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Ironhide
Steadfast Brawler
Set: Rise of the Combiners
Number: 28
Uncommon
7★
Part of:
Optimus Maximus, Ultimate Defender
Other parts:
Autobot Hot Rod, Impulsive Fighter
Autobot Mirage, Counterintelligence
Optimus Prime, Gleaming Commander
Prowl, Strategic Mastermind
Sunstreaker, Bold Warrior
Available Stratagems:
Heroic Spotlight
Heroic Perseverance
Combat Deck
Brutal Conditioning
Alt Mode
4   10   2   Autobot Sentinel Truck Melee
Bold 1
Bot Mode
4   10   2   Autobot Sentinel Melee
When this is in your KO area and you flip to this mode 🠪 Each of your characters gets Pierce 2 until end of turn.
Relevant Rulings
Taken from the Aequitas FAQ
When Combiners combine can the keep an equipment that they normally couldn't equip? Example could Optimus Maximus keep a Power Sword from Ironhide even though he's a ranged character?
Yes.
Source: Rules Roundup 2019-02-01
If Motormaster or Ironhide - Steadfast Brawler have three Cargo Trailer attached to them and they combine, can the Cargo Trailers be transferred over to the new Combiner even though the new Combiner is not a Truck? If so, can you transfer all three Cargo Trailers or just one?
You can transfer all three Cargo Trailers.
Source: Rules Roundup 2019-02-01
I have a ruling question on Insecticon Skrapnel - Insecticon leader. If my opponent attaches Combat Commands onto Ironhide - Steadfast Brawler and declares an attack into Skrapnel while Skrapnel is in bot mode, and uses Combat Commands’ effect to flip Autobot Hot Rod - Impulsive fighter and deal 1 damage to Skrapnel, do I only take 2 damage from the attack since Skrapnel is defending and any damage dealt to him while defending counts towards his skill based off of the FAQ in the Transformers official app?
Apologies for the confusion here. We ruled this differently, but the FAQ was apparently not updated to reflect that. Here’s how that question should read: “Q: Let’s say Insecticon Skrapnel defends and the attacker has an ability that deals damage to him. Does that damage count for Insecticon Skrapnel’s ability? A: No, only attack damage counts towards Skrapnel’s ability. Damage dealt by other abilities won’t count, even if it happens during an attack.”
Source: Rules Roundup 2019-05-10
Combiners retain until-end of-turn-effects even after they combine, but what happens with effects that impact more than one character? For example, if I have 3 Sentinels in play and I flip Ironhide - Steadfast Brawler in the KO area to give them all Pierce 2 and then combine, does Optimus Maximus have Pierce 2 or Pierce 6?
In this scenario, Optimus Maximus would be granted Pierce 6.
Source: Rules Roundup 2019-04-22
Since Ironhide and Optimus Prime are both components of Optimus Maximus in Wave 2, how do their unique weapons from Wave 1 interact with the Combiner? Will Optimus Maximus take damage from Static Laser of Ironhide? Can I play Ion Blaster of Optimus Prime on a combined Optimus Maximus?
Optimus Maximus would take the damage from Static Laser of Ironhide, as he is not named Ironhide. You can keep Ion Blaster of Optimus Prime if you already had one upgraded to Optimus Prime - Gleaming Commander, but you could not put one onto Optimus Maximus.
Source: Rules Roundup 2019-03-22
Since temporary effects applied to individual members of a Combiner team carry over to the Combined form for the turn, what happens if I have two active Sentinels, transform Wave 2 Ironhide in my KO area to give them Pierce 2, then play the Sentinel Enigma to combine them? Does Optimus Maximus then have Pierce 2 or Pierce 4?
In this scenario, Optimus Maximus would have Pierce 4.
Source: Rules Roundup 2019-05-28
Let's say I'm playing Sentinels and I have Ironhide - Steadfast Brawler in my KO area in Alt mode. I flip him to Bot mode, giving my characters Pierce 2 until the end of the turn. If I then put a Combat Commands onto one of my Bots in play, let's say Prowl - Strategic Mastermind, attack with him, and use Combat Commands to Trigger Ironhide's KO ability, do my characters get pierce 4 until the end of turn, or does it stay at pierce 2?
Each character’s ability is separate and stacks, so in this scenario you would end up with Pierce 4.
Source: Rules Roundup 2019-06-07
Recent Decks Using This Card
Sentinels
Deck Traits: Autobot Sentinel Car Ranged Truck Melee Leader
41🂠 25★ in deck and 0🂠 0★ in sideboard Added by Silverghst22 Modified on Aug 4, '22
Sort by wave

Bots
Autobot Hot Rod 7★
Impulsive Fighter
Ironhide 7★
Steadfast Brawler
Optimus Prime 11★
Gleaming Commander

Sideboard
None
Out of Game
Optimus Maximus 46★
Ultimate Defender
Autobot Hot Rod 7★
Impulsive Fighter
Prowl 7★
Strategic Mastermind
Sunstreaker 7★
Bold Warrior
Actions
Regular Actions
1 Disruption
1 Disruptive Entrance
3 Leap Into Battle
2 Ramming Speed
3 The Bigger They Are
2 Treasure Hunt
2 Confidence
2 Espionage
1 Reckless Charge
2 Sentinel Enigma
Upgrades
Weapons
1 Energon Axe
3 Grenade Launcher
1 Ion Blaster of Optimus Prime
1 Static Laser of Ironhide
2 Noble's Blaster
Armor
2 Force Field
3 Improvised Shield
2 Bashing Shield
Utilities
1 Crushing Size
3 Matrix of Leadership
3 Combat Commands
Deck Stats
19 action cards
  19 regular action cards
  0 secret action cards
  0 rolling action cards
22 upgrade cards
  8 weapon cards
  7 armor cards
  7 utility cards

Sets Used In Deck
Wave 1: 27 cards
Wave 2: 21 cards
Battle Icons in Deck
23 icons on 20 cards (49%)
14 icons on 14 cards (34%)
8 icons on 8 cards (20%)
8 icons on 8 cards (20%)
0 icons on 0 cards (0%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
13%
9%
8%
6%
4%
4%
4%
Likelihood of Flipping
+2 Bonus Flip: 35%
Bashing Shield: 13%
Espionage: 13%
Noble's Blaster: 13%
Sentinel Enigma: 12%
Sentinels (New OCTGN)
Deck Traits: Autobot Sentinel Truck Melee Leader Car
41🂠 25★ in deck and 0🂠 0★ in sideboard Added by [Name Not Given] Modified on Jun 13, '22
Sort by wave

Bots
Ironhide 7★
Steadfast Brawler
Optimus Prime 11★
Gleaming Commander
Prowl 7★
Strategic Mastermind

Sideboard
None
Out of Game
Optimus Maximus 46★
Ultimate Defender
Autobot Hot Rod 7★
Impulsive Fighter
Autobot Mirage 7★
Counterintelligence
Sunstreaker 7★
Bold Warrior
Actions
Regular Actions
1 Ramming Speed
3 Supercharge
3 Treasure Hunt
3 Confidence
1 Sentinel Enigma
1 Vaporize
2 Wedge Formation
Rolling Actions
3 Take the Shot
3 Lie in Wait
Upgrades
Weapons
3 Grenade Launcher
3 Ion Blaster of Optimus Prime
1 Enforcement Batons
2 Mining Pick
2 Power Punch
Armor
2 Bashing Shield
2 Improvised Shield
3 Force Field
Utilities
3 Combat Commands
Deck Stats
20 action cards
  14 regular action cards
  0 secret action cards
  6 rolling action cards
21 upgrade cards
  11 weapon cards
  7 armor cards
  3 utility cards

Sets Used In Deck
Wave 1: 13 cards
Wave 2: 24 cards
Wave 3: 3 cards
Wave 4: 2 cards
Wave 8: 3 cards
1C Open Cards: 3 cards
Battle Icons in Deck
32 icons on 27 cards (66%)
10 icons on 7 cards (17%)
6 icons on 6 cards (15%)
6 icons on 6 cards (15%)
2 icons on 2 cards (5%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
17%
11%
8%
7%
6%
4%
2%
Likelihood of Flipping
+2 Bonus Flip: 27%
Bashing Shield: 12%
Enforcement Batons: 6%
Sentinel Enigma: 6%
Wedge Formation: 12%
Secret Sentinels
Deck Traits: Autobot Sentinel Truck Melee Car Leader
40🂠 25★ in deck and 10🂠 11★ in sideboard Added by NanoT3ch Modified on Apr 4, '22
Sort by wave

Bots
Ironhide 7★
Steadfast Brawler
Prowl 7★
Strategic Mastermind
General Optimus Prime 11★
Infantry • Leader

Sideboard
Optimus Prime 11★
Gleaming Commander
3 Combat Commands
2 Sentinel Enigma
2 Tetrinite Micro-Lining
3 Lie in Wait
Actions
Regular Actions
2 Emergency Maintenance
2 Tackle
2 Work Overtime
3 Fight For Position
2 Head-On Collision
3 Master of Metallikato
3 Angolmois Surge
Rolling Actions
3 Take the Shot
Upgrades
Weapons
3 Grenade Launcher
1 Backup Beam
1 Energon Slingshot
1 Unflinching Courage
1 Vamparc Ribbon
Armor
3 Improvised Shield
1 Bashing Shield
3 Racing Stripes
Utilities
3 Matrix of Leadership
2 Acute Reflexes
1 Polydermal Graft
Deck Stats
20 action cards
  17 regular action cards
  0 secret action cards
  3 rolling action cards
20 upgrade cards
  7 weapon cards
  7 armor cards
  6 utility cards

Sets Used In Deck
Wave 1: 11 cards
Wave 2: 13 cards
Wave 2A: 2 cards
Wave 3: 1 cards
Wave 4: 8 cards
Wave 5: 3 cards
Wave 6: 6 cards
Wave 9: 4 cards
1C Open Cards: 6 cards
Battle Icons in Deck
31 icons on 25 cards (63%)
15 icons on 15 cards (38%)
6 icons on 6 cards (15%)
3 icons on 3 cards (8%)
7 icons on 7 cards (18%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
9%
8%
6%
5%
4%
4%
3%
Likelihood of Flipping
+2 Bonus Flip: 27%
Backup Beam: 6%
Bashing Shield: 6%
Vamparc Ribbon: 7%
General Prime
Deck Traits: Autobot Sentinel Truck Melee Car Leader
40🂠 25★ in deck and 10🂠 15★ in sideboard Added by Anonymous Vehicon Modified on Dec 18, '20
Sort by wave

Bots
Ironhide 7★
Steadfast Brawler
Prowl 7★
Strategic Mastermind
General Optimus Prime 11★
Infantry • Leader

Sideboard
Optimus Prime 13★
Battlefield Legend
1 Leap of Faith 1★
2 Noble's Blaster
1 Power Punch
1 Reckless Charge
1 Vandalize 1★
3 Work Overtime
1 Pocket Processor
Actions
Regular Actions
2 Incoming Transmission
3 Peace through Tyranny
2 Ramming Speed
3 Supercharge
2 System Reboot
2 Treasure Hunt
2 Zap
2 Confidence
1 Espionage
2 Reckless Charge
Upgrades
Weapons
3 Grenade Launcher
2 Ion Blaster of Optimus Prime
2 Static Laser of Ironhide
2 Power Punch
Armor
2 Bashing Shield
3 Improvised Shield
2 Force Field
Utilities
3 Matrix of Leadership
Deck Stats
21 action cards
  21 regular action cards
  0 secret action cards
  0 rolling action cards
19 upgrade cards
  9 weapon cards
  7 armor cards
  3 utility cards

Sets Used In Deck
Wave 1: 27 cards
Wave 2: 20 cards
Wave 2A: 3 cards
Wave 3: 3 cards
Wave 4: 1 cards
Battle Icons in Deck
39 icons on 33 cards (83%)
5 icons on 5 cards (13%)
5 icons on 5 cards (13%)
3 icons on 3 cards (8%)
0 icons on 0 cards (0%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
29%
18%
10%
6%
5%
3%
3%
Likelihood of Flipping
+2 Bonus Flip: 24%
Bashing Shield: 12%
Espionage: 6%