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Captain Ironhide
Infantry • Bodyguard
Set: Siege I
Number: 03
Rare
9★
Available Stratagems:
Heroic Spotlight
Heroic Perseverance
Combat Deck
Alt Mode
4   12   2   Autobot Truck Ranged
This can't take non-attack damage from your opponent's cards.
Bot Mode
5   12   2   Autobot Ranged
When this attacks and has a Weapon 🠪 You may swap that Weapon with a B Weapon from your hand.
Relevant Rulings
Taken from the Aequitas FAQ
Can Captain Ironhide take non-attack damage from my cards?
Yes. For example, if you play Photon Bomb, your Captain Ironhide will be damaged.
Source: Wave 2 and 3 FAQ
What counts as my opponent’s cards?
Any of your opponent’s characters or battle cards (actions and upgrades) count. Basically, anything that you didn’t bring to the game.
Source: Wave 2 and 3 FAQ
If my opponent plays a card that moves damage counters onto Captain Ironhide from another character, will it work?
Yes. Moving damage counters isn’t the same as doing damage.
Source: Wave 2 and 3 FAQ
If the Weapon in my hand says “Put on Melee characters only,” can I swap it onto Captain Ironhide?
No, because Captain Ironhide isn’t a Melee character. Any “Put on … only” restrictions will apply. However, because you’re not playing the Weapon from your hand, any restrictions that apply to playing that card won’t matter.
Source: Wave 2 and 3 FAQ
Question on Captain Ironhide’s ability. His ability in bot mode states, “When this attacks, and has a weapon-you may swap that weapon with a (blue pip) weapon from your hand.” Do you declare Ironhide is attacking, then you get to swap the weapon with a (blue pip) weapon from your hand? And I assume the original weapon won’t have anything to do with the attack now. Example, If I had a Grenade Launcher and swapped it with a Battering Ram, Captain Ironhide only gets the +2 from Battering Ram, and not the +4 from Grenade Launcher. Just trying to better understand when triggers happen in Transformers TCG. Thanks!
You declare that Ironhide is attacking and what Ironhide is attacking. This causes his ability to trigger. If you swap weapons, you do so before Battle Cards are flipped and before damage is done. This means that the attack value of the original weapon won’t apply, but the new weapon will. However, if the original weapon also has a triggered ability that triggers when Ironhide attacks, that ability will still work, even if that weapon is swapped before you handle that ability.
Source: Rules Roundup 2019-06-28
If I have Captain Ironhide in alt mode and my opponent has Decepticon Shockwave in bot mode and causes me to scrap a card. If I direct that damage to Captain Ironhide does his alt mode skill deny the damage?
Are opponents’ cards considered battle cards and character cards as per Captain Ironhide’s skill wording? The answer to both questions is yes!
Source: Rules Roundup 2019-05-17
You previously ruled that Captain Ironhide can't use his Bot Mode ability to swap his weapon for an Energon Axe if he is undamaged. Does this also extend to other Upgrade movement effects? Does this mean I can't use Quartermaster or Private Red Heat to move an Energon Axe in play from a damaged character to an undamaged one?
That is correct. Energon Axe can only be put on damaged characters.
Source: Rules Roundup 2019-05-28
Recent Decks Using This Card
I just wanted to use highbrow
Deck Traits: Autobot Tank Ranged Plane Helicopter
40🂠 25★ in deck and 9🂠 9★ in sideboard Added by SpaceF91 Modified on Jun 8, '22
Sort by wave

Bots
Warpath 6★
Confident Sharpshooter
Tread Bolt 8★
Devil of the Deep Blue Sky
Highbrow 9★
Appallingly Astute

Stratagems
Heroic Spotlight 1★
Used with Autobots
Artillery Support 1★
Used with Warpath, Confident Sharpshooter
Sideboard
Captain Ironhide 9★
Infantry • Bodyguard
3 Kinetic Converter
3 Master Sword
3 Stim Shock
Actions
Regular Actions
3 Marksmanship
3 Steady Shot
Secret Actions
3 Swerve
3 Loading The Cannon
3 Tetrinite Micro-Lining
3 Patrol the Perimeter
Rolling Actions
1 Lie in Wait
Upgrades
Weapons
3 Armed Hovercraft
3 Sturdy Javelin
3 Unflinching Courage
3 Handheld Blaster
Armor
2 Reflex Circuits
3 Smoke Cloak
Utilities
1 Pocket Processor
3 Point Position
Deck Stats
19 action cards
  6 regular action cards
  12 secret action cards
  1 rolling action cards
21 upgrade cards
  12 weapon cards
  5 armor cards
  4 utility cards

Sets Used In Deck
Wave 1: 3 cards
Wave 2: 4 cards
Wave 3: 9 cards
Wave 4: 16 cards
Wave 5: 7 cards
Wave 6: 9 cards
Wave 7: 1 cards
Wave 7A: 1 cards
Wave 8: 5 cards
Battle Icons in Deck
0 icons on 0 cards (0%)
37 icons on 33 cards (83%)
6 icons on 6 cards (15%)
6 icons on 6 cards (15%)
21 icons on 21 cards (53%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
17%
13%
8%
7%
6%
5%
5%
Likelihood of Flipping
+2 Bonus Flip: 28%
Reflex Circuits: 13%
Pocket Processor: 7%
Loading The Cannon: 21%
The Quake off
Deck Traits: Autobot Truck Ranged Decepticon Tank Beast Melee Mercenary Sharkticon Sweep Spaceship
67🂠 50★ in deck and 0🂠 0★ in sideboard Added by francist Modified on May 18, '22
Sort by wave

Bots
Captain Ironhide 9★
Infantry • Bodyguard
Brisko 2★
Decepticon Quake 7★
Ground Assault
Grax 3★
Horri-Bull 6★
Ground Trooper
3x Sharkticon 4★
Feeding Frenzy
3x Sweep 3★
Scourge's Armada

Sideboard
None
Actions
Regular Actions
3 Photon Bomb
3 Plasma Burst
3 Strafing Run
3 Zap
2 Leap of Faith 1★
3 Reckless Charge
2 Calculated Strike
3 Rock Toss
3 Steady Shot
2 Opportune Offensive
3 Wedge Formation
3 Camien Crash
3 Last Stand
3 Magnetic Dysfunction Ray
3 Precision Fire
3 Scouting Mission
Upgrades
Weapons
3 Armed Hovercraft
3 Energon Axe
3 Grenade Launcher
3 Anticipation Engine
1 Crowbar
3 Sturdy Javelin
2 Sidecar Artillery
Utilities
2 Enhanced Power Cell
Other Upgrades
2 Crystal of Power
Deck Stats
45 action cards
  45 regular action cards
  0 secret action cards
  0 rolling action cards
22 upgrade cards
  18 weapon cards
  0 armor cards
  2 utility cards

Sets Used In Deck
Wave 1: 21 cards
Wave 2: 5 cards
Wave 3: 12 cards
Wave 4: 9 cards
Wave 5: 23 cards
Wave 6: 2 cards
Wave 9: 6 cards
Battle Icons in Deck
21 icons on 21 cards (31%)
14 icons on 14 cards (21%)
10 icons on 10 cards (15%)
3 icons on 3 cards (4%)
36 icons on 35 cards (52%)
9 icons on 9 cards (13%)
Battle Simulator
Set Tough/Bold:
6%
5%
5%
5%
4%
4%
4%
Likelihood of Flipping
+2 Bonus Flip: 27%
Wedge Formation: 11%
EMT Autobots
Deck Traits: Autobot Truck Ranged Car Melee Specialist
40🂠 25★ in deck and 0🂠 0★ in sideboard Added by g3holliday Modified on May 12, '22
Sort by wave

Bots
Captain Ironhide 9★
Infantry • Bodyguard
Private Red Alert 7★
Medical • Medic
Specialist Ratchet 8★
Engineering • Rescue & Repair

Sideboard
None
Actions
Regular Actions
2 Brainstorm
2 Device Virus
1 Fuel Cache 1★
3 Medic!
3 Pep Talk
1 Repurpose
3 Diagnosis
1 Squish them like Bugs
Secret Actions
1 Bolster
1 Hidden Fortification
3 Sabotaged Armaments
1 Temporal Quagmire
Upgrades
Weapons
2 Anticipation Engine
2 Battering Ram
Armor
1 Covert Armor
3 Force Field
2 Point-Defense System
1 Reflex Circuits
2 Sturdy Armor
Utilities
1 Erratic Energy Grenade
3 Metal Detector
1 W-5 Gyro Blaster
Deck Stats
22 action cards
  16 regular action cards
  6 secret action cards
  0 rolling action cards
18 upgrade cards
  4 weapon cards
  9 armor cards
  5 utility cards

Sets Used In Deck
Wave 3: 38 cards
Wave 4: 4 cards
Wave 5: 1 cards
Battle Icons in Deck
3 icons on 3 cards (8%)
16 icons on 16 cards (40%)
9 icons on 9 cards (23%)
7 icons on 7 cards (18%)
9 icons on 9 cards (23%)
5 icons on 5 cards (13%)
Battle Simulator
Set Tough/Bold:
9%
7%
7%
7%
5%
3%
3%
Likelihood of Flipping
+2 Bonus Flip: 41%
Covert Armor: 8%
Metal Detector: 21%
Reflex Circuits: 7%
Sturdy Armor: 14%