptor 8★
Precise Sniper

Stratagems
Down, But Not Out 1★
Used with Private Powertrain, Off-Road Patrol • Patrol Leader
Sideboard
Huffer 5★
Construction Engineer
Heroic Spotlight 1★
Used with Autobots
1 Ultra Magnus Armor 2★
2 Showing Off
1 Never a Dull Moment
1 Nothing To Lose 1★
2 Relentless Pursuit
2 Skillful Display
1 Never Give Up 1★
Actions
Regular Actions
2 Brainstorm
1 Energy Transfer
2 Belligerence
1 Catch Off-Guard
1 Take By Surprise
2 Valiant Effort
1 Relentless Pursuit
2 Show Of Mastery
1 Skillful Display
1 End Of The Road
2 Knack
1 Will Of The Protocols
Secret Actions
2 End Hostilities
2 Withdrawal Protocol
2 Downfall Protocol
Upgrades
Weapons
1 Energon Axe
3 Grenade Launcher
1 Noble's Blaster
1 Sturdy Javelin
3 Harpoon Gun
Armor
2 Force Field
1 Bashing Shield
Utilities
3 Matrix of Leadership
1 W-5 Gyro Blaster
1 Spy Satellite Uplink
1 Absorption Core
1 Reflector Cell
Deck Stats
23 action cards
  17 regular action cards
  6 secret action cards
  0 rolling action cards
19 upgrade cards
  9 weapon cards
  3 armor cards
  7 utility cards

Sets Used In Deck
Wave 1: 11 cards
Wave 2: 2 cards
Wave 3: 2 cards
Wave 4: 5 cards
Wave 5: 8 cards
ATP-2: 3 cards
ATP-3: 6 cards
ATP-4: 14 cards
ATP-5: 8 cards
Battle Icons in Deck
19 icons on 19 cards (45%)
16 icons on 16 cards (38%)
5 icons on 5 cards (12%)
9 icons on 7 cards (17%)
7 icons on 7 cards (17%)
1 icons on 1 cards (2%)
Battle Simulator
Set Tough/Bold:
13%
8%
5%
5%
4%
4%
4%
Likelihood of Flipping
+2 Bonus Flip: 22%
Bashing Shield: 6%
Noble's Blaster: 6%
Spy Satellite Uplink: 6%
Absorption Core: 6%
End Of The Road: 6%
Knack: 12%
rolling nemesis
Deck Traits: Decepticon Truck Melee Tank Ranged Autobot Specialist
35🂠 27★ in deck and 0🂠 0★ in sideboard Added by [Name Not Given] Modified on Dec 29, '21
Sort by wave

Bots
Nemesis Prime 12★
Dark Clone
Megatron 7★
Cybertronian Tyrant
Autobot Roller 4★
Scout Drone

Stratagems
Cat's Cradle of Contingencies 1★
Used with Megatron, Cybertronian Tyrant
Combat Deck 3★
Used with Trucks
Sideboard
None
Actions
Regular Actions
3 Brainstorm
2 Pile-Up
Rolling Actions
3 Happy Motoring!
2 Hot Seat
3 Imminent Breakthrough
3 Lie in Wait
3 Locking it Up
3 Muster the Will
3 Revving Up
3 Summon the Courage
Upgrades
Armor
3 Reinforced Plating
3 Superior Plating
Utilities
1 Pocket Processor
Deck Stats
28 action cards
  5 regular action cards
  0 secret action cards
  23 rolling action cards
7 upgrade cards
  0 weapon cards
  6 armor cards
  1 utility cards

Sets Used In Deck
Wave 1: 7 cards
Wave 2: 3 cards
Wave 4: 1 cards
BFB: Waste|Land [BETA]: 28 cards
Wave 2S: 1 cards
Battle Icons in Deck
3 icons on 3 cards (9%)
24 icons on 21 cards (60%)
7 icons on 7 cards (20%)
9 icons on 9 cards (26%)
3 icons on 3 cards (9%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
18%
9%
8%
7%
7%
2%
2%
Likelihood of Flipping
+2 Bonus Flip: 37%
Pocket Processor: 8%
Hot Seat: 15%
Imminent Breakthrough: 23%
Revving Up: 24%
Combo Galv
Deck Traits: Decepticon Battle Master Ranged Air Strike Patrol Plane Beast Melee Herald Leader
45🂠 27★ in deck and 10🂠 7★ in sideboard Added by Psychosmurf96 Modified on Dec 29, '21
Sort by wave

Bots
Raider Caliburst 6★
Air Force • Weapons
Fangry 6★
Sky Tracker
Kreb 1★
Galvatron 11★
Callous Tyrant

Stratagems
Villainous Spotlight 1★
Used with Decepticons
Sideboard
Raider Tailwind 5★
Air Strike Patrol • Strategist
Target Acquired 1★
Used with Raider Tailwind, Air Strike Patrol • Strategist
3 War of Attrition
1 Belligerence
2 End Hostilities
1 Spy Satellite Uplink
2 Catch Off-Guard
1 Aura of Dominance 1★
Actions
Regular Actions
2 Brainstorm
3 System Reboot
1 Swindled
1 Callous Leadership
2 Belligerence
2 Camien Crash
1 Valiant Effort
1 Knack
2 Must Die Sometime
3 Seek And Destroy
1 Will Of The Protocols
Secret Actions
3 Hold the Line
1 Despite Any Difficulty
1 Downfall Protocol
Upgrades
Weapons
1 Armed Hovercraft
2 Energon Axe
1 Thermal Weaponry
3 Handheld Blaster
2 Scoundrel's Blaster
2 Sturdy Javelin
Armor
1 Electro-Optical Visor
2 Bullseye Aegis 1★
3 Guardian Shell
Utilities
1 Pocket Processor
1 Absorption Core
2 Reflector Cell
Deck Stats
24 action cards
  19 regular action cards
  5 secret action cards
  0 rolling action cards
21 upgrade cards
  11 weapon cards
  6 armor cards
  4 utility cards

Sets Used In Deck
Wave 1: 9 cards
Wave 2: 6 cards
Wave 3: 1 cards
Wave 4: 8 cards
Wave 5: 15 cards
ATP-2: 4 cards
ATP-3: 3 cards
ATP-4: 3 cards
ATP-5: 13 cards
Battle Icons in Deck
8 icons on 6 cards (13%)
24 icons on 21 cards (47%)
13 icons on 13 cards (29%)
14 icons on 13 cards (29%)
5 icons on 5 cards (11%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
7%
5%
5%
4%
3%
2%
2%
Likelihood of Flipping
+2 Bonus Flip: 51%
Scoundrel's Blaster: 13%
Pocket Processor: 7%
Hold the Line: 20%
Absorption Core: 7%
Knack: 7%
Must Die Sometime: 13%
Seek And Destroy: 20%
Teletraan I - Gruesome Perceptor - Full Con
Deck Traits: Autobot Car Specialist Decepticon Helicopter Ranged Mercenary Leader Melee Wrecker
45🂠 26★ in deck and 10🂠 8★ in sideboard Added by Anonymous Vehicon Modified on Dec 29, '21
Sort by wave

Bots
Kreb 1★
Autobot Highbrow 7★
Agent of Justice
Autobot Xort 1★
Leader Wreck-Gar 9★
Junkion Horde
Perceptor 8★
Precise Sniper

Sideboard
Chromedome 8★
Computer Programmer
2 Disarm
1 Marksmanship
2 Stable Cover
1 Belligerence
2 Downfall Protocol
2 End Of The Road
Actions
Regular Actions
2 Brainstorm
2 Leap Into Battle
3 The Bigger They Are
1 Espionage
1 Opportune Offensive
2 Showing Off
1 Belligerence
1 Catch Off-Guard
1 Skillful Display
1 Knack
2 Reverse Engineer
2 Will Of The Protocols
Secret Actions
2 Sabotaged Armaments
2 End Hostilities
1 Hold the Line
2 Despite Any Difficulty
Upgrades
Weapons
1 Energon Axe
3 Handheld Blaster
1 Noble's Blaster
1 Soldier's Blaster
1 Sturdy Javelin
1 Energon Mace
1 Fusion Borer
Armor
1 Bashing Shield
1 Sturdy Armor
Utilities
1 Point Position
1 Spy Satellite Uplink
1 Absorption Core
3 Opportunism
2 Reflector Cell
Deck Stats
26 action cards
  19 regular action cards
  7 secret action cards
  0 rolling action cards
19 upgrade cards
  9 weapon cards
  2 armor cards
  8 utility cards

Sets Used In Deck
Wave 1: 13 cards
Wave 2: 4 cards
Wave 3: 1 cards
Wave 4: 10 cards
Wave 5: 11 cards
ATP-2: 1 cards
ATP-3: 2 cards
ATP-4: 7 cards
ATP-5: 12 cards
Battle Icons in Deck
2 icons on 2 cards (4%)
31 icons on 28 cards (62%)
8 icons on 8 cards (18%)
12 icons on 11 cards (24%)
10 icons on 10 cards (22%)
2 icons on 2 cards (4%)
Battle Simulator
Set Tough/Bold:
18%
8%
6%
5%
4%
4%
3%
Likelihood of Flipping
+2 Bonus Flip: 32%
Bashing Shield: 6%
Espionage: 6%
Noble's Blaster: 6%
Sturdy Armor: 7%
Soldier's Blaster: 6%
Hold the Line: 6%
Spy Satellite Uplink: 6%
Absorption Core: 6%
Knack: 6%
Reverse Engineer: 11%