Character - Decepticon
Clash of the Combiners (1 copy)
2 1
Start of Turn: Lose 1 Energon. If you cannot, flip this to Team mode.
Damage you control does not trigger the End of Game (unless Solo).
1 Return up to 2 Damage you control to the stack, or give 1 Damage to target player in your space.
2 Draw 1 Ruim and place it in an empty space in the Matrix. Gain the reward as though you cleared it.
The phrase “any player in your space” always includes yourself. If there are multiple players in your space (or adjacent to you with Fix), you choose which of the players to help out.
Character - Decepticon
Clash of the Combiners (1 copy)
1
The next time you Convert this turn, lose 1 Energon (if any).
You may access Team effects on your Starter cards.