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Megatron
Decepticon Leader
Set: Wave One
Number: 26
Common
10★
Available Stratagems:
Such Heroic Nonsense [Ark Version]
Villainous Spotlight
Materiel War
This Shall Be Your Ship
Alt Mode
2   12   3   Decepticon Leader Tank Ranged
When you flip to this mode 🠪 You may scrap a card from your hand. If you do, scrap an enemy Upgrade.
Bot Mode
4   12   2   Decepticon Leader Ranged
Pierce 3
Relevant Rulings
Taken from the Aequitas FAQ
Megatron - Decepticon Leader in bot mode has a total of Pierce 6 due to his ability and the upgrade equipped (Crushing Threads) and attacks with a total of 5 regular attack damage. Prowl has (Force Field) equipped and defends for a total of 2 because no blue pips were revealed. Force Field does not trigger because the attack damage did not exceed the 5 and higher damage limit. Is this right? Does he take 3 regular damage or 6 pierce damage?
Because Megatron has Pierce 6, he would do 5 attack damage (remember that attack damage can’t be higher than the character’s attack, even with pierce). This causes the Force Field to trigger, so instead, he’ll do 4 damage and the Force Field will be scrapped.
Source: Rules Roundup 2019-03-15
Common Megatron is in Bot mode. He has Grenade Launcher equipped giving him +4 attack. He attacks Barrage in Bot mode. Megatron does not flip any orange icons and Barrage does not flip any blue icons. Megatron's attack is 8 w/Pierce 3 (due to his ability), while Barrage has 2 defense. Does he only deal 6 damage for the entire attack or 3 only due to his Pierce 3?
6. Pierce is a minimum damage.
Source: Rules Roundup 2019-RR-1
Jazz in Alt Mode is defending against Megatron - Decepticon Leader in Bot Mode. They flip no extra oranges on attack, and I flip 4 white on defense. Does Jazz then take 3 (because of the Pierce 3 minimum) or 4 (because the Pierce completely nullifies the ability)?
4. Pierce completely nullifies Jazz’s ability.
Source: Rules Roundup 2019-02-18
Regarding character triggers, the following scenario is Demolisher/Darkmount/Common Megatron all in bot mode. I play Brainstorm > Hunker Down > Rapid Conversion. Hunker Down flips all 3 to alt mode, then I play armors from the scrap pile if able. Once Hunker Down is complete, I play Rapid Conversion targeting Megatron to flip him into bot mode. Brainstorm is now resolved. Moving on to character triggers, would Demolisher’s ability now draw 1 or 2 cards? Would I be allowed to use Megatron’s flip ability?
In this scenario, Demolisher’s ability would draw 1 card and you would be able to use Megatron’s flip ability.
Source: Rules Roundup 2019-03-22
Recent Decks Using This Card
Alpha Shares Megatron's Sentiment
Deck Traits: Decepticon Leader Tank Ranged Quintesson Guardian Spaceship
49🂠 35★ in deck and 0🂠 0★ in sideboard Added by Hawkhammer Modified on Jan 7, '22
Sort by wave

Bots
Megatron 10★
Decepticon Leader
Alpha Sentinel 16★
Dark Guardian Relic
Banzai-Tron 7★
Crystalocution Master

Stratagems
Such Heroic Nonsense [Ark Version] 1★
Used with Megatron, Decepticon Leader
Sideboard
None
Actions
Regular Actions
1 Equipment Enthusiast
3 Hunker Down
1 Supercharge
1 Leap of Faith 1★
1 Rock Toss
1 Two-Pronged Attack
1 Fight For Position
1 Head-On Collision
1 Camien Crash
1 Magnetic Dysfunction Ray
1 Scrounging For Energon
1 Armor Piercing Munitions
1 Impetuous Stand
Secret Actions
1 Stable Cover
1 End Hostilities
1 Hold the Line
1 Stim Shock
1 Tetrinite Micro-Lining
1 Turnabout Snare
1 Electro-Static Shielding
Rolling Actions
1 Locking it Up
1 Muster the Will
Upgrades
Weapons
1 Grenade Launcher
1 Enforcement Batons
1 Power Punch
1 Combat Dagger
1 RR Disruptor Blade
1 Sturdy Javelin
1 Fusion Borer
1 Vamparc Ribbon
1 Photon Charge
1 Enhanced Fusion Cannon
1 Scatter Blaster
Armor
1 Rapid Ascent
1 Scrapper Gauntlets
1 Bashing Shield
3 Composite Armor
1 Emergency Barricade
1 Ghost Shield
1 Untiring Parma Shield
Utilities
1 Crushing Treads
1 Pocket Processor
1 Enhanced Power Cell
1 Spy Satellite Uplink
1 Auxiliary Fuel Tank
Deck Stats
24 action cards
  15 regular action cards
  7 secret action cards
  2 rolling action cards
25 upgrade cards
  11 weapon cards
  9 armor cards
  5 utility cards

Sets Used In Deck
Wave 1: 10 cards
Wave 2: 4 cards
Wave 3: 4 cards
Wave 4: 8 cards
Wave 5: 9 cards
Wave 6: 6 cards
Wave 7: 5 cards
Wave 7A: 1 cards
Wave 8: 4 cards
Wave 9: 2 cards
Battle Icons in Deck
23 icons on 23 cards (47%)
8 icons on 8 cards (16%)
10 icons on 10 cards (20%)
9 icons on 9 cards (18%)
14 icons on 14 cards (29%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
8%
7%
6%
6%
4%
4%
4%
Likelihood of Flipping
+2 Bonus Flip: 36%
Bashing Shield: 6%
Enforcement Batons: 6%
Pocket Processor: 5%
Hold the Line: 5%
Spy Satellite Uplink: 6%
Vamparc Ribbon: 5%
Scrounging For Energon: 5%
Locking it Up: 5%
Enhanced Fusion Cannon: 5%

Notes from Hawkhammer:
"This is a Primus Deck
Signatures are Hunker Down & Composite Armor"